Just decided to post some of the stuff ive been making inthis last week,since adquiring 3d Studio Max.I am barely getting by with modelling and tottally suck at texturing so if someone would like to give me a hand you�re welcome...then maybe i can put these into a hak.file for everyone out there!*s*
Posted by Anonymous ( 65.34.xxx.xxx ) at 2005-05-30 14:59:21
Wat the fuck kinds of weapons are these exactly............?
Posted by Anonymous ( 68.110.xxx.xxx ) at 2004-08-20 11:23:00
Yea i extacted them to my override folder but it wont change the models on the NWN toolset why not?
if you can help me it would be greatly appreciated.
Sincerely
--Duuz
Posted by Anonymous ( 68.110.xxx.xxx ) at 2004-08-20 11:23:00
Yea i extacted them to my override folder but it wont change the models on the NWN toolset why not?
if you can help me it would be greatly appreciated.
This is a compilation of the old system into a single score. There were 22 that made this score of 8.54 then rounded to 9.
Posted by Amazing ( ..xxx.xxx ) at 2004-02-10 14:20:00
Wow. Amazing. Cool. DUDE! AWESOME!
Posted by The Villian ( ..xxx.xxx ) at 2003-11-26 20:35:00
Very nice work man. I am very new at the whole creating your own weapons/armor/creatures/etc.... i just recently downloaded the gmax program and i was wondering if you could help me. I wish to make badass weapons like these and hopefully some badass armor. Which brings me to my next question: are you going to make armor as well? Anyways i would like it if anyone can give me some leasons or tips in creating my own unique items. Thanks for your time and keep up the good work.
The Villian
Posted by Solaufien ( ..xxx.xxx ) at 2003-10-18 04:12:00
wow!! man very koo indeed =) just right looking for a Drow like me =)
Posted by Garland Zeromus ( ..xxx.xxx ) at 2003-09-24 20:19:00
Very cool pack... I only use the middle mdl's because the blades and hilts are unnecessarily too high in poly's... but the guards change the look of the whole weapon. Really, a great pack.
Posted by Vampiremaster ( ..xxx.xxx ) at 2003-07-09 05:31:00
Hey that´s absolute cool this is what i wanted .
:) M.K.
Posted by Alpha Male ( ..xxx.xxx ) at 2003-07-07 07:20:00
To make it clear:I am working with Nexusjr as team Prometheus...these and other weapons will be improved,and supplied in vaster quantity soon...as well in low poly count...until then you will have to patiently wait.
Also:if you wish to take my work and alter/use it in some form,PLEASE ASK FIRST!
Posted by Mick The Beast ( ..xxx.xxx ) at 2003-07-06 00:02:00
!!! hey those are bad-+blocked+ blades!!! good job, aye.
Posted by Captain Morgan ( ..xxx.xxx ) at 2003-07-04 05:46:00
Please, Please someone finish these already. these are absolutely the best rapiers i have seen.
Captain Morgan of the Soul Reaver
Posted by Avenger ( ..xxx.xxx ) at 2003-07-03 15:42:00
So you need help with texturing?
I know a little about how to create texture maps, and texture them.
I have only textured *.OBJ files before, but i figured it couldent hurt to try...
Email stands above if you are intrested.
Avenger
Posted by White Rabbit ( ..xxx.xxx ) at 2003-06-22 06:35:00
I really wish ppl would start putting poly-counts with their models. Yo, Alpha Male what's the poly-count?
PS: Very nice models but could be a little high on the polys. Can you tell what I'm after? ;)
Posted by BCD3D ( ..xxx.xxx ) at 2003-06-17 11:50:00
nice models. the game should have come with swords this nice. I especialy like the spanish style rapier (The one at the top of the pictire) are these in a hak yet? if so where can i get them. Oh and unless you're planning on breaking up a single file into multiple parts, zip files have better compression and are more widely used.
Posted by Amolin ( ..xxx.xxx ) at 2003-05-04 13:36:00
Try putting this in Zip next time? so i don't have to go download WinRAR! anyway good job
Posted by TGSofGC ( ..xxx.xxx ) at 2003-05-01 17:04:00
Pretty I like the fencing foil-like guard especially. Keep em coming!
Posted by Black Templar ( ..xxx.xxx ) at 2003-04-30 12:26:00
We really need more realistic looking weapons like these, so please keep them coming. :)
Posted by Alpha Male ( ..xxx.xxx ) at 2003-04-29 09:46:00
To Kendaric:
Thanks for wanting to help out...a 2da modification will be direly necessary so i do not have to replace models and because i inted to make 2handed Maces/Hammers/Clubs and that requires a brand new weapon entry.if you can do that and also put it in a .hak format id apreciate it!*s*
Hopefully,when i have the time i will be releasing my own rendition of every weapon type in NWN...but more on that later.
Posted by Kendaric ( ..xxx.xxx ) at 2003-04-29 03:47:00
Unfortunately I can't help you with the textures, but I could change the models to be non-replacing once the textures are done. So if somebody could do the texturing work, I'd package them up for you and upload them again (if necessary with a modified baseitems.2da).
Kendaric
Posted by Alpha Male ( ..xxx.xxx ) at 2003-04-28 17:03:00
Ok,just to start out: the file contained here is actually a series of MDL´s files ready to be dumped in the "Overide" folder or convereted into a hakpak for use.Yes, they are already divided into sections and fully useable. (at least in single player)The poly count *IS* a bit steep reaching 360 on some of the pieces.There *more* than just the weapons in the image.i have also 2 club models,a Saber,a katana and a wakizashi...there is is also a Tetsu-bo mace replacing one of the great axes.
Like i said earlier,i want help in developing decent textures for these weapons,since i olny managed the most basic of metal tones so as to put them i a minimally useable way in the game.
Posted by Kingrames ( ..xxx.xxx ) at 2003-04-28 14:29:00
I personally don't care if they work as weapons. I'd like to see them as placeables, like on wallmounts.
Posted by Kendaric ( ..xxx.xxx ) at 2003-04-28 11:53:00
They look great. What is the polycount for each and did you already break them into the three pieces (bottom, middle, top) so they work with NWN? I'd certainly love to see them textured and in game, especially the 1st rapier and the main-gauche.
Kendaric
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