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NWN MODELS

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Title  Egyptian Crypt Tile Set
Author  Runemaker
Submitted / Updated  07-08-2002 / 07-02-2002
Category  Tileset
Model Format  Fan Skin
Description
This is a reskined mod (5.38MB) of the Crypt Tile set including custom load images. The zip contains the Hak file as well as a readme with instructions and a selection of screen shots to browse before you decide to install the Hak.

Files

NameTypeSizeDownloads
Runemaker02Egyptian_Crypt.zipRunemaker02Egyptian_Crypt.zip
Submitted: 07-08-2002 / Last Updated: 07-02-2002
zip5.3Mb6139
--
SCORE OUT OF 10
8.67
3 votes
View Stats
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Comments (11):

Posted by Kraven_Khor at 2007-11-23 14:22:40    Voted 10.00 on 11/23/07
I saw this too in Hidden tradition, Somehow this tileset is not known to the public cause it's really excellent.

Posted by Lilly at 2005-05-29 03:03:00    Voted 10.00 on 05/29/05
I have seen this tile working in a PW called the Hidden Tradition By Rodney Orpehus.

I can say that when I played in the pyramid (using this tileset) it was the most amazing experiance I have had to date. The white tiles, the whole layout of the pyramid by the builder of the PW, made you feel that you really were in a pyramid! You really could get lost easily, these tiles coupled with the builders imagination made this tileset a real stunner IMHO. If used in building with care and TLC, I don't think you would find another tile out there can that compete.

Full marks to you Runemaker, and thank you for making such a grand tile that enables players to feel like they really are in an egyptian tomb!

Posted by Old_Scores_Transfered at 2004-02-20 10:32:47    Voted 6.00 on 02/20/04
This is a compilation of the old system into a single score. There were 15 that made this score of 6.21 then rounded to 6.

Posted by ninoi ( 07/14/02 17:54..xxx.xxx ) at 2002-07-14 17:54:00    
This, the winter and the dusty are all just texture
alterations right? How about making new tiles.. as in lets
say a 2x2 of a burnt down house. Is this possible. Or are
we stuck with the reasonably few we got. Or is this a
feature only Bioware can add?
If it is possible, what would be involved. and what about
making new creature models?

btw let me say, great work, not that im not happy with ur
new trextures, just wondering how much it is possible to do
with haks.

thanks, nin

Posted by Runemaker ( ..xxx.xxx ) at 2002-07-05 12:55:00    
There would seem to be a workaround for the Saves bug
associated with custom tile sets. Using BioWare's hak
utility, export out the two .itp files found in the tile
set hak to the ../Neverwinter Nights/Override folder.
The .itp files are needed for the Tool Set but not the game
itself. The presence of the .ipt files in the hak was
causing the Saves problem. This far, a game created with
the Egyptian Crypt Tile set where the .itp files have been
moved has played, saved, and loaded normally.

This is a simple workaround and should work for all custom
tile sets until a more elegant solution is provided.

Posted by Mystic_Nexus ( ..xxx.xxx ) at 2002-07-03 22:31:00    
CooL Tileset ! Very smooth, and gives a strong sense of
egyptian tombs... After adding custom egyptian music, it
stands out great.

Oh, and about the save game error, I am curious.... Did
this happen when you save within the room decorated with
the tileset ? Maybe if you saved somewhere else, (ie:
within a BioWare tileset type area), if that might stop the
saves from corrupting ? Just dont save anywhere within the
Egyptian tileset... Hmmmmm

Have to give that a shot !

Posted by Test ( 07/03/02 20:05..xxx.xxx ) at 2002-07-03 20:05:00    
test

Posted by Elricstorm ( ..xxx.xxx ) at 2002-07-03 13:48:00    
Yes I have confirmed this as well. When using any custom
tileset via hak pak, once you save a game you cannot re-
load the saved game. It gives you a load saved game might
be corrupt message.

Posted by Runemaker ( ..xxx.xxx ) at 2002-07-03 09:30:00    
There is a confirmed bug of some sort where once a game
using a module containing a custom tile set is saved, it
will not load again. I get a "module might be corrupt"
message. There is a lot of working going on to try and
diagnose this problem by the custom tile builders (as you'd
expect) we hope to find a solution soon. Dornam if you are
indeed not having a problem with the drylands hak pack in a
saved gave reload, we'd like to hear from you. Might be
something we've missed.

Posted by Dornam ( 07/03/02 08:35..xxx.xxx ) at 2002-07-03 08:35:00    
I don't know who told you this but you could not be more
wrong, I have the drylands .hak and it works just fine both
in the tool set and in-game.

Posted by Ivan ( ..xxx.xxx ) at 2002-07-03 07:56:00    
This is a fantastic tileset - but one word of caution on
using ANY tileset. Currently there's a bug that prevents
the loading of ANY saved module using a custom tileset.
Beware, you will not be able to practically use any create
module with custom tilesets at this point.

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