Well, that's it. This is my first submission to the vault and my first mod for NwN. I always thought that the base model for the female characters was pretty poor and that the modern hardware was a little bit wasted for a 8 years old game (or something like that), so... why don't waste some polygons to create a better model? on the Vault I've found improved version of chests, hands and feet, but never a complete model.
The greatest limit in modelling a body for NWN is that the original structure must be respected, this means that can't be a perfect connection between the parts, that the proportions can't be changed and that the mesh is always not fully optimized. In order to overcome those limits I'm trying to find a way to replace the base nude model with a Robe model using an override file, any help for this thing would be truly nice.
When I'll be satisfied with the result with this mod I'll convert/create the model for all the races.
When this project will be completed I'll improve the male model and then some armors.
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The pack contains the mdl file for the human female naked body and some textures. All the texture are heavily modified versions of Jacen Arkana's chest texture and Ogre Mage's.
The models are 100% mine, the pack includes chest, pelvis, arms and legs; for better result use this pack in combination with KuraiRyu hands/feet pack, you can find it here Link _____________________________________
Update:
Version 0.3 is out
Changelog:
-Some minor changes to the pelvis model
-Chest model has rib cage and shoulders lowered (now the neck looks a little bit longer).
-Chest model has forked in two versions, one with the "old" breasts and one with smaller, more realistically shaped breasts; both the models exists in jiggly and rigid version
-Some minor changes to the base textures
-Big changes in model skinning, now the textures work a little bit better. New templates are in the pack
-Added 2 new underwear textures (they are identical, but one is white and the other one is black), those texture are 512x512 instead of the usual 256x256 in order to keep visible underwear details.
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UPDATE:
Version 0.2 is out. Changelog:
-New legs and arms in order to reduce poly count
-Modified chest and pelvis with broader waist and structure optimization
-Modified textures with some improvements, both nude and with underwear, now there is also an hairy version of the pelvis.
-Added a non-jiggly version of the chest, so now you can just chose the one you wish.
-Added the pelvis and chest texture template with the model wire.
By the way both on new and old model the texture for the standard model should work pretty fine
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Version 0.1. The pack contains:
-New models for legs, arms, chest and pelvis for the human female
-2 texture pack (both nude and with underwear)
The model is has a very high poly count and an extremely thin waist, use of model 0.2 is recommended
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Warning: the model (with KuraiRyu's feet) is pretty heavy: 1034 vert, 1128 poly, 1786 triangles. On slow machine it could give a bad performance loss, anyway on my laptop with a T7100@1,8ghz and a 8600gt just work fine (no performance loss at all).
Installation:
-Open the archive and extract the .mdl files you wish to use in the override directory, notice that there are different chest models, look at the screens to chose the one you prefear.
-Chose the texture you wish to use and extract the .plt file in the override directory, however the "normal" chest mesh doesn't look good with underwear textures, it's not a tecnical problem, simply the shape looks wrong. Keep in mind that nude and standard underwear textures works well with standard models, my modified underwear pelvis textures don't. Notice that you can mix textures as you wish (for example you can use the underwear pelvis texture and the nude chest).
-In order to make the texture work you have to open Texture_Tpa.erf in the texturepacks directory (you could do this with erfedit.exe), delete "pf0_chest001" "pf0_chest002" "pf0_pelvis001" in the .plt section and save the file (Warning: backup the file before editing it).
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Files moved to my own web space, I have some problems uploading the files to the Vault, I hope everything works fine
Aye, for a first draft i say most of the body parts are better that the original, only one part needs work. Im voting an 8 for Idea and General Quality and Effort, and one you fix waist ill happily raise my vote :) _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by lord at 2008-06-0907:38:43
K1no, disregard any form of punitive feedback you might get, and just take into account what offers a better insight and can be useful to improve your work. Which you are already doing, in fact :) Talking about feedback: it's objective that the waist is an issue, so won't add more to that. I find it a good point the remark about hair as well, and personally I would like to add, as a general rule, to always try to find a balance between cuteness and realism, which is particularly delicate when talking about nudes. They appeal to that part of our personality that demands the strongest aesthetical satisfaction, and that works both for authors and end users. It's probably impossible to offer specific advice, but I found that keeping in mind a few general principles helps a lot while making custom material, even if that still means finding specific solutions depending on the content in the works. About polycount: almost 4k polygons just for torso and pelvis is definitely too much for a NWN model (incidentally, in the mdl format used by NWN triangles=polygons, as you can see if you re-import your mesh in 3dsmax). Personally I'd go for a strong optimization under that regard, as much of the fine details will be lost anyway in game, or at least wouldn't have an impact worth the resources used. You might want to consider a total around 1-1.5k polys, and rely on smoothing groups instead of pushing on the geometry that much. NWN textures and smoothing tend to hide the geometry anyway. However, don't give up the good work, there is interesting potential there, and take into account that NWN has many particularities that require some time to find out and get familiar with. But that is also what makes it rewarding in the end :) _________________________ [Rocky Mountains] [Immersive Swamps Hut Interiors] [Marble Elven Interiors Redux] [RK Placeables Pack v2] [Rocky Mountains v.12 Development Blog] [Shields Placeables Work-in-progress Preview]
Posted by K1no at 2008-06-0905:09:02
I'm working on it, as I said I agree the waist is way too thin, it just helps a lot with the integration with the pelvis. What I submitted was the very first version of this work, I'm trying to improve it every day and I submitted this more for the concept than for the result; nobody force you to use this mod if you don't like it, so just take it easy ;) I truly appreciate all the people who explained what was wrong with it, I DON'T appreciate who says it's just bad. By the way, in a couple of days I should submit a new version, probably I'll keep the old model as a base for the female elf but.. well, we'll see.
Posted by Periodiko at on06/09/08
I don't see how these are "improved" - they're even more anatomically deformed than the original models. They look even less like human beings than the originals, old technology and all.
Posted by Saduj at on06/09/08
With a little work this could be a very cool mod :) Ive always wanted to see taller, thin, short, etc as alt phenotypes, with just a little work this would make a great thin phenotype. Not bad at all for a first mod, its a great idea for sure :) _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by nicethugbert at 2008-06-0820:50:53
I want Bionce! _________________________ NTB's Hills and Valleys Vol. 00
Posted by the_high_king at 2008-06-0820:26:11
The waistline looks extremely unhealthy 0_0. But agreed, good idea. Also with the waistline, the shoulders look much too broad now 0_0
Posted by Saduj at on06/09/08
A cool idea, but i agree the waist is freakish, and id recommend also doing a nude ver with normal hair, not all girls shave there... :P _________________________ Carcerian/Saduj's Submissions: (169 Portrait/Soundset Unlocker) (12 NWN Fonts) (30 NWN Fonts) (Auto-Emotes) (Custom Dragon Disciples) (Dynamic Wildshape) (Keyring) (NPC Schedules) (Sacred Shields) (Spawning Undead) (Shayans Subrace Engine for 169)
Posted by K1no at 2008-06-0817:49:03
yhea, probably the waist is way too thin, it could be ok on an elf but I agree it's excessive for an human woman... well, thin waist helps a lot for the integration with the pelvis bit, but as I said this is just the first submission, I'll try to correct this thing and give to the model a more healty look on the next release
Posted by DM at 2008-06-0817:32:21
Yes, the waist line simply put, is pushing it even for a fantasy game. _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster. CTP: [Release 1] [Release 2] [Generic Doors] NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors] If you need to, Contact Me Its more effective than leaving a post on a vault entry you will probably never return to look at a second time