Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODELS

- Jump to comments -
Title  c_pixolet
Author  Samwise
Submitted / Updated  05-20-2004 / 06-01-2004
Category  Monsters
Model Format  3DS
Polycounts  579
Description
My first experience with 3d modeling, and my first post to the vault. So, let me know what you think.

The idea for this creature comes from the novel, 'The Practice Effect' by David Brin. It is described there as a mix between a piglet and a pixie, among other more detailed descriptions/cover art. My main reference was the cover of my copy of the book. Newer editions show it on the cover appearing more impish, but I don't think that follows the text as well.

This model started as the c_boar.mdl imported into GMax 1.2 with NWMax 0.6. The texture I'm using for now also started as c_boar.tga, tho I plan to eventually get a better one made.

Latest Update (6/1/04): remade the hind legs and added ears and tail, also have a better screen shot.

Files

NameTypeSizeDownloads
Pixolet.gmaxPixolet.gmax
Submitted: 05-20-2004 / Last Updated: 06-01-2004
gmax482.5Kb222
--
SCORE OUT OF 10
1
1 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS





You Must Be Logged In to Participate.
Comments (18):

Posted by JaWs at 2006-06-09 11:45:35    Voted 1.00 on 06/09/06
He look like a stone block with 4 legs... Horrible

Posted by Borneored ( 80.137.xxx.xxx ) at 2005-10-23 06:25:10    
I like this cute little dog!
Ever searched for some pets!
Thank you!

Posted by Anonymous ( 66.109.xxx.xxx ) at 2005-01-12 08:59:00    
What is it?It's cute!I want one!

Posted by Anonymous ( ..xxx.xxx ) at 2004-08-14 03:11:00    
I can tell its cool by the screenshot but do you know any good sites for a NWmax tutorial the ones I have looked at are using 3dmax so I get stumped half-way through

Posted by Anonymous ( ..xxx.xxx ) at 2004-08-14 03:10:00    
I can tell its cool by the screenshot but do you know any good sites for a NWmax tutorial the ones I have looked at are using 3dmax so I get stumped half-way through

Posted by Ban3 ( 196.21.xxx.xxx ) at 2004-05-31 07:14:00    
sorry I forgot I am using 3dsmax 5

Posted by Ban3 ( 196.21.xxx.xxx ) at 2004-05-31 07:12:00    
Hi... Nice attempt, would some one please help me out, I am pretty good at making 3d models, and I made my first actual nwn head, the problem is that I have the original nwn model export scripts from bioware and every time I export the model the normals switch from the front to the back of the model. How can I fix this, I could make great creatures if it worked.

Ban3

Posted by Hrun the barbarian ( 128.39.xxx.xxx ) at 2004-05-23 03:11:00    
Pixolet... A suiting name for a creature wich has only five pixels instead of eyes. Still, a great start! Never figured out how to create creatures myself. Their limbs refused moving and ended up sitting in strange positions when I imported them from GMax. Well, I guess I can stick with making weapons... Sigh

Posted by Hrun the barbarian ( 128.39.xxx.xxx ) at 2004-05-23 03:11:00    
Pixolet... A suiting name for a creature wich has only five pixels instead of eyes. Still, a great start! Never figured out how to create creatures myself. Their limbs refused moving and ended up sitting in strange positions when I imported them from GMax. Well, I guess I can stick with making weapons... Sigh

Posted by Angel_uhv_Death at 2004-05-22 16:55:00    
Uhh...I'm guessin some kinda "Earless Dog-Monkey with Irradiated eyeballs"...maybe???

Posted by Manne at 2004-05-22 03:35:00    
It's a ... it's a ... what is it? :) "Monster" sounds far to malevolent for such a sympathetic smile!

Posted by Samwise at 2004-05-21 12:02:00    
heh...thanks for the comments...

the texture was clipped from the c_boar at 32x32 in an area that was just fur and all I did to it was doodle an eye and mouth... all in the gimp 2.0 btw

originally I started with the c_boar mdl, those animations are still present...slightly scaled down (not quite enough tho) and I agree that the back legs are wonky, think I'll look at some koallas (sp?) and such to try to figure that out

Posted by Ryuujin at 2004-05-21 09:54:00    
Here's a tip from a "pro" *Coughing ensues from the rest of the viewers*

Make your skin really really big - I mean if I was gonna amke a 256 x 256 skin, I'd probably start with a 1024 x 1024 bitmap.

Draw everything you want in a soft edged brush (Harden up the edge and change the size as needed). Then when you're finished and ready to publicise the model, use the "resample" button to shrink it (Make sure anti-alias is turned on) and then use the "sharpen" tool to bring back some of the lost detail, and you'll find you capture much of the detail from the larger image, into the smaller skin, higher quality at lower resolutions.

Posted by WWWWolf at 2004-05-21 06:52:00    
This is pretty interesting. Actually, I like the low-rez texture a lot, this thing is actually far better textured than any of my high-rez texturing attempts =)

And, hey, it's cute =)
_________________________
- Weyfour WWWWolf, lupine technomancer from the cold north

Posted by Anonymous ( 217.79.xxx.xxx ) at 2004-05-21 05:58:00    
Well others comments on the texture are valid, though texturing is a form of art in itself trying to hide the sharp edges and vertexes and trying to create the effect of un-even surfaces, on the model side I suspect it may be worth looking into anatomy, working out how the muscles in animal's hind areas are built up and how the bones are aranged as the hind-legs look a bit, strange but for a first effort, fantastic, my first effort I failed to get a ball to bounce properly :)

Posted by Dalbayob at 2004-05-21 04:48:00    
i think it's nice little monster

Posted by Ercan at 2004-05-21 02:21:00    
Model is ok but texture is very ugly. Change texture a bit and make ears for model and you got nice little doggie :)

Posted by Auriel_ ( ..xxx.xxx ) at 2004-05-21 00:06:00    
hmmm... wouldn't look that out of place in darwinia :P

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Modules


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters