these are some draconians i made using the lizrdfolk as a base and someone elses(sorry i dont remember his name) exploding chicken base. I didnt do the aurak as i havent yet figured out how to get it to transform into the fireball creature.
This is a compilation of the old system into a single score. There were 4 that made this score of 8.25 then rounded to 8.
Posted by Theros ( ..xxx.xxx ) at 2002-08-03 16:39:00
the badger spawn is a blueprint error.... rename the
blueprint and if that doesnt work try the tag etc etc
Posted by Artel S'riven ( ..xxx.xxx ) at 2002-08-03 07:23:00
I just DL'd these and tested them out. I am seriously
impressed. Keep up the great work.
Posted by Mike P ( 08/02/02 05:41..xxx.xxx ) at 2002-08-02 05:41:00
I got the Badger spawn as well when I made a custom spawn
for Human NPC to werewolf. I got round it by creating a
custom Creature and naming it in the spawn Script, so when
it spawned it didn't try and look for a random creature
which is usually Badger!!
Posted by Ferranax ( 08/02/02 01:48..xxx.xxx ) at 2002-08-02 01:48:00
This is the first NWN model I've DL'ed. Where do I put the
models in the NeverWinter folder?
Posted by khellendros_skyrift ( ..xxx.xxx ) at 2002-08-01 09:40:00
the aurak death throe is pretty tough. The sivak isn't easy
either. It took me several weeks to get a accurate aurak
death throe and I still haven't ironed out the bug in the
sivak one. He morphs into his killer, but a badger also
appears next to the transformed corpse. i dunno how to stop
that. Kapak, Bozak and Baaz are easy to do. Just add a
on_death script that makes them summon a fireball on death,
or a acid cloud in the case of a kapak. Baaz are easy as
there is a random variable for weapon disarm and theft, I
dunno what the exact command is. I have all my draconian
builds in my current releases for my Halls of Dread module,
not as monsters in the module, but just because I happened
to be working on them at the same time. If you open up the
halls in the toolkit you will see them and a death knight
as well. I tried to get as close to the original draconian
monster descriptions as possible, ya know based on spells
cast and what not. When maximus adds the creatures content
section I will be uploading all the custom ones I have done
so far, all dragonlance monsters included. I'm anxious to
see what you did with this skin though, I'll post my
opinion when I get home from work. Sounds interesting
though.
Posted by Sprout ( ..xxx.xxx ) at 2002-08-01 07:26:00
These are good model retreads. A few things
1) Why are they going into my constructs area instead of
dragons of lizard folks?
2) To get explosions, for the on death action of the
creature, have it spawn a delayed blast fireball in the
location which explodeds and does damage.
Sprout
You must be Logged In to post comments in this section.