Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODELS

- Jump to comments -
Title  whatbrick's NWN Stuff
Author  Patrick Wilson (whatbrick)
Submitted / Updated  12-28-2006 / 01-01-2007
Category  PC Parts
Model Format  MDL
Polycounts  various
Description
*****************************************************
*****************************************************

"Neverwinter Nights" Items v0.1

by Patrick Wilson
"whatbrick" on nwvault
"LeAdderNoir" on the Bioware Forums

*****************************************************
*****************************************************

"So, what is this?"

"This" is a collection of custom content that I had created for Neverwinter Nights. It was never released before because the work that is completed was done so on the verge of NWN2. My main focus is on NWN2 content creation right now, but the only thing stopping me from doing other NWN1 stuff is time.

Also, while the majority of the content is my own design, there are elements that belong to someone else. Someone that I could not successfully contact, so elements that relate to that character have been removed. The model is still in the collection, but the textures aren't. I have included texture templates so others can create there own textures, however, so I haven't gimped people too much.

Here's a list of what is available. Please note that all of this works in-game, though not everything is what I would consider "finished."

1) Full body "robe" for human males. I had a distinct vision of what I wanted my monk character to look like, and this is it...sort of. Comes with an inventory icon and the 2DA for robes.

2) Cloth Wrap cloak: The idea here was that a large cloth banner was taken down and is wrapped around a person to make a cloak. Here are the different versions of the wrap:

a) Tattered Wrap with bordering embroidery
b) Tattered Wrap without border
c) Non tattered wrap with border
d) Non-tattered wrap without border
e) Hooded cloak with tattered border

I think the non-tattered borderless version comes for all races and genders. I didn't go through and fix all the clipping issues, but I got quite a few. The others are for human males only.

The hooded cloak has a problem that all cloaks and robes with hoods suffer from (at least those that expose the PC heads). The problem is when you mouse over an object, the game engine rotates the head object of the PC itself, not the head object of the supermodels that supply the animations. The result is that the hood portion of the cloak (or robe) does not move with the head when it tracks an object you have moused over. The hood deforms normally with all other animations (combat, emote, etc).

3) Full body "robe" for elven females only. This is the model based of another's character design. It was a tiefling (whatever the elven-tiefling thingies are called), hence the tail. The 2DA entry for it is included. To get it working, you just need a texture and inventory icon.

4) Custom rapier parts. These are only sized correctly for elven females...my mistake, but they work. They come with their own inventory icons...which are also sized incorrectly. Only the blade portion is visible in the inventory.

5) Custom dagger parts. As with the rapier they are sized for elven females, but the inventory icons should be the correct size.

6) Hair-styles test material. There are a couple of heads and one quickly made hair mesh in here to test the feasibility of doing custom hair-styles. Might want to ignore this as I only just started on it before moving on.

7) Custom heads. Besides the heads for the above hair test, I made a couple of heads for the full body "robes" above. As before, the textures to the character that is not my design has been removed.

Usage Requirements:

No legalese here, just credit me for the initial work if any of this is used. Please use common sense and common courtesy, that's all I ask.

Files

NameTypeSizeDownloads
nwnstuff.rarnwnstuff.rar
Submitted: 12-28-2006 / Last Updated: 12-28-2006
rar1.6Mb1935
A collection of models, textures and icons that I've done.
SCORE OUT OF 10
9.5
10 votes
View Stats
Cast Your Vote!

PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS

Full-body "robe" and cloak variations.


Elven Female full-body "robe" sans textures.





You Must Be Logged In to Participate.
Comments (19):

Posted by Henesua at 2012-09-21 18:44:36    Voted 10.00 on 09/21/12
That robe wrap is great.
_________________________
Vault Submissions | Arnheim | Beyond Vives

Posted by Vivienne at 2012-03-06 04:00:12    Voted 10.00 on 03/06/12
These wrapped cloaks are very 'prince of persia'-like. They will be perfect in any desert mod.

Posted by Realms_of_Mythology at 2011-06-12 08:52:02    Voted 9.50 on 06/12/11
Adore the new cloak model. Thanks for sharing your work.

Posted by gmahadhika at 2010-03-14 08:59:07    Voted 9.50 on 03/14/10
I compiled the files into a hak and installed it on my module, made the cloak, and equip it on a NPC. Works like a charm. But when I played the module, and equip the cloak, it doesn't appear on my character. Please help...

Posted by Solarwind at 2009-02-02 00:49:39    Voted 10.00 on 02/02/09
I love the shawls and the male head. Thank you.

Posted by whatbrick at 2007-10-27 17:40:00    
The hood/wrap are cloaks. Make a cloak item using the models provided, then equip that item in the cloak slot.

I can't remember any specifics other than the above because I've abandoned NWN1 and migrated completely to NWN2.

Posted by xtoturnwithinx at 2007-10-07 01:55:07    
The robe seems to work fine, but the hood/wrap don't seem to. What part are they supposed to be attached to?

Posted by kazi_saki at 2007-08-01 04:33:06    Voted 9.50 on 07/29/07
thanx alot. gonna try em.

Posted by whatbrick at 2007-07-30 17:43:56    
Wow, it's been awhile since I've touched this stuff, but here it goes...extract the files to your override folder, then fire up the toolset because you will need to create items using the new models. Or you can combine everything into a hak and link it to whatever module you are making (or editing)...then make your items.

