Well, that's it. This is my first submission to the vault and my first mod for NwN. I always thought that the base model for the female characters was pretty poor and that the modern hardware was a little bit wasted for a 8 years old game (or something like that), so... why don't waste some polygons to create a better model? on the Vault I've found improved version of chests, hands and feet, but never a complete model.
The greatest limit in modelling a body for NWN is that the original structure must be respected, this means that can't be a perfect connection between the parts, that the proportions can't be changed and that the mesh is always not fully optimized. In order to overcome those limits I'm trying to find a way to replace the base nude model with a Robe model using an override file, any help for this thing would be truly nice.
When I'll be satisfied with the result with this mod I'll convert/create the model for all the races.
When this project will be completed I'll improve the male model and then some armors.
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The pack contains the mdl file for the human female naked body and some textures. All the texture are heavily modified versions of Jacen Arkana's chest texture and Ogre Mage's.
The models are 100% mine, the pack includes chest, pelvis, arms and legs; for better result use this pack in combination with KuraiRyu hands/feet pack, you can find it here Link _____________________________________
Update:
Version 0.3 is out
Changelog:
-Some minor changes to the pelvis model
-Chest model has rib cage and shoulders lowered (now the neck looks a little bit longer).
-Chest model has forked in two versions, one with the "old" breasts and one with smaller, more realistically shaped breasts; both the models exists in jiggly and rigid version
-Some minor changes to the base textures
-Big changes in model skinning, now the textures work a little bit better. New templates are in the pack
-Added 2 new underwear textures (they are identical, but one is white and the other one is black), those texture are 512x512 instead of the usual 256x256 in order to keep visible underwear details.
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UPDATE:
Version 0.2 is out. Changelog:
-New legs and arms in order to reduce poly count
-Modified chest and pelvis with broader waist and structure optimization
-Modified textures with some improvements, both nude and with underwear, now there is also an hairy version of the pelvis.
-Added a non-jiggly version of the chest, so now you can just chose the one you wish.
-Added the pelvis and chest texture template with the model wire.
By the way both on new and old model the texture for the standard model should work pretty fine
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Version 0.1. The pack contains:
-New models for legs, arms, chest and pelvis for the human female
-2 texture pack (both nude and with underwear)
The model is has a very high poly count and an extremely thin waist, use of model 0.2 is recommended
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Warning: the model (with KuraiRyu's feet) is pretty heavy: 1034 vert, 1128 poly, 1786 triangles. On slow machine it could give a bad performance loss, anyway on my laptop with a T7100@1,8ghz and a 8600gt just work fine (no performance loss at all).
Installation:
-Open the archive and extract the .mdl files you wish to use in the override directory, notice that there are different chest models, look at the screens to chose the one you prefear.
-Chose the texture you wish to use and extract the .plt file in the override directory, however the "normal" chest mesh doesn't look good with underwear textures, it's not a tecnical problem, simply the shape looks wrong. Keep in mind that nude and standard underwear textures works well with standard models, my modified underwear pelvis textures don't. Notice that you can mix textures as you wish (for example you can use the underwear pelvis texture and the nude chest).
-In order to make the texture work you have to open Texture_Tpa.erf in the texturepacks directory (you could do this with erfedit.exe), delete "pf0_chest001" "pf0_chest002" "pf0_pelvis001" in the .plt section and save the file (Warning: backup the file before editing it).
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Files moved to my own web space, I have some problems uploading the files to the Vault, I hope everything works fine
How are you making these models? I can't find ANY tutorials for customizing player character models, NPC models, or creature models. I have no idea where to pull the model shape files from, or how to convert them if they're not objs.
I'm already experienced with Wings 3D and considering gaining experience in Maya [and I have Gmax too but I never use it.]
This looks to be the best thread to be getting any sort of information about this which is why I am asking.
Posted by AZVaquero at 2009-02-22 20:37:31 Voted 9.25 on 02/22/09
Hey I've got to give you this score because I do like the work! The waist is a little small.... But, the rest of the model is excellent. And I for one, am tired of seeing huge breasts. And the texturing is great too! _________________________ Durned Elf..
Posted by DeadSomething at 2008-09-10 09:19:23 Voted 5.00 on 07/21/08
i see you did at least a great job in creating it with more polygons than the original models, but they still look too skinny... maybe add them as an additional phenotype and they're great ;)
Posted by Reliquarian at 2008-08-04 08:29:33 Voted 9.00 on 08/04/08
I love it for all the attention you`ve given it, and I`ll be looking out for any new models.
Posted by DeadSomething at 2008-08-03 06:34:04 Voted 5.00 on 07/21/08
maybe you deleted your textures_tpa.erf...
otherwise it should be located at ...\NWN\texturepacks\textures_tpa.erf
Someone help. my stupid computer wont let me do that last step for some ungodly reason. it says:
cannot open file textures_tpa.erf
Posted by DeadSomething at 2008-07-21 12:10:24 Voted 5.00 on 07/21/08
if you'd add it as another phenotype, it would be great, but it really looks very much like anorexia.
so its only a 5 from me.
i've seen better models for female chest...
Again, double post, sorry... Version 0.3 is out and this will be the last update for some time. I'm quite happy with the result right now and the next version will contain a totally new set of models that will replace the fat phenotype (which will become a "body builder phenotype" since a dear friend asked me to do something for barbarian and warriors).
By the way current model still need refinement I guess, I should improve some things with skinning and the new underwear textures and I'm always open to advices on the mesh, so... I need your feedback ;)
no, not really... I know how this things works in nwn, I just wanted to find the best way to organize the archive... well, a couple of directory in for the models and some more for the textures should do the trick
thanks for the feedback, it helps a lot in improve the models, I will lower a bit the rib cage (not much anyway). Right now I'm working on UWV mapping more than on the model, so that the textures applies just way better and it will be easier to work with. I'm also doing some minor changes to the pelvis model and working to reduce breast size and give them a more realistic shape... well... I'm not really sure this is a good thing, so, probably, on the next release there will be 2 chests models ^_^".
This pack is becoming pretty chaotic, the next release will have 4 chest models (big and normal breast, jiggly or rigid) and 3 (and half) textures set. If anyone has any idea of how organize the pack in a easy-to-use way this would be great
@helvene: models are completely new, not only chest or pelvis but even legs and arms; try look at them closer (maybe download the model, don't just look at the screens). Textures are based on existing textures (as reported on the description), but have been heavily modified, you can open them with gimp and check it out.
I can't check the feet at the moment, I will do it in some hours.
I'd like to get you a 10 Kino just for having the guts to attempt this, the resting stance of the female model with the canted hips makes it hard to work with. Everything seems to be a compromise when working with it. Please keep working on this if you would, I know a witch that makes a pretty good living doing plastic surgery,enhancements,reductions and version 03 might let her retire to a big mansion in no time!
If what you're trying to do was easy it
have been done already, in the end some
of us will be tickled pink to have a new model to work with and some will just hate it. Myself I'm looking to seeing the final product of all your hard work and giving you that 10! _________________________ TNI01 Usable Beds || TNI02 Useable Beds || TWC03 Usable Beds
Posted by helvene at 2008-06-10 22:31:22 Voted 7.00 on 06/10/08
>> The models are 100% mine, EXCEPT the feet, but I really can't find who's the author, sorry.
I just finished re-modelling everything... legs and arms are completely new, chest and pelvis have been heavily modified in order to reduce poly count and get better proportions, now I'm working on textures. This night or tomorrow evening I will submit the 0.2 version
Posted by Saduj at 2008-06-09 21:45:26 Voted 8.00 on 06/09/08
K1no,
disregard any form of punitive feedback you might get, and just take into account what offers a better insight and can be useful to improve your work. Which you are already doing, in fact :)
Talking about feedback: it's objective that the waist is an issue, so won't add more to that. I find it a good point the remark about hair as well, and personally I would like to add, as a general rule, to always try to find a balance between cuteness and realism, which is particularly delicate when talking about nudes. They appeal to that part of our personality that demands the strongest aesthetical satisfaction, and that works both for authors and end users. It's probably impossible to offer specific advice, but I found that keeping in mind a few general principles helps a lot while making custom material, even if that still means finding specific solutions depending on the content in the works.
About polycount: almost 4k polygons just for torso and pelvis is definitely too much for a NWN model (incidentally, in the mdl format used by NWN triangles=polygons, as you can see if you re-import your mesh in 3dsmax). Personally I'd go for a strong optimization under that regard, as much of the fine details will be lost anyway in game, or at least wouldn't have an impact worth the resources used. You might want to consider a total around 1-1.5k polys, and rely on smoothing groups instead of pushing on the geometry that much. NWN textures and smoothing tend to hide the geometry anyway.
I'm working on it, as I said I agree the waist is way too thin, it just helps a lot with the integration with the pelvis. What I submitted was the very first version of this work, I'm trying to improve it every day and I submitted this more for the concept than for the result; nobody force you to use this mod if you don't like it, so just take it easy ;) I truly appreciate all the people who explained what was wrong with it, I DON'T appreciate who says it's just bad. By the way, in a couple of days I should submit a new version, probably I'll keep the old model as a base for the female elf but.. well, we'll see.
Posted by Periodiko at 2008-06-09 04:40:11 Voted 2.00 on 06/09/08
I don't see how these are "improved" - they're even more anatomically deformed than the original models.
They look even less like human beings than the originals, old technology and all.
Posted by Saduj at 2008-06-09 02:51:38 Voted 8.00 on 06/09/08
With a little work this could be a very cool mod :)
Ive always wanted to see taller, thin, short, etc as alt phenotypes, with just a little work this would make a great thin phenotype.
yhea, probably the waist is way too thin, it could be ok on an elf but I agree it's excessive for an human woman... well, thin waist helps a lot for the integration with the pelvis bit, but as I said this is just the first submission, I'll try to correct this thing and give to the model a more healty look on the next release
Yes, the waist line simply put, is pushing it even for a fantasy game. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.