My early comments about this module were quite negative. I did reload the entire dungeon section and was very lucky during the fights. Still I think the module may not be well balanced and can be avoided.
Pros:
+ the nymph encounter (although it may not work with high wisdom character)
+ the encounter after killing the last orc and the "wake up" scene.
+ I was expecting a sinister plot and found one
+ walkthrough provided by the author
Cons:
- conversations a bit dry
- no enough choices at the end (e.g. no option for LG or LN)
- Could not complete the bandits quest
- bunch of chests/crates should have been easier to open/break
- foes too tough for the given level (e.g. skeleton chieftains, shadow fiends, succubus...) and no stealth option when you need the key(s)
- too many orcs (half would be enough)
- Elena was dead before I could do a thing (no henchmen)
- items strip
Posted by Thirdpres at 2004-02-28 20:45:41 Voted 9.00 on 02/28/04
Posted by Frank ( ..xxx.xxx ) at 2003-12-03 23:57:00
Quite a good module with a good twist at the end. I had a few problems because I didn't know that I could rest late in the module and renew spells. Even with that the last fight is a tough one!
Posted by nick ( ..xxx.xxx ) at 2003-07-18 08:38:00
dear cobra,
i suggest looking in the little read me. basicly if you were getting your butt kicked you were on the right path. thanks for playing...
-nick
Posted by CobraCommander ( ..xxx.xxx ) at 2003-06-20 02:31:00
Quite a good module, but unfortunatly I ran into a fatal bug:
**Minor Spoiler**
After I entered the way down in the orc caves to the dungeon and merely slayed the four umber hulks using all of my potions, I was stuck there.
The door back is pickable but no area transition. The door that leads deeper into the dungeon needs a key (I do not have it), is not pickable and takes no damage.
Seems I`m stuck there...but at least I have enough ham to surivive quite some time ;-)
Posted by Asciiman ( ..xxx.xxx ) at 2003-04-06 04:58:00
A pretty decent module that is certainly playable with no major problems. The length is fine at around 4 hours long, the challange is enough, loot is appropriate, and the situations are decent.
The bad sides come from the long dialouge and having the protaginist just appear and tell us he who he is. There seemed to be almost no lead up. The layout was notably lacking too, remember the three item rule. "In every single room, of every single area, throughout the module, there should be three things of interest, if not then cut the room as it is wasted space."
Overall worth playing if looking to play a level 3 to 5 character. The changes to allow death and repawning were a nice touch as well.
Posted by Wes Lewis ( ..xxx.xxx ) at 2003-03-06 12:49:00
I haven't finished the module yet, but I'm enjoying it so
far. I'll vote when I finish it.
I did find a major but easily fixed balance problem though.
The Soul Staff in the mage's house in town is accessible to
PCs. I'm not using it because it's so powerful I assume it
was made available unintentionally... I got it by destroying
the chest it was in.
Posted by Nick ( ..xxx.xxx ) at 2003-02-27 07:51:00
Wht part is broken? the hak? the mod itself? I had it
linked from my site becuase my browser did not support
uploading and then one of the vault mods posted it for me.
I guess it is possible it got corrupted in the process...
I will try it when I get home.
Posted by Chasmj ( ..xxx.xxx ) at 2003-02-26 14:35:00
File is "broken"...
Posted by Don/Drake ( ..xxx.xxx ) at 2003-02-24 07:16:00
One of the very few modules I have played to the end.
Mostly good, some excellent, some superior. The major
quest makes sense and has some interesting surprises. The
minor quests are fun and short, and do not distract from
the main quest. I will be voting on this as soon as I
remember my password. (DOH!!)
Posted by Thirdpres ( ..xxx.xxx ) at 2003-02-21 15:01:00
This is an all to gether nice little module. The
characters are interesting and believable, the quests make
sense and have more then one way of ending depending on
what you have accomplished in the module.
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