Supports all except, Druid, Cleric, Monk, and Bard
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player
Max Character Level
Any
Max # Players
01
Min # Players
01
Min Character Level
Any
Content Rating
Teen
Alignments
Supports all Alignments, Alignment shifts happen
Description
The second chapter in the A Simple Plan series. The note left by the Mysterious Stranger beckons you forth. Jena proclaimed that she'd be waiting. What the hell is going on? With utter disregard you entered the portal in the Mysterious Stranger's room. Now you are here, but where is here? With a strong scent of death and decay all around, you have no other option. Open the door and enter the Tower of the Damned.
Some of the puzzles were excellent, clever scripting work, lots of fighting, good level design and solid gameplay, no 'wuss_goblins', numerous improvements on weaknesses in the previous module�
Some of the puzzles were poorly executed, repetitive battles, overabundance of uber-weaponry, style didn�t really seem to fit as a sequel to ASP I
I finished part 2 and I am having a good time. Very good storey so far. It has me wanting to find out more. I did find two bad bugs. The door to the lecturm does not come unlocked after locking which traps the player in with no way out and where you destroy or merge with your original body when it is over you are invisible and can't move. To get out of the last one I had to save and load again while paralyzed. Works fine from the save and removes the effect.
Posted by Dwayne at on07/22/05
The storey is great so far. can't wait to see how it ends.
Posted by zamboni at on01/29/05
My favorite of this series-- an engaging and clever plotline.
Posted by greenmonkey11 at on08/09/04
A reasonably good contrinuation but not up to the standard of the first part,too many monsters to wade through, especially towards the end and a general feeling of messiness and not really knowing what the hells going. Also in my game, either killing or healing your former self causes you to explode and the game to get stuck as your character is lost in limbo, though a save & reload cures this
Posted by Da at 2004-06-0220:01:00
Sorry for the slow response. Sometimes you have to stand in the dark to see your way. Da
Posted by Da at 2004-06-0220:00:00
Sorry for the slow response. Sometimes you have to stand in the dark to see your way. Da
Posted by KeiraL at 2004-05-3012:32:00
I've really enjoyed this mod because I've had to actually stop and think about some of the situations. Refreshing. ...but now I'm stuck: I've been through most of levels 1 and 2 (decided not to have my fate read yet), and I'm trying to get the book out of the Lecturn room. I've tried this at various points in the story, but always end up locked in after killing shadows and acquiring the book. What am I overlooking?
Posted by Da at 2004-04-1918:17:00
ahardi01, you turn off the trap by using the lever. Run over to it and then use it. If the trap does not turn off, use the lever again. Your former self's chamber door requires a ward stone (on a different floor). Hope this helps, Da
Posted by ahardi01 at 2004-04-1816:13:00
I need some help with this mod. I'm on the floor with the Lich and I chose to be a redeemer. I've gone everywhere on the floor except the room with the invisible object shooting stuff and the locked door above the chest with the bag of 50,000 gold. I have a few questions. How do you keep the invisible object from firing on me? What does the lever in the room do? I've pressed it but nothing happens. And finally how do you open the door with the slain former self in it? Is there a key on another level of the tower? Thanks in advance.
Posted by Supernort at 2004-03-2316:40:00
Good. I have no attention of injuring anyone around, but both of the rooms are very appealing. *flips coin*