This is the jiggly bits model and the topless skin combined into 1 hakpak I saw a request for it on the jiggly chest comments so I thought Id put the two together real fast. UPDATED - 7/20/02 to v1.1 see the read me included in the zip. Support of all races now avail.
Does everyone realize how pitiful this is? "I CAN"T GETS A GURL IN RL SOO I WILL DUWNLODE NAKEED ONES LOL?!" Society sucks so badly.
Posted by Old_Scores_Transfered at on02/20/04
This is a compilation of the old system into a single score. There were 38 that made this score of 8.60 then rounded to 9.
Posted by MaxDamagel33t at 2004-01-3114:53:00
Agreed - this is hilarious.. But I'd like to add that while I couldn't care less whether a jiggly-boobs hak-pak existed (I'm all european and stuff - breasts aren't exactly huge taboo), I can't help but find it overwhelmingly pathetic that about 3000 of them are available on this very site, with a new one added every other day. I'd like to see this technology used more intelligently. How about a lumbering, festering cave-troll with jiggly rolls of flesh? A disgusting creature, made all the more convincingly icky. THAT'S what D&D is about, not cheesecake!
Posted by vallis at 2004-01-3017:52:00
This is better than Ricki Lake and Jerry Springer put together. v.
Posted by LOL@U at 2004-01-2916:31:00
OMG This one piece has generated more discussion than I've ever seen on Vault. LIGHTEN UP PPL! its just a pair of wobbly tits, 50% of the population have them! And in fact Aribeth has them so Bioware first came up with the idea for NWN. I cant wait till someone (hopefully a woman) adds Male Genitalia available for download, just to see the reaction of this group. Peace!
Posted by Mr.McPants at 2004-01-2912:21:00
About time someone said something that is PRO-religion. I have had enough with people saying "Oh God does not exist and all those who believe he does are +blocked+heads and dumbasses" About time someone told them to stfu and value other people's opininons!
Posted by Mr.McPants at 2004-01-2912:21:00
About time someone said something that is PRO-religion. I have had enough with people saying "Oh God does not exist and all those who believe he does are +blocked+heads and dumbasses" About time someone told them to stfu and value other people's opininons!
Posted by Tranar at 2004-01-2322:36:00
Hello! I tried to follow the wonderful directions (which I've quoted below) provided by Numien Deathwyrm, but I think they're meant for a different version than I'm running. I purchased the Neverwinter Nights Gold version, and I'm getting something different. In #4 below, I have no mention of hak's in the Advanced tab. I *do* have a mention of hak's in the "Custom Content" tab, but the hak pack doesn't show up in the listing, in spite of my having named it JTop.hak, as the author did. Also of some concern, at the bottom is a combo box asking for the "Custom Tlk File". Is there any hope? I haven't been able to find anything on the net. Thanks! Original instructions below: -------------------------- I agree entirely, Aridale. Anyhow, here are the steps to get this file to work, in simple step-by-step details. 1) Download the file. Name it something 8 characters or less, not including the extension. I used "JTop.hak". 2) Move this file into your NWN\hak directory. 3) Open the NWN Aurora Toolset. If you are adding this to a custom module you can select it from the intro screen, if you are adding this to a campaign module you'll have to hit Cancel, then File -> Open, and the "Campaign" radio button at the bottom. 4) Once you have the module open, go into the Edit menu, then Module Properties. Click on the Advanced tab, then at the bottom, select whatever you named the hak file (for me, "jtop") from the drop-down list labled "HAK File". Click OK. 5) Wait for the toolkit to rebuild the module. If you're doing this to a big module, or on a slow computer, be prepared to wait a very long time. 6) Once that finishes, in the File menu, click Save or Save As, and save your newly rebuilt module. 7) You're done. Inside NWN, for single player click New, then Other Module. For multiplayer, select the new name from the list like you would for any other. I hope this helps anyone still puzzling over how to use this well-made addition. If there are any other questions, either post them here (I'll try to check back periodically) or e-mail me.