Hidden Tradition custom gameworld (12th century fantasy Earth)
Gameplay Length
Over 100 hours of gameplay if you explore the whole thing. Over 30 quests, some requiring several hours to complete.
Language
English
Level Range
Starting characters below level 5 recommended
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Heavy
Scope
Epic
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
30
Max # Players
30
Min # Players
01
Min Character Level
Any
Content Rating
Teen
Gameplay Hours
60+
Description
The complete version 5 of the module running for over two years on the Hidden Tradition server. A full campaign set in an alternate 12th century Earth during the time of the Crusades. Hidden Tradition Hakpaks collection required!
This is a massive update to version 2.0 which was released in 2004. Version 5 is now completely compatible with the SoU and HotU expansions up to version 1.66.
The module uses not only many custom tilesets but also supports the PRC pack to give you dozens of new Prestige Classes, plus lots of new spells and even new skills and feats.
For loads more info please also see our website at
Zipped file of HT hakpaks for Linux and Mac users. Please ensure that you add the prc.tlk file to your NWN tlk folder (make a tlk folder inside the NWN folder if you don't already have one) External Website Beyond Our Control
Windows self-installer of all the hakpaks needed for Hidden Tradition. Just download and run. Linux and Mac users should download the HT5hak.zip file instead. (Note: if you're not playing on the server you'll need the HiddenTradition5_4.zip file as well - that contains the module itself, this file is just the hakpaks)
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Rodney, Yeah, actually, the worst part of the respawn is when I save a game after a battle and the same monsters respawn when I reload, right on top of me. This happens near the Church (that has an entrance but no way to get in) in Damascas and in the Pyramid in Egypt where the mummies are on level 2, I think. Actually, this also happened at the bottom of the hidden soloman's temple in Jeruselum with a big nasty demon of some sort. Not fun, when your still huffing and puffing from the last battle. Hey, I would think about going in an switching all of the encounters, if I had the latest version. Have you tried to email Maximus? He's usually pretty responsive. So, is there some way I can use DebugMode to get around the demilich issue (I assume I have what the lich wants now)? Also, I would assume if you sent me your new file, via email, or posted it on a site, now that I am in the middle of playing, that I would need to start over to see the benefit? Let me know and thanks for the quick reply, MikeY.
Posted by rodneyorpheus at 2005-10-3011:25:58
Hi mikey, First let me say thanks for the good feedback. All the problems you mention (apart from the respawning encounters) have been fixed on the server version of HT for ages already, but for some reason NW Vault isn't accepting a new upload and no-one there is answering my mail. Am currently trying to figure out how to get the updated version available. As mentioned before, the respawns are there because the module is primarily written as a PW server, and there's no global way to turn the respawns on or off - if there was I would do it in this version in a heartbeat, but there's no chance I'm going to go through literally thousands of encounters changing each one by hand. That way lies madness. Sorry. The particular bit you mention with the demilich has already been changed to make it less of a hassle, and I'm still tweaking it to make it better still. That is the worst example on the module though - most other times you don't have to fight the same things twice - they just respawn for other server parties who have still to complete the quest. As regards the difficulty, it is designed for multiplayer mode at varying levels, so in single player mode it can be tricky to be sure. Most people on the server seem to like that, but I guess it's horses for courses. I deliberately wanted to make something that wasn't going to be a total doddle like the Bioware campaigns. It's also hard to make bosses that are hard for every party - something like a demilich is a pain for a wizard, but easy for a paladin for example. So it goes. Anyway, thanks a lot, much appreciated. Rodney
Posted by rodneyorpheus at 2005-10-3011:25:47
Hi mikey, First let me say thanks for the good feedback. All the problems you mention (apart from the respawning encounters) have been fixed on the server version of HT for ages already, but for some reason NW Vault isn't accepting a new upload and no-one there is answering my mail. Am currently trying to figure out how to get the updated version available. As mentioned before, the respawns are there because the module is primarily written as a PW server, and there's no global way to turn the respawns on or off - if there was I would do it in this version in a heartbeat, but there's no chance I'm going to go through literally thousands of encounters changing each one by hand. That way lies madness. Sorry. The particular bit you mention with the demilich has already been changed to make it less of a hassle, and I'm still tweaking it to make it better still. That is the worst example on the module though - most other times you don't have to fight the same things twice - they just respawn for other server parties who have still to complete the quest. As regards the difficulty, it is designed for multiplayer mode at varying levels, so in single player mode it can be tricky to be sure. Most people on the server seem to like that, but I guess it's horses for courses. I deliberately wanted to make something that wasn't going to be a total doddle like the Bioware campaigns. It's also hard to make bosses that are hard for every party - something like a demilich is a pain for a wizard, but easy for a paladin for example. So it goes. Anyway, thanks a lot, much appreciated. Rodney
