For the final version, unfortunately, there is a need for models hides torso horse designed by Hardpoints, as are my ugly.
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-In beta 3 pelvis removed from the human body.
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-In beta 4 Horses skin from hair-color (with damaged animations).
Removed belt from human clothes (conflict with the torso horses).
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-In beta 4-Revised
List:
Walnut (no.01)
Gunpowder (no.02)
Spotted (no.03)
Black (no.04)
Nightmare(no.05)
White (no.06)
Hair-color (no.07)
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- In beta 5 - Increased human body by 25%. Reconstructed Centaurs animation. The first attempt to use a robes.
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- In beta 5b - The second attempt to use a robes.
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In the final version will include classes and special skills for the Centaurs.
i just deleted all .plt files from your hak and found that it only affects the heads, so maybe change the head-models to use the textures from the "pmh0_headxxx.plt" and "pfh0_headxxx.plt" that keeps the hak smaller and this way the user's texture quality settings will be used.
Posted by DeadSomething at on09/22/08
looks way better yet. are you using the lowest quality textures in your settings or is it because you put them into the hak? i use highest texture resolution and the centaurs use lowest... maybe just don't put the .plt files into the hak. that should do the trick ;)
Posted by DeadSomething at on09/22/08
are thefiles here updated yet? i'd like to test it :)
Posted by PC_Maniac at 2008-09-2305:27:13
Pelvis away ;o) _________________________ In NWN Vault: Centaurs racialtypes system; Neverwinter Nights Patch 1.69 PL made by PBC; Rideable Pegasi and Winged Unicorns (with script system); Crusade tileset! (tno03 - final version!); 1001 Arabian Nights tileset; DLA HORSES (with Radial menu) and CEP 2.0 Patch; Ravenloft Shard Tileset Hakpack - Gothic City Tileset; CNR 4.02 PL (only Polish version); NWN Models
Posted by DeadSomething at on09/22/08
well, then i hope you get permission to do so and also get his files... i would have begun making the same project, if i understood how those nodes work...
Posted by DeadSomething at on09/22/08
one addition: centaur"tail" with dynamic skin-color, fur(hair)-color and tattoo-color using a .plt texture ;)
Posted by DeadSomething at on09/22/08
well, after trying it out, i suggest the following changes: -delete the main nodes for the pelvis, because the are clipping with the horse -change the centaur"tail", so that the horse's shoulders become the human's pelvis... -change the pmc0_xxx.mdl and pfc0_xxx.mdl to use the textures of the pmh0 and pfh0, because yours are bioware low quality textures and its no use having duplicate textures for all the other races and then for the centaur too ;) great work so far :) *thumbs up*
Posted by Dorrian at on09/22/08
Very nice _________________________ Trials of Newcastle - a Role Playing Persistent World for NWN 1 Newcastle?s Direct Connect: 216.161.26.220:5121
Posted by DeadSomething at on09/22/08
wow, finally someone made it :) i hope you made them completely dynamic and using the standard human torsos, necks, heads and arms :) i'll test it right away :)
Posted by PC_Maniac at 2008-09-2200:16:14
Raven_Blood - Can be done, but first I need to get a response from Hardpointsa, whether in this situation does not change the skin of horses. Just change the scale of his rider. _________________________ In NWN Vault: Centaurs racialtypes system; Neverwinter Nights Patch 1.69 PL made by PBC; Rideable Pegasi and Winged Unicorns (with script system); Crusade tileset! (tno03 - final version!); 1001 Arabian Nights tileset; DLA HORSES (with Radial menu) and CEP 2.0 Patch; Ravenloft Shard Tileset Hakpack - Gothic City Tileset; CNR 4.02 PL (only Polish version); NWN Models