My first experience with 3d modeling, and my first post to the vault. So, let me know what you think.
The idea for this creature comes from the novel, 'The Practice Effect' by David Brin. It is described there as a mix between a piglet and a pixie, among other more detailed descriptions/cover art. My main reference was the cover of my copy of the book. Newer editions show it on the cover appearing more impish, but I don't think that follows the text as well.
This model started as the c_boar.mdl imported into GMax 1.2 with NWMax 0.6. The texture I'm using for now also started as c_boar.tga, tho I plan to eventually get a better one made.
Latest Update (6/1/04): remade the hind legs and added ears and tail, also have a better screen shot.
Posted by JaWs at 2006-06-09 11:45:35 Voted 1.00 on 06/09/06
He look like a stone block with 4 legs... Horrible
Posted by Borneored ( 80.137.xxx.xxx ) at 2005-10-23 06:25:10
I like this cute little dog!
Ever searched for some pets!
Thank you!
Posted by Anonymous ( 66.109.xxx.xxx ) at 2005-01-12 08:59:00
What is it?It's cute!I want one!
Posted by Anonymous ( ..xxx.xxx ) at 2004-08-14 03:11:00
I can tell its cool by the screenshot but do you know any good sites for a NWmax tutorial the ones I have looked at are using 3dmax so I get stumped half-way through
Posted by Anonymous ( ..xxx.xxx ) at 2004-08-14 03:10:00
I can tell its cool by the screenshot but do you know any good sites for a NWmax tutorial the ones I have looked at are using 3dmax so I get stumped half-way through
Posted by Ban3 ( 196.21.xxx.xxx ) at 2004-05-31 07:14:00
sorry I forgot I am using 3dsmax 5
Posted by Ban3 ( 196.21.xxx.xxx ) at 2004-05-31 07:12:00
Hi... Nice attempt, would some one please help me out, I am pretty good at making 3d models, and I made my first actual nwn head, the problem is that I have the original nwn model export scripts from bioware and every time I export the model the normals switch from the front to the back of the model. How can I fix this, I could make great creatures if it worked.
Ban3
Posted by Hrun the barbarian ( 128.39.xxx.xxx ) at 2004-05-23 03:11:00
Pixolet... A suiting name for a creature wich has only five pixels instead of eyes. Still, a great start! Never figured out how to create creatures myself. Their limbs refused moving and ended up sitting in strange positions when I imported them from GMax. Well, I guess I can stick with making weapons... Sigh
Posted by Hrun the barbarian ( 128.39.xxx.xxx ) at 2004-05-23 03:11:00
Pixolet... A suiting name for a creature wich has only five pixels instead of eyes. Still, a great start! Never figured out how to create creatures myself. Their limbs refused moving and ended up sitting in strange positions when I imported them from GMax. Well, I guess I can stick with making weapons... Sigh
the texture was clipped from the c_boar at 32x32 in an area that was just fur and all I did to it was doodle an eye and mouth... all in the gimp 2.0 btw
originally I started with the c_boar mdl, those animations are still present...slightly scaled down (not quite enough tho) and I agree that the back legs are wonky, think I'll look at some koallas (sp?) and such to try to figure that out
Here's a tip from a "pro" *Coughing ensues from the rest of the viewers*
Make your skin really really big - I mean if I was gonna amke a 256 x 256 skin, I'd probably start with a 1024 x 1024 bitmap.
Draw everything you want in a soft edged brush (Harden up the edge and change the size as needed). Then when you're finished and ready to publicise the model, use the "resample" button to shrink it (Make sure anti-alias is turned on) and then use the "sharpen" tool to bring back some of the lost detail, and you'll find you capture much of the detail from the larger image, into the smaller skin, higher quality at lower resolutions.
This is pretty interesting. Actually, I like the low-rez texture a lot, this thing is actually far better textured than any of my high-rez texturing attempts =)
And, hey, it's cute =) _________________________ - Weyfour WWWWolf, lupine technomancer from the cold north
Posted by Anonymous ( 217.79.xxx.xxx ) at 2004-05-21 05:58:00
Well others comments on the texture are valid, though texturing is a form of art in itself trying to hide the sharp edges and vertexes and trying to create the effect of un-even surfaces, on the model side I suspect it may be worth looking into anatomy, working out how the muscles in animal's hind areas are built up and how the bones are aranged as the hind-legs look a bit, strange but for a first effort, fantastic, my first effort I failed to get a ball to bounce properly :)