A fix for a biobug in CopyItemAndModify
If you apply it to an item type that has multi-part icons but only a single 3d model (e.g. potions) then it always return OBJECT_INVALID
This is because it trys to make a 3d model for it, since it assumes every icon has a matching model, which is not true.
This hak fixes this by providing duplicates of the bioware model that fit the file name format of component models.
Untested if this could be serverside only.
Since bioware have fixed this issue in 1.67 beta 1 & 2, this hak isnt really needed anymore. However, since 1.67 creates a new bug (CopyItemAndModify can produce items which dont have a proper model for, so they use the default which may not be suitable) Ill probably put a fix up here for that if I remember.
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