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NWN MODULES

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Title  Guild War
Author  Rick Burton
Submitted / Updated  09-07-2002 / 02-24-2004
Category  Dungeon Adventure
Expansions  NWN-1.61
Gameplay Length  15-30 hours
Language  English
Level Range  Game is designed to begin with level one rogues.
Races  All
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Rogue
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  While not a requirement, this mod leans towards neutral to evil.
Description
An original adventure designed for novice Rogues. Two rival rogue guilds vie for control of the twin city area. Join the Saskan Guild, do guild business, burglarize the nobility, court a romance, and maybe solve legendary quests. Replay the adventure several times to see all the quests (not all quests are possible in one game). This mod is designed to explore the diverse abilities of the rogue.

Version 1.10

** NEW 2da OVERRIDE **

place iprp_trapcost.2da into your override directory. It fixes the trap issues introduced with the 1.59 patch and has not yet been fixed.


Files

NameTypeSizeDownloads
Guild_War1.10.zipGuild_War1.10.zip
Submitted: 09-07-2002 / Last Updated: 02-24-2004
zip1.7Mb38313
--
Rick_Burton24GuildWarReadme.txtRick_Burton24GuildWarReadme.txt
Submitted: 09-07-2002 / Last Updated: 02-24-2004
txt2.4Kb36501
--
SCORE OUT OF 10
9.04
273 votes
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Comments (30):

1 2 3

Posted by Glaucon at on09/04/07
Despite my enjoyment with Rick Burton's previous work as well as this module there are just one aspect I can't get over, namely combat. Your character, being a rogue is inherently weaker than most of the enemies you face in the early stages of the game (almost exclusively fighters). These enemies often completely overwhelm you in combat, in spite of any leverage a sneak attack may gain. I'm just tired of running from a lone guardsman two or three times every fight just to stay alive. I appreciate the story line and realism, but this module is simply too tedious to play through with that style of game-play. On the flip side, the xp gained from picking locks and traps is an excellent inclusion.

Posted by bongo3d at 2007-08-0909:35:19    
The story line was interesting and fun to go through except when i released Bames - i used a healer kit on him and then talked to him but he died afterwards and when i went back to tell his son - there was no way of telling him what happened. so i was not able to complete the romance or solve that quest.

Posted by dwong1207 at on05/23/07
Alrighty, I figured out the Bames quest and what's really supposed to happen. I had to restart, mainly because I was so frustrated with continually dying, so I came back with a vengence. I realized that as much as I like the rogue, I'm a hack and slash kinda guy. So now that I've actually been able to progress the story, I'm starting to see how big the module is. I like the different options that are presented and the choices that have to be made. There's some nice twists and turns that you don't expect. Now that I'm not so frustrated, I can say that I like the module and the adventure it presents. For those trying this mod out for the first time, you may want to start a little higher than level one, say level 5+. It makes it a little bit more manageable. **SPOILERS** 1) For freeing Bames, if you don't realize that you need to bash the gate and use a healer's kit on him, Bames will run away and the quest is broken. 2) I chose to do the charm quest on Vrugar's daughter. However, when she was supposed to lead me upstairs, she just kept talking. then after I eliminated her upstairs and went back down, she was still there talking. I didn't try talking to her because I didn't want to mess things up. 3) I really appreciated the tribute to what I'm assuming are your daughters. It was a sweet touch...and my deepest sympathy to you and your family.

Posted by dwong1207 at on05/23/07
I was able to set Bames free. I used a healer's kit on him to get him to stop bashing at the gate. However, he then started running out and I couldn't talk to him. Does this mean the quest is broken? His daughter doesn't give me an option.

Posted by dwong1207 at on05/23/07
Outside of all the frustration of having to keep reloading after time and time of getting killed, the story is pretty good. I'm trying to hang in there. Is there anyway to free Bames Jond without having to kill the guys in the room? Bames keeps trying to bash the door even after I've picked the lock and opened the door for him.

Posted by todde at 18:43:53    Voted10.00
Go easy on the mod Hombre, it was one of Ricks and the NWN community first mods. I felt it ended rather abruptly and when I posted that opinion waaaay back in 03 Rick agreed and said that this was one of the places he 'really learned' how to structure a mod. Its got some flaws but overall its still solid and is a good romp. I highly reccoment this mod to newer players or those new to playing a rogue. Its got some really nice things in it for the rogue class that you dont really see in other mods. The floors of the tower for one.

Posted by HombreVIII at 2006-10-0115:10:36    
This mod claims to explore the diverse abilities of the rogue. In fact, I felt the lack of diversity was a weakness in this mod. Better than some perhaps, but when the same format is used for multiple quests, and the way to get around every obstacle in the game is to either sneak around it or kill/disarm it the mod does get redundant. Also, "casing a joint" should involve more than just giving other rogues vague details they would have figured out within seconds of entry anyway. They should give a map of the place, complete with known traps and the habits of the places inhabitants, (as in, when they're most likely home vs being away). The rich residents properties should make more sense. Do you really think every rich abode has a battalian of guards patrolling all day and night and secret areas protected by traps? All to guard a few items that can be sold for a few hundred gold? My final complaint is the reason I'm giving up on it. I'm trying to kill Thrawken, (or whetever Vrugar's mage's name it), and after using a scroll of invisibility to finally reach her, I find out that low and behold she is immune to my +1 short sword. You know, the highest magical plus weapon available to me at this point in the game? Oh wait, there is that Sniper +2. Ah yes, the bow I was using before I had it upgraded only to discover I can't use it anymore, I guess I hadn't Rick's mind well enough to know to pump my Use Magic Items stat higher than 6 in order to have any ability at all to complete this quest. That aside, I did like Rick's other mods and highly recommend them.

Posted by djeber2004 at on07/20/06
It took me a long time to finish this module, because I'd play it for a while, get frustrated, and go play a different module, and then get back to this one when I finished the other. It's a very well-done module, but also very difficult - I really had to learn how to adjust my play style. My main complaint is that you really don't get much money until over halfway through the game. I could barely afford to buy traps for much of the game, much less upgrade my equipment. Also, the romance quest appears to be broken, and the ending is very abrupt and anticlimatic. Still, despite these things, and the high frustration level, overall I thought it was a very good module.

Posted by mr_karmasinc at on07/20/06
I love this Mod but I'm having a slight problem....it won't save or load. If I try to save it freezes...and if I try to load the Autosave (the only save that works)..it freezes. Is there a reason for that? All the other Mods I have work fine, it's only this one that does it.

Posted by Dave at 2006-06-2810:09:45    
driftwolf: Nope, can't fix the female romance with a simple bug fix. Those are the quests not available to females mentioned in the Read Me. In order to get along you would have to manually run a bunch of scrips at appropriate times. I agree that there should be a clearer warning in the mod description about this. I'm playing a female, too. No, I'm not going to replay as a male, see below. Re difficult fights ... I played part way through this a long time ago and found it a reload-fest. This time I used better tactics, learned in the interim. Spoiler!!! Use your missle weapon, sneak up, shoot, run away while the shot is still in the air and keep running. Mobs will frequently stop, often leaving only one following you, and you can repeat. You can also get away to rest spots even if that means changing areas. Basically, sneak up, hit, run away and rest a lot. It can take a long time for a tough monster such as the Queen Spider, but you rarely get killed or permanently drained. Takes a lot of arrows, too. Also, use the Special Item at the temple to upgrade some others and go for the Legendary Rogue items. End Spoilers Cheers, Dave Fritz

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