Posted by Keltic_Oryantal at 2008-03-06 08:16:33 Voted 10.00 on 03/06/08
O_o I'm talking about the last screenshot, just so you know. I never got a chance to play KOTOR 2. :P _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by Keltic_Oryantal at 2008-03-06 08:08:28 Voted 10.00 on 03/06/08
O_O You know...that "Darth Nihilus" model looks a great deal like a wimple. I bet if you stuck a regular female face inside it (or perhaps turned it into a cloak somehow) That would be spectacular as a period piece. There would probably be a lot of clipping issues if you used a head with a lot of wild hair or pony tails but it would be worth it... _________________________ Cheers,
*K.O*
"Eliminating the need for a PnP game one NWN area at a time."
Posted by PLUSH HYENA of DOOM at 2008-01-25 09:57:10 Voted 10.00 on 01/25/08
I am currently making a series of modules following on from KotOR 1 and 2... Visas Marr being one of my favourite characters from the games, I am overjoyed to find that I can now have her looking completely authentic in the modules... and given that the updated Darth Nihilus mask looks so good, I just might have to bring her former master back from the dead (I mean, he was a weird, undead kind've thing anyway after all).
Excellently modelled and textured. Simply placing all the files into the Override folder worked fine for me (with CEP 2.0), the only 'glitch' being that the Visas mask shows up as a chrome blob in the toolset but it looks fine in game so that doesn't matter.
how do install this since i dunno how to add anything to a hakpak....
Posted by busyman at 2007-06-23 03:09:29 Voted 9.25 on 06/22/07
edit: Works with no changes if you use CEP :)
Posted by busyman at 2007-06-22 14:18:54 Voted 9.25 on 06/22/07
@ -_Creep_Show_-
They didn't show up for me neither so I renamed the numbers on the files to 033, 034 & 035 (instead of 109, 111, 112) and they appeared. There seems to be a bug with the toolset cuz the textures don't appear on the models but they work ingame.
Posted by -_Creep_Show_- at 2007-03-20 14:05:40 Voted 8.75 on 03/20/07
Amazing! Except...I can't seem to make them show up. We need more KOTOR/SW things, more masks non the less. I'd love to see Revan's ;P
Anyways. Any help on making them actually show up in helmet creation? ;P
Nice additions to a module that has a certain
magical ladies guild which can use the Visas
Marr's hood as part of their uniform. The
Darth Nihilus mask can be added as part of
a certain death cult in any storyline.
Lennart -> first there was mask.zip (screenshot with two characters) then there was update with is mask2.zip (or this is like version two od mask.zip) and finally there is Visas Marr hood added few days ago. Since this is one Vault entry it looks on frontpage like it was always the same mask even when i'm adding new models here. :) hope that helps ;) _________________________ NWN1: Elemental Forges | Elemental Swords | Masks | Portals
Lennart -> well maybe you have seen something similar to these (as anyone can make it who plays KOTOR2 or just look at its website). These masks were first crested for our PW server. _________________________ NWN1: Elemental Forges | Elemental Swords | Masks | Portals
gray arrow -> put these files in hak pak then add this hakpak to your module. you should be able to change helmet appearance to these. (in toolset) _________________________ NWN1: Elemental Forges | Elemental Swords | Masks | Portals
Posted by gray arrow ( 24.52.xxx.xxx ) at 2005-08-31 09:13:24
i cant get it to work =/
Posted by GoggleEyesMcGee at 2005-08-24 15:16:53 Voted 9.50 on 08/24/05
I'll say what I said the first time:
Very nice looking. I don't have much use for it as a helmet, but it was simple enough for me to turn this into a head model.
By the way, since these are .mdl files, they don't need to go into a hakpak, they work just fine in the override folder.
-------------------------------------
That said, I'm increasing my score, since this new model is even nicer. You are very good at modelling.
Posted by intruder ( 83.29.xxx.xxx ) at 2005-08-15 06:50:47
Huh, Notbad...
Posted by xxx ( 83.22.xxx.xxx ) at 2005-08-10 09:09:52