As with Volume 1, Forgotten realms deities but no specific settings
Gameplay Length
4+
Number Players
1
Language
English
Level Range
Most tests done with 16th to 18th
Races
Any - although elves are unpopular in the storyline
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Thieves may struggle - combat is hard in places
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
20
Max # Players
01
Min # Players
01
Min Character Level
15
Content Rating
Mature
Alignments
Non-evil probably best - limited evil-specific dialogue choices
Description
This is the sequel to 'The Inn of the Companions'. Following your discovery that your cousin has been murdered, you travel to meet his former employers in the City of the Merchants. There you must uncover the conspiracy that threatens to bring down the City. Only in this way can you draw out those who murdered your cousin, and exact your revenge. The City itself is similar in scale to the first module in the official campaign, with other smaller areas around the city to explore. Now version 1.2, a second set of bugs reports have now been dealt with.
Posted by Steve_Savicki at 2012-04-01 05:52:22 Voted 8.75 on 04/01/12
Better than the first, but still a bunch of errand running. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Steve_Savicki at 2009-05-12 13:34:18 Voted 8.75 on 04/01/12
Why is the content rated mature. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by LewisLee at 2007-12-14 15:13:40 Voted 9.75 on 12/14/07
great work!!
Posted by fardoche77 at 2007-11-11 07:52:03 Voted 7.25 on 11/11/07
Story and dialogue are way better than in the first part, although it still feels rushed at times. A few bugs too (and you can bash doors that shouldn't be bashed, leading to incoherent quests). But my main complaint, as in part 1, is the area design. So much emptiness. Running all over the place and no boots of speed in sight. Well, I still enjoyed it but I don't think this is really Hall of Fame material. Nevertheless, I'm happy that my vote puts you one step closer...
Posted by wmb1957 at 2007-08-15 20:47:26 Voted 10.00 on 08/15/07
the parts I played look good, have not had a chance to finish it though.
Posted by SusanMcKinney at 2007-02-13 11:36:05 Voted 9.50 on 02/13/07
A really, really good adventure. Loved the quests, the storyline. I wish there was a third part. :(
Posted by Jess_ at 2006-02-18 07:27:53 Voted 8.50 on 02/18/06
Good mod with good story but many details fail to make an excellent one.
I encounter a lethal issue in the end of the mod : no way to advance and finish the quest "Fighting the Cult". Noone talks to me of that subject. I visited all the locations available and find nothing interesting. Disappointing...
Posted by Jess_ at 2006-02-18 07:25:53 Voted 8.50 on 02/18/06
Good mod with good story but many details fail to make an excellent one :(
Posted by Mirgalen at 2005-08-01 06:35:02 Voted 8.00 on 08/01/05
Very good module if only we could see the part III.
Posted by Mirgalen at 2005-08-01 06:34:50 Voted 8.00 on 08/01/05
Very good module if only we could see the part III.
Any chance you'd make the sequel. This one was really good.
MikeY.
Posted by Blackflame77a ( ..xxx.xxx ) at 2004-05-24 04:51:00
And of course, having just read my post again in case you still had a problem, Ive realised Ive not actually answered the question in full either.
You need to get to the Minotaur trade island via a portal in the Merchants Guild.
For future reference for any problems with this module, it's probably best to email me on the address shown above in the module details. I read that daily, so I'd be able to respond much quicker.
Posted by Blackflame77a ( ..xxx.xxx ) at 2004-05-24 04:51:00
And of course, having just read my post again in case you still had a problem, Ive realised Ive not actually answered the question in full either.
You need to get to the Minotaur trade island via a portal in the Merchants Guild.
For future reference for any problems with this module, it's probably best to email me on the address shown above in the module details. I read that daily, so I'd be able to respond much quicker.
Posted by Blackflame77a ( ..xxx.xxx ) at 2004-04-19 06:27:00
Sorry for not replying before, Steve, I havent really checked in here for a long while.
As Im at work, and its a long while since I wrote the module, Im going from my dodgy memory.
Theres a cave in the north of the Minotaur area, and from there, there is a passage to the elven city.
And the name change is coz ive forgotten my password - doh..
Posted by SyOp at 2004-02-28 21:33:59 Voted 8.00 on 02/28/04