Original Release: Dec. 24, 2011
Updated: Dec. 27, 2011
This simple package contains completely remade models and all-new textures for light flails, heavy flails, and morningstars. There are two options when using this upgrade: hak or override.
The override version can be dropped right in the NWN/override folder and contains the models and new .tga format inventory icons.
The hak version contains the same files, plus .dds format inventory icons (which are needed to override the default icons in-game when using a hak). It goes into the NWN/hak folder.
Both versions include an extra model file: wblfh_t_001.mdl. This model is not actually shown in either the toolset or in-game, but it is necessary since all of the new chain weapon top models use it (indirectly) as an animations supermodel.
The model designs are based largely on the existing models, so they will have similar shapes and basic coloration.
The basic layout of the weapons has been altered for purposes of better design and improvement to the inventory icons. The "top" part is still the chain and head. The "middle" part is now the end caps on the handles (both top and bottom caps), and the "bottom" is the weapon's grip.
All new inventory icons are included in this hak, made from screenshots of the actual models rather than the previously not-really-accurate images. These icons will not correctly line up with older versions of the inventory icons.
The basic metal textures have all been redone, and now include (in general):
color 1 = polished steel
color 2 = gold
color 3 = bright copper
color 4 = adamantine
Wood and all other textures are also new for Project Reforged.
The included demonstration module is intended to show off the changes made with the override version of this package. If you want to use the hak version, simply open the module in the toolset, add the hak to the custom content for the module (Edit > Module Properties > Custom Content), save, and play it like normal.
Posted by Celestial_Angel at 2013-03-16 00:44:10 Voted 10.00 on 03/16/13
Beautiful work! _________________________ It's not about where you go; it's about who you are when you get there. Always be kind.
Posted by Joern Preine at 2013-03-12 08:09:15 Voted 10.00 on 03/12/13
:):):)
Posted by Toro at 2013-02-12 20:56:48 Voted 10.00 on 02/12/13
Whole series is great !
Posted by Hovering Sombrero at 2013-02-07 16:47:35 Voted 10.00 on 02/07/13
Eggsalad... I mean excellent! _________________________ It makes the pages of the calendar go flying out the window one by one.
Posted by Failed.Bard at 2013-01-12 06:37:19 Voted 10.00 on 01/12/13
Anything that keeps me from having to look at the default Bioware models is a good thing.
Posted by Vanquishedangel at 2012-12-19 21:50:01 Voted 10.00 on 12/19/12
For those using linux dont forget to run ./fixinstall lolz, I spent weeks trying to get these to work and one by one figuring out what the issue was, aenea reforged2 has capitol letters in the model names.
Perfect work! all your projects are awsome and I recomend them all. _________________________ All the power in the world rests within a word.
Posted by odbo255 at 2012-11-09 22:10:52 Voted 10.00 on 11/09/12
Project re-forged is amazing. Especially because it is the work of a single creator.
Posted by daveyeisley at 2012-10-19 18:26:07 Voted 10.00 on 10/19/12
Beautiful.
Posted by USAgreco66kg at 2012-10-12 06:22:04 Voted 10.00 on 10/12/12
outstanding!
Posted by Henesua at 2012-09-08 13:07:56 Voted 10.00 on 03/24/12
Animation issue is not due to this package as far as I can tell. It has something to do with how other content I am using is intereacting with the heavy flail models. The two handed animation looks more like a quarter staff than a flail.. oddly. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Henesua at 2012-09-08 12:41:37 Voted 10.00 on 03/24/12
I'm noticing an odd animation for the heavy flail. The light flails animation looks great. But the heavy flail doesn't extend. It is only folded in the starting position, occassionally extends tentatively, but thats it.
Toro: Yes, the only difference is the compression used. I like to give folks options. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Found and fixed VFX issue with morningstars. It was a partially rotated node in the top part models (Fx_Node).
Added optional iprp_visualfx.2da file for those using NWNCX that have found their item visuals no longer showing up in-game.
Added demo module for those using override version of the download. If one wants to use it to test the hak version, just open it in the toolset, add the hak like normal, and run it.
Thanks for the feedback so far! _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Ack, looks like it's an animations problem preventing them from showing up at all in-game. Looks like I've got more of a project for today. VFXs are the only thing I forgot to test with these things...can't believe I forgot about them. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
werelynx2: The icons were a design choice, and I purposefully tried to avoid the heavy black outlines typical of the default NWN inventory icons. There is some slight outlining, but it's not as obvious as with the old versions.
xwarren: I see now in the toolset that the old VFXs aren't lining up with morningstars. I'll shift over the VFXs and upload the changed models later today. It looks to me like the ones for the flails are still lined up properly, but I'll do more testing in-game and fix those if necessary. Thanks for the feedback!
Daijin: Thanks! Glad you like them. _________________________ World of Aenea (Hall of Fame PW and the origin of all my works)
Vault Entries: The Complete List (50+ entries, including 17 Hall of Fame awards)
Self-Promotional Honesty: If you have opinions on stuff I've made, or if you use any of it (as a player or builder), I like comments/votes/feedback...so do other content makers and builders. Keep us motivated. :)
Posted by xwarren at 2011-12-26 06:11:52 Voted 10.00 on 01/02/12
I just tested them :)
They look much better than standard models, but standard weapon vfx's don't look good with them :( _________________________ Download latest PRC Pack [prc.athasreborn.com]
Posted by Daijin at 2011-12-25 12:45:02 Voted 10.00 on 12/25/11
Awesome!! Thanks for making and Sharing!!! Merry Christmas!! _________________________ Dream Well, Faith, Loyalty, Truth, Honor, Friendship always.....
Daijin Dreamweaver, Leader of the Dream Warriors for 32 years, going strong.