Posted by mikeyonker at 10:12:49 Voted7.00
Rodney, Okay, call me a glutton for punishment or a dedicated community member. You're choice. I started playing again, only this time with a 20th level PC to see what would happen. This time, I was put directly near Jerusleum, which I assume is close to the climax of the plot. Anyway, here's some feedback to help you...first the non-opionated variety: SPOILERS . . . 1. There is a cave door transition from the Dueger Mining Camp to the right on the map that does not go anywhere. 2. I thought I had found the other "boss" in the Damascus Catacombs (a demi-lich) and got his Phylactory, but when I return to the Lich in the tower, his conversation options do not change. I suppose, I could have missed something below, but that is quite surprising. the only place I did not go was that transition area I noted above. ...now for the opinions 1. The re-spawning encounters still far outweigh the excellent work and world that you have created, and I just want to say how excellent it is because that is how annoying the respawns are. To give you an idea, I fight my way to the top of the tower in Damascus, take on the work of the lich, take the portal down and go into the catacombs have to fight everything going through once, then again, and then again, then go back to the tower and fight every same fight again. It's not only annoying, but does not fit the story. Why would the lich's henchpeople fight be again? Anyway, I know this is barking up an empty tree. 2. The battles are just too hard, really. They need to be balanced to be easier. I can make it through each battle, but each one is like the ultimate boss battle, which makes the eventual boss battles less interesting because they are not differentiated. . . . Anyway, I think I will try to get to the "end" to update my vote. Is there an "end"? MikeY.
Posted by mikeyonker at 09:09:02 Voted7.00
Rodney, Okay, call me a glutton for punishment or a dedicated community member. You're choice. I started playing again, only this time with a 20th level PC to see what would happen. This time, I was put directly near Jerusleum, which I assume is close to the climax of the plot. Anyway, here's some feedback to help you...first the non-opionated variety: SPOILERS . . . 1. There is a cave door transition from the Dueger Mining Camp to the right on the map that does not go anywhere. 2. I thought I had found the other "boss" in the Damascus Catacombs (a demi-lich) and got his Phylactory, but when I return to the Lich in the tower, his conversation options do not change. I suppose, I could have missed something below, but that is quite surprising. the only place I did not go was that transition area I noted above. ...now for the opinions 1. The re-spawning encounters still far outweigh the excellent work and world that you have created, and I just want to say how excellent it is because that is how annoying the respawns are. To give you an idea, I fight my way to the top of the tower in Damascus, take on the work of the lich, take the portal down and go into the catacombs have to fight everything going through once, then again, and then again, then go back to the tower and fight every same fight again. It's not only annoying, but does not fit the story. Why would the lich's henchpeople fight be again? Anyway, I know this is barking up an empty tree. 2. The battles are just too hard, really. They need to be balanced to be easier. I can make it through each battle, but each one is like the ultimate boss battle, which makes the eventual boss battles less interesting because they are not differentiated. . . . Anyway, I think I will try to get to the "end" to update my vote. Is there an "end"? MikeY.
Posted by ericdoman at 2005-09-0708:16:49
I give up on this mod. Took a 1st lvl character down got killed easily. Then a 2nd lvl same as 1st. So took down a 2/2 ftr/rgr. Lots of combats eay until trying to deliver boxes to the count. Met mechanic monster got past the cutter fighting in easy mode. Not many potions left. Met the spiders, Ug and I could not even damage them and on top of range poison attack and they dazed/stunned, gave up on this one. Then through the mountains and the bandits/werewolves. Finished off by these as had no more healing potions and if you killed one you'd receive 21xp!? I know you authors put a lot of time into this for many of us to play so I will not vote but could you sort this out. Thanks but no thanks.
Posted by Anonymous at 2005-08-2114:50:05
you have the PRC installed?
Posted by Anonymous at 2005-08-2114:49:13
you have the PRC installed?
Posted by Lostarch at 2005-08-1314:57:22
umm, when i try to load the game as a SP, i get an error message saying im missing a required talk table, but i have downloaded and installed the haks, any idea what its talking about?
Posted by Lostarch at 2005-08-1314:57:22
umm, when i try to load the game as a SP, i get an error message saying im missing a required talk table, but i have downloaded and installed the haks, any idea what its talking about?