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NWN MODULES

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Title  Horndorf Part3 - The Rebirth Ver1.2
Author  Duffus
Submitted / Updated  07-25-2003 / 12-07-2003
Category  Dungeon Adventure
Expansions  SOU-1.30
Setting  A river front kingdom of my own imagination.
Gameplay Length  3 to 4 hours.
Number Players  Single Player Only
Language  English
Level Range  Use character from first 2 mod's in series.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Part of Series
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  09
Max # Players  01
Min # Players  01
Min Character Level  07
Content Rating  Mature
Description
Horndorf the Series: Horndorf Part 3 - The Rebirth In Horndorf Part 1, you destroyed the Altar of Awakening and found an Old Book which you gave to Rotinom. In Horndorf Part 2, you destroyed the Altar of Gathering and found an Old Text which you also gave to Rotinom. Rotinom thinks you have succeeded in stopping the Gathering of the Kragon's Life Force, by destroying the Altar. Yet, Rotinom was unclear if the entire ritual has been averted and the question still ways heavy on your mind. Will Horndorf be destroyed if the City of Kragon is raised? This module is a continuation of Horndorf Part 1 and 2, and should be played with the same character. Otherwise certain plot lines will not continue and the henchman will not join you. With that said, all the same rules apply from Part 2. The same henchmen system is used also. I did use the same 2 Hak files as with Part 2, so you should already have them. If not please go to Part 2 to DL them. Readme in zip file.

Files

NameTypeSizeDownloads
Horndorf_Part3_ver1.2.5.zipHorndorf_Part3_ver1.2.5.zip
Submitted: 07-25-2003 / Last Updated: 12-07-2003
zip615.79Kb1345
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Comments (8):

Posted by ericdoman at 2010-02-25 10:17:46    Voted 9.00 on 02/25/10
See notes in overlooked modules for idea of build. Agree with below very good trilogy

Posted by LYG at 2004-05-26 08:26:42    Voted 9.00 on 05/26/04
Excellent wrap-up

Posted by Duffus ( ..xxx.xxx ) at 2003-12-07 10:08:00    
Sorry, one more thing. The version is still 1.2 because nothing has changed in the MOD, but the DL will be called ver 1.2.5 to make sure the correct one was posted this time. The MOD file will still be ver 1.2 but the date on it should be 8/8/03.
Sorry for the confusion.

Posted by Duffus ( ..xxx.xxx ) at 2003-12-07 10:06:00    
Many thanks to Jim for his help in determining that when the last updated had been posted the MOD file version was not updated correctly, just the description was. Sorry to all for this. I should have check the DL to make sure it was the new version after I updated to it. Please DL this version if you have a MOD file that is dated before 8/7/03. There is a script missing in any version before that, that will stop the MOD. Again, many thanks to Jim for pointing out this problem.

Posted by Duffus ( ..xxx.xxx ) at 2003-11-05 17:08:00    
ArcaneJunkie,
What did you see the people do that were stand around the tower the 2nd time you went to it? Are they still standing around it? If so you need to do one more thing. If you want the spoiler just to get in let me know on my email and I will send it to you.

Posted by ArcaneJunkie ( ..xxx.xxx ) at 2003-11-03 16:14:00    
Hey, great mod but I can't figure out how to get into the blacktower. I keep getting the door to no where.
Whats going on?
Later

g

Posted by Duffus ( ..xxx.xxx ) at 2003-07-30 15:37:00    
I have updated this to Ver1.2 to fix a reported bug. Thanks Paul!

Posted by Duffus ( ..xxx.xxx ) at 2003-07-29 10:22:00    
I have just updated Part3 to Ver1.1, please DL it to avoid a possible error. The HAK's have NOT been changed just the MOD.

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