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NWN MODELS

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Title  Merricksdad's Worms
Author  merricksdad
Submitted / Updated  03-07-2013 / 03-17-2013
Category  Monsters
Model Format  MDL
Polycounts  Low
Description
Pack currently contains a mine grub, the 3E purple worm and the 3E polar worm.

Includes hack and module files for testing.

"STATIONARY" CREATURES:
Please read the readme file in the zip due to bugs with stationary monsters.

Files

NameTypeSizeDownloads
md_worms_v1.7zmd_worms_v1.7z
Submitted: 03-07-2013 / Last Updated: 03-07-2013
7z2.9Mb42
Contains hak and mod files. Also includes valuable readme file.
md_worms_v2.7zmd_worms_v2.7z
Submitted: 03-07-2013 / Last Updated: 03-17-2013
7z3.5Mb17
Contains a new worm, based on that 2 headed dragon mutant from Willow!
Readme.txtReadme.txt
Submitted: 03-07-2013 / Last Updated: 03-07-2013
txt7.35Kb50
In case you wanna read all about it without downloading, and I highly suggest reading this file.
SCORE OUT OF 10
10
4 votes
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SCREENS

3E Purple Worm - As close as I could get to a Huge Purple Worm from 3E. I went rogue on how the eyes look, but otherwise, I think its pretty spot on. I let my 3yr old pick the exact colors used.


3E Frost Worm - My own take, somewhere between the 3E MM and the Mini released before 4E.


"Googore" (Mine Grub) - Based on the "Googore" creature found in dwarven mines throughout Dungeon Siege (1)


"Troll Worm" - Based on 2 headed dragon mutant from the movie "Willow"





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Comments (6):

Posted by Joern Preine at 2013-03-25 08:15:58    Voted 10.00 on 03/25/13
:):):)

Posted by merricksdad at 2013-03-15 11:12:47    
And maybe that two-headed troll-dragon from Willow! That thing was so unique!

Posted by merricksdad at 2013-03-14 10:14:39    
Give it time, I think the worms I intend to do includes:
*sandworm from beetlejuice
*water serpents from dungeon siege 1
*water serpents from diablo 2
*water serpents from NWN 2 and custom NWN 2 content
*final fantasy worms

Not sure on how big I can get with these, as they are made slightly different from other models. You see most models have a center point and the actual monster is offset from that center point as if to spin around it during combat. Worms are placed on their centerpoint and do not shift in combat (or are not supposed to anyway). The bigger they get, the more flexing in the animation I need to create.

Posted by Shensu-Heru at 2013-03-12 14:34:42    Voted 10.00 on 03/12/13
Great; there only lacks DUNE Shai-Hulud

Posted by kalbaern at 2013-03-09 17:49:25    Voted 10.00 on 03/09/13
A nice suprise to find here.
_________________________
The Savage Frontier and Surrounds - NWN PW based in the Forgotten Realms: Link

Posted by Nissa_Red at 2013-03-08 20:01:20    Voted 10.00 on 03/08/13
Nice, very nice indeed. Can one say it was to be expected ^.^ ?

The animations are great, perfect packaging too with a demo module. I especially like the variety you provide, and the purple worm is awesome, definitely superior to Firehazurd's version.

The cherry on top of the cake for me would be some kind of emitters throwing rocks or mud aside while the worm disappears into/appears from within the ground, but then I'm not sure the idea would be universally good. Depending on the tileset, it might look strange even.

I'll have to check what kind of VFX'es Bioware provides, maybe is there already something that I want.

Thank you for these creatures, a perfect 10 from me.

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