The bare-chested model with the baggy trousers are for human males only, and can be found under the robe options, though I can't remember which number. The cloaks are found under the cloaks, and have been labeled appropriately so they can be found in the toolset. Other than that, I've forgotten...sorry 'bout that.

Posted by kazi_saki at 2007-07-29 04:04:13    Voted 9.50 on 07/29/07
Looks very nice. I've DLed it but how do you install it? I just wanna play using those new stuff you added.

Posted by Estelindis at 2007-01-01 13:37:17    Voted 9.50 on 12/29/06
*goggles* Interesting! I didn't even know there were other robes with hoods that weren't attached to the head nodes. Guess you learn something new every day. :o)

Regarding your test without hands, thanks for trying. It *might* work a bit better with Kurairyu's hands (which I just started using recently, and can't believe I didn't use before), as they are a little smaller than the standard Bioware fists, and significantly slimmer at the wrists - but then, equally, it might not work. But could you email me the handless version anyway? (My address is [email protected]) If I ever manage to learn modelling, I might try something with it. :o)
_________________________
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by whatbrick at 2007-01-01 08:59:51    
I ended up removing the hands as a test, and as I suspected the default hands are too big to be used. Seriously, they looked like oven-mits, or those ridiculous foam-hand things people wear to sporting events.

There is one thing I forgot to mention about the hooded cloak (I'll edit this into the description as well) and that is when worn the hood does not track with the head when you mouse over objects (people, placeables, etc). The reason is that the game seems to only move the head object used by the player, not the head object used by the supermodels used for animation. This is a problem with all cloaks and robes with hoods that show the players head.

Posted by Estelindis at 2006-12-30 07:09:27    Voted 9.50 on 12/29/06
Thanks for replying, whatbrick. I think I know how you feel about not wanting to look at this again for a while - that's my feeling every time I hand up a thesis for college. ;o)

At the same time, I'd like to make a few comments on the points you raise. Firstly, the cloak does actually blend quite well with a few of the other chests - often not the ones you'd expect, but some are better than none. Also, while I did notice that the body of the robe model was slimmer than normal (something NWN sorely needs - unless you use Issig's phenotypes, all men are either fat or incredibly buff!), meaning that you'd have to do a lot of work to segment the whole thing, I think it would probably be quite easy to separate the hands. They tend to be roughly the same size, no matter what you do. ;o)

Honestly, I realise it might be possible (in theory) for me to do this myself, but most of my attempts at using NWMax have failed spectacularly. I can't even seem to import things properly, let alone do anything with them afterwards. ;o) Hence me asking you if you could manage the hands. I don't want to seem ungrateful for what you've already done (which is super) by saying that it would be hard for me to add to your work. I'm just telling the truth like it is. ;o)

In any case, best of luck with your work on NWN2! :o)
_________________________
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by RestlessKnight at 2006-12-30 02:10:35    Voted 10.00 on 12/30/06
Woohooo! Just amazing stuff:-) I can't wait to use this to my mod:-)
_________________________
My Stuff: New Weapon VFXes Link
Colors for eyes, lips and eyebrows Link

---Teamleader of Czech PW Ilandria---
(www.ilandria.com)

Posted by whatbrick at 2006-12-30 01:40:56    
@Estelindis

1) Correction, the cloaks only fit near-perfectly with the provided full-body mesh. They were literally made for each other and I had no plans to convert it to other races/genders. The cloaks I did convert were done to test the NWMax robe conversion utilities.

2) The monk robe is a slightly leaner build than the default bare-body parts, so anything made to fit them would seem overly large.

3) The purpose of using the robe as a complete body is so nothing would be segmented. I'm not a fan of the segmented body parts.

@Tiggsie

If I did convert the hooded robe to other races/genders it wouldn't be soon. I'm knee deep in some NWN2 work at the moment. I'll see what I can do if I reach my frustration point with my current work.

There's nothing stopping anyone else from making changes, though...feel free with my complete blessings. I tried working on too much at one time and burned myself out after awhile so forgive me if I don't want to look at it again anytime soon. :)

Posted by Estelindis at 2006-12-29 14:44:50    Voted 9.50 on 12/29/06
Some lovely work! I like this a lot - especially the layered half-cloak wrap. Well done, and thanks for sharing this with the Vault.

Just a few suggestions:
1) Maybe the cloak clipping could be improved - it doesn't clip very well even with cloth chests, and only looks seamless with bare chested models.
2) It would be nice if the monk robe had separate hands so that it didn't override kurairyu's (incredibly funky) hand hak.
3) It would be even better if the body parts in the monk robe could be further separated - so one could use the boots and gauntlets with other armour parts, for instance.
_________________________
KotOR Heads
FR Deity and Faction Cloaks
Fall-from-Grace Soundset

Posted by Tiggsie at 2006-12-29 14:27:29    Voted 7.50 on 12/29/06
Some nice stuff in there, if a bit messy. I love the new cloak models, so pretty pretty please, can we have the female and male elven versions of the hooded cloak? :)

Posted by DM Mask at 2006-12-29 13:38:16    
3) Full body "robe" for elven females only. This is the model based of another's character design. It was a tiefling (whatever the elven-tiefling thingies are called), hence the tail.


Ahem.. "Fey'ri"
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by Azarr Kul at 2006-12-29 08:53:53    Voted 8.00 on 12/29/06
Not perfect, but still pretty good.

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Original Hakpaks


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters