I understand that this use don't violate the conditions of those websites, But if the authors or the managers of those sites disagree, I'll have to remove them.
My work was to removing the heads, from the rest of the full body models, modifying UW maps, modifying and combine textures (just to don't have a big texture file of the full body character, when I only use the head parts), and even in some cases reducing the number of polygons, etc; And you can believe me It wasn't an easy work.
I have made this because I think there are not too much Asian heads in NWN Vault for our oriental campaigns; And the most what be, are base on Japanese characters, what it's good if you are making a module with a Japanese background like L5R; But not so good if you have in mind something more like a Chinese background. Some of this heads are based in Japanese characters but the most of then looks Chinese. It's possible that you recognize some of then because some of the heads are from "Street fighter" characters.....
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V1.1 Some minor fixes including the compilation of All Heads; Oldtimeradio, I had followed your instructions, even when I did not understand well what I had done I supposed that it made that the models works better; Then MANY THANKS Oldtimeradio :)
V1.2 Added new Vanara heads for elves; I had made it from models & textures of a Morrowind MOD: "Westly Presents Mang'Chu, The People of the Waters" Link My Thanks to Westly for it.
Added too a Nezumi or were-rat mask; I made it from the head of a were-rat model of "Project Q" my Thanks to the people of PQ for it.
Posted by worldserpentinn at 2012-02-07 23:09:06 Voted 10.00 on 02/07/12
You're right, it works in game in the toolset. I wasn't seeing textures in the nwnexplorer, but in game all is fine. Thanks! _________________________ Link
A persistant NWN server - Planeswalkers welcome.
Posted by OldTimeRadio at 2012-02-02 15:26:41 Voted 10.00
Shemsu, I haven't seen any problems with the uncompiled models or the compiled ones. I think WorldSerpentInn fixed her problem by now- on the BioWare site she said she could see them in the toolset. She was attempting to view the models in NWN Explorer and they weren't displaying for her THERE. This is what I gather, anyway. Your stuff looks great!
The reason why some of the comments are "hidden" is because they have links in them. This is probably a method the Vault uses to keep spam from appearing in so many submissions but I'm not sure if someone is supposed to come through and authorize the comments that have helpful links instead of bad ones.
worldserpentinn: You have to scale it with a 3d modeling software; You will need a pluging or other import & export utility for mdl NWN format. This is the way I work, also I use one of the Bioware heads like reference...
Rolo Kipp: What I had to do if I whish to participate in any of the Custom Content Challenges?
PD: let me to remember you that, for this MOD I had modified models made by other people.
Excuse me, Anybody knows why there are some comments that I can only see in the "View Stats" section, thanks?
I swear you that all of the models works in my machine, (I really don't Know what could be wrong; They seems to be OK here) . What graphic cart do you have? I have a NVIVIDIA GForce 6200A...
NWN community: Are There anybody out there, Who have the same problem? Please tell me,
Posted by worldserpentinn at 2012-02-01 09:46:45 Voted 10.00 on 02/07/12
Some do work actually, but many do not. I loaded it up into a hak and used nwn viewer. _________________________ Link
A persistant NWN server - Planeswalkers welcome.