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NWN MODELS

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Title  Marble/Ore/Signs Placeables
Author  Dracop
Submitted / Updated  07-17-2002 / 07-17-2002
Category  Other
Description
Ok, basically this has several models and reskins: Marble Placeables Ore Textured PLaceables (good for mines) Signs on placeables (ie, a signpost with a mug of ale and a fish in the image that is a placeable) These are just examples and previews of what I am working towards creating; thought I would release them and see what people say. Just unzip and follow the directions ( I assume you know how to edit a .tlk file and how to reference a .2da file to find the .tlk values). Eventually I hope to use a simple exe file to unzip eveything to its correct spot.

Files

NameTypeSizeDownloads
Publications.zipPublications.zip
Submitted: 07-17-2002 / Last Updated: 07-17-2002
zip2.7Mb1108
--
SCORE OUT OF 10
8
1 votes
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Comments (3):

Posted by Old_Scores_Transfered at 2004-02-20 10:32:48    Voted 8.00 on 02/20/04
This is a compilation of the old system into a single score. There were 6 that made this score of 7.67 then rounded to 8.

Posted by Dracop ( ..xxx.xxx ) at 2002-07-18 19:23:00    
I assumed mos tpeople interested in dowenloading this file
would know how to do it simply b/c there is no truly
easy/simple way to add custom content yet and as a result
most of the interest in it at this point is from others
working in custom content.If you have read the Black Balor
tutorial, you would see how simple this is. But anyways,
here goes how to:

You edit a .tlk file by downloading nerwen's tlk editor and
using that to open up your dialog.tlk file. You open a .2da
file with notepad/wordpad. You reference the .tlk from
the .2da by looking up the strref number in the .2da (there
is a column of strref numbers labeled as such) next to a
specific model, then creating that value in the .tlk file;
label it in the .tlk whatever you would like it to appear
as in the drop down menu.

Posted by Sinx ( 07/18/02 16:49..xxx.xxx ) at 2002-07-18 16:49:00    
Quote:
I assume you know how to edit a .tlk file and how to
reference a .2da file to find the .tlk values
Quote End

Wel maby we dont, and maby you would explain

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