Version 1.19 (10/10/03)It is hard to believe that only a month ago you decided to leave your home and take on a life of adventure. Unfortunately, after weeks of uneventful, unexciting, and unproductive days, you find yourself near Vethboro, a recently-founded village on the eastern side of the Thunder Peaks. Your desire to make a name for yourself is now quite high, but the chances of finding a quest more perilous than sheep herding--especially in a village this small--seem quite low...This is a light-hearted adventure intended for new characters. It includes some great community-created content, extensive dialogue, a bit of intrigue, and more than you ever wanted to know about the culinary practices of goblins.The module is designed to accommodate DMs of various skill levels. Documentation, maps, and a pre-created DM character are included to assist play.See the readme link (or the included documentation) for important additional information.
Sometimes simple is best. This module is an hour and a half long and can fit into anyone's schedule.
Be careful of some mistypes. Dropping a word or two from a sentence can really distract from the joys of this game. Also, keep up with the dialogue. Once a 'voice' of a character is established, keep it.
Outdated rating system used to calculate this vote. _________________________ Old School
Posted by Dajan at 2004-09-1410:47:00
Jason - Just wanted to commend you on a very good, concise module. I ran into one issue, after the final battle, I went to sell some treasure to the merhcant and the innkeeper wouldn't engage in the "ending conversation" when I returned. Also the woodcutter? (forgot his name) Wouldn't talk with me during the day, and I had to wait until night at his home to converse with him. Great final battle (wish the dragon would have used a breath weapon, would have made a nice effect), tightly paced module with good challenges for a 1st level PC. Well done, I can see why this is a Hall of fame module.
Posted by Puychaud at 2004-09-0307:28:00
Played this with a DM - it went really well, (aside from one beginner who thought it a good idea to try and shoot Haspaar (sigh)). Players said they really enjoyed final battle, and were relieved when Haspaar turned up to help. Also liked the final scene, grateful villagers etc. Well done
That was fantastic fun. I really got to feel like an adventurer again. Thanks
Posted by _Data_ at on08/21/04
Hi Just finished this module and here are some notes. 1.Some of the areas in the module are too big. This one is one of my pet problems that i always complain about. Areas that are too big are annoying because the automap (which i use constantly) fills half the screen. There is no reason whatsoever to use huge areas where two smaller areas would have done the trick. I understand huge areas are also not recommended by Bioware. I recall reading a message in the boards saying something like that atleast. 2.I thought the way you had those buying inventories open by clicking on tables and kegs to be interesting. From the top of my head i cannot think a single module that has done that. 3.I was told to talk to Gifford but i cannot since he is constantly attacking that tree of his. 4.I encountered a bug of sort at the end. When the goblins attacked the village i first tried to fight them along with the other villagers only to realize that there were too many. I then ran back to Haaspur thinking that i could ask him for help. well he only said his thing about taking the oath. I then ran out of his cave only to have Haaspur appear (near the exit of his cave) shouting about me needing help. Unfortunately there were no goblins in this area and Haaspur was not willing to follow me to the goblins.
Posted by _Data_ at on08/21/04
Short module with an interesting enough a story.
Posted by Rib_Oterk at on07/24/04
Hey Jason, Thanks for making the fun mod! I really like the extra effort you put in to make it really professional. Great work!
Posted by ZeornWarlock at on06/03/04
It's been a while since I've played this module, and now that I'm registered I can vote. I think it's one of the best on the vault, if not my all time favorite. Good work Mr. Robinson. :) _________________________ Retired from module building.
Posted by Dave at 2004-04-2806:56:00
Hi, Jason, Just finished playing 1.19 as a solo Ranger. Great mod!!!!!!!!! Based on this one, I've decided to run the same character through a succession of PnP conversions, when I take breaks from the Original Campaign/SoU. I'm also running a character through Dave Mason's Harper's Tale series. I'm looking forward to your next mod. I have one comment (not a bug or complaint). I've noticed several posts about the Goblin Marauder respawns during the final battle. My experience was ... S P O I L E R W A R N I N G ... that I could pick them off from the first level of the mountain and eventually, but maybe only 10-15 minutes, they stopped respawning. Then I came down and took on the Goblin Heros, etc. I stood back and picked them off too, along with Haaspur. Worked fine. Cheers, Dave Fritz