This just overwrites the default werewolf with this modified model.
I do plan on re-doing the skin texture as well as some mesh editing so stay tuned for an update.
as of yet I've no plans on adding this model as a new creature,mostly because I can't stand the look of the default model anyway and personally preferred to have it overwrite.
Default Model edited in 3ds-max 4 by adjusting head,adding 'real' teeth, adding eyeballs and light emitters to give their eyes that special glow.
to use, as HAK:
Place wm_werewolf.hak into your Nevewinter Nights\NWN\Hak directory and associate it with whatever module your making/using
to use, as Override:
Use NWN explorer of NWHak.exe(located in Neverwinter Nights/nwn/utils folder) to extract "c_werewolf.mdl" from hak and place into your Neverwinter Nights/NWN/Override folder
Known problems.
sometimes for a split second the emmitters seem to float away from the eyes, this is usually during running , I haven't been able to find a fix for this so if anybody has any guesses, let me know and I'll post an update a.s.a.p
thanks for downloading.
~WoRm
*****UPDATE: 11/25/06 **********
werewolf v2 override version has been uploaded. enjoy!
Override version of V2 werewolf redone. I was lazy and didn't want to mess with 2das just yet for adding in an additional werewolf model, but here it is for all those that want to replace there old werewolves or feel free to use both versions in a compilation pack.
This file breaks the werecats. I've done a bit of testing and when this file is in the override folder or a hak the arms of the werecat model stay glued to the side and don't animate. It'd be an awesome file if this was fixed.
Posted by NoOneReally at on11/29/06
Nice work! 9.75 because I need to leave some room for an improved vote for your tilesets :) _________________________ ************************************************* Ravenloft Core Systems Link Ravenloft Core Modules Link Ravenloft Denizens of Darkness: Link
Posted by lordofworms at 2006-11-2711:22:21
Version2 of the werewolf model has been uploaded. enjoy! _________________________ [Seasonal Forest Tileset] [Fantasy Dungeon Tileset][Scorched Earth Tileset] [Mirkwood Swamp Tileset] [Cypress Bayou Tileset] [Undersea Tileset] [Reworked Werewolf Model] [Helmet Pack] [Remodeled Night Hag][WoRm Head & Hands Model][Goblins Override][Zombies Override][Ghouls Override] [Werewolves and Fire Giants remodels][Bugbears Facelifts][Minotaurs Facelift][Wagon Interiors][Arbor Falls~ Downloadable Persistant World]
Posted by Sylrae at on11/26/06
I love the model, but the v2 looks infinitely better :P
Posted by Jesster at 2006-11-0915:22:24
Great job! Can you point me to the tutorials that shows how to pull the model out and modify the mesh (3ds Max) and texture (Photoshop) and get it back in to the game?
Posted by RedOne at 2006-11-0204:12:19
Just a suggestion, if possible... A non-overwriting version of this beauty, in order to make some werewolf-bosses with it while still keeping the old ones. _________________________ [R1 Elven City Expansion] [Ctp Release 1 Tilesets]
Posted by MaxPro at on10/29/06
P.S. Sorry, i'm not so good speaking on english language.
Posted by MaxPro at on10/29/06
Looks Perfectly! Respect! Please, continue to make new 'things' for NwN1. You are one of not many ppl on the nwvault, who can make something real good.
Posted by Madlorr at on07/22/06
Definetly better then the original. I like the eerie eyes.
Posted by Bohemian at 2005-11-1807:53:06
It's not bad in the least. I personally think that th slender, sleek look suits a werewolf. Hm maybe make model fix that has a female and a male sex? I am female and I think this mdl fix looks great. I'm planning on remdling several other of the NwN creatues, it's good to see that someone else thinks the game we love can improve beyond CEP and PrC ;) -BohRhap _________________________ The one TRUE Aeris, screw FFVII.... (good game though)