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NWN MODELS

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Title  cage_panel
Author  crecy
Submitted / Updated  07-15-2002 / 07-15-2002
Category  Other
Polycounts  98
Description
one side of a cage, basically a panel of bars. this can be used to construct a cage that would actually hold a humanoid.

Files

NameTypeSizeDownloads
cage.hakcage.hak
Submitted: 07-15-2002 / Last Updated: 07-15-2002
hak16.26Kb1475
--
SCORE OUT OF 10
9
1 votes
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Comments (7):

Posted by Old_Scores_Transfered at 2004-02-20 10:32:48    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 10 that made this score of 8.50 then rounded to 9.

Posted by LatH123 ( ..xxx.xxx ) at 2002-09-21 04:21:00    
To those peeps who have trouble loading the HAK into the
module:

The file name is too long. Rename it to something short,
like "cage.hak" and it will work perfectly.

I must say that this HAK has already brought me a help ful
solution in one of my mods, and is again being used
(combined with some other haks this time) in the new mod I
am working on. Very simple, yet very useful.

Posted by Demigog ( ..xxx.xxx ) at 2002-07-19 02:51:00    
I am having the same problem as Frostmage , however
dropping the .mdl file into the override didnt work.

On a good note , assuming i can get this to work , its
awesome :)

Posted by FrostMage ( 07/16/02 13:04..xxx.xxx ) at 2002-07-16 13:04:00    
Just created a cage big enough for an Ogre to fit! He's
currently locked up in my jail area. All I did was place
two sets of bars per side and it works like a charm. :)
He's currently locked up in my jail area.

Posted by crecy ( ..xxx.xxx ) at 2002-07-16 11:41:00    
[i did this]

some comments that i had posted on the bioware builder
forum which i thought would be useful here as well...

----
there are some issues with bounding boxes, as follows:
1. the four sides have "invisible" boxes extending beyond
the bars themselves
2. the corner have no such boxes and the creature in the
cage, if hostile can reach further in an attack there
3. when a hostile create in the box moves toward you, he
will be stopped in the cage, however, on rare occasions, if
you let the game re-evaluate the collision detection
algorithm (such as when you alt-tab in and out of the
game), the creature will now suddenly appear outside the
box.

other items of note:
1. the cage can contain a creature as large as a bugbear
chieftain
2. watch out, the creature in the cage can still attack and
may have reach slightly longer than you thought!

----

happy building...

Posted by elandys ( ..xxx.xxx ) at 2002-07-16 10:20:00    
I agree; this is very useful. The ability to block off
part of a room or module with placeables that actually
*look* like a barrier, and can be added/removed via
scripts, is a great thing.

Posted by Frostmage ( ..xxx.xxx ) at 2002-07-16 07:07:00    
This is A VERY useful model. Thanks alot!!
Just one note though. I put it in my hak folder and then
into my module... but when I went to test my mod, it said
it couldn't find the hak. So I extracted the .mdl file from
the hack and put it into the override dir and it now
works. Just wanted to let people know. :)

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