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NWN MODULES

- Jump to comments -
Title  JT 2.1 - Fun in Feverbrook (updated)
Author  gnuseditor & mulchworm
Submitted / Updated  06-22-2003 / 06-24-2003
Category  Dungeon Adventure
Expansions  NWN-1.29
Setting  Forgotten Realms
Gameplay Length  5
Number Players  More players OK; many encounters will scale.
Language  English
Level Range  Higher levels needed for thieves and m-u's.
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  09
Max # Players  02
Min # Players  01
Min Character Level  05
Content Rating  Mature
Description
A drunken, good-for-nothing mayor holds sway over the small town of Feverbrook -- but a far greater evil lies just outside of town, massing its strength ... This is the updated version of the original JT 2, featuring a number of important fixes, including the starting point fix.

Files

NameTypeSizeDownloads
JT2.2_Fun_in_Feverbrook.modJT2.2_Fun_in_Feverbrook.mod
Submitted: 06-22-2003 / Last Updated: 06-24-2003
mod2.1Mb736
--
SCORE OUT OF 10
9.67
5 votes
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Comments (14):

Posted by Mirgalen at 2011-04-30 22:07:37    Voted 1.50 on 04/30/11
Pointless!

- Critical faction bug as pointed by Joe C and azdour (module cannot be completed)
- Bunch of unrelated creatures in a very small cave (module makers should know a little about monster(s) ecology)
- One boss had lvl 8 and 9 spells (hello time stop) should not be seen at this lvl but many creatures were just push over (combat balance)


1-2: The module author did not take the time to fully test or check the module.


Posted by stinky at 2004-02-28 20:46:04    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Kurzad at 2004-02-28 20:41:07    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 9   Dialogue 10   Originality / Creativity 9   Quality Control 7   

Posted by Fergus_of_Torm at 2004-02-28 20:39:10    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by AbyssalChain at 2004-02-28 20:31:29    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by azdour at 2004-02-01 07:10:00    
Really liked this module, only one problem we encountered.

** Beware Spoilers follow **


After killing S. we used the portal to return to Feverbrook, at which point all the McCheddars we met attack us on sight. Of course this affected our alignment adversely :) After our deaths everything seemed to return to normal.

Posted by azdour at 2004-02-01 07:10:00    
Really liked this module, only one problem we encountered.

** Beware Spoilers follow **


After killing S. we used the portal to return to Feverbrook, at which point all the McCheddars we met attack us on sight. Of course this affected our alignment adversely :) After our deaths everything seemed to return to normal.

Posted by Joe C. ( ..xxx.xxx ) at 2003-07-31 03:58:00    
Have worked out my WIN2K problem .. I guess. Anyway after getting the SOU expansion pack, everything is working fine again. Weird.

So am able to play this module(finally). Have a question though...Spoilerage below..

..


..


..

..
..
..

It would seem I have done something to anger the McCheddars. Actually before that when I was in the maze and approached the area where the Lich is/was, I seem to recall I was able to speak to him. But this time, he out and out attacked me. Then later on, every other encounter that I'd normally would get the option to speak, I also see them as RED (as in the enemy).

So when I killed off the evil brother wizard (again, he was seen as an enemy to my character from the outset) and arrived back in Feverbrook, all the McCheddars started attacking me! Maybe it was because I was carrying his brother's head with me. :)

Anyway, I didn't mind so much that they were attacking me, but .. I couldn't affect them with my weapon(s). I was using a +3 Longsword and it kept saying "Weapon Ineffective" everytime I'd swing at them. Annoying.

I don't recall ever doing something to antagonize them otherwise. Maybe I'll play again with a different character and see what happens..

Thanks,

Joe C.

Posted by Gnuseditor ( ..xxx.xxx ) at 2003-06-26 10:50:00    
The fact that it works on one OS and not the other seems to suggest that is rhe problem, Joe. Wish I could help more, but that's not my area of expertise! :(

Posted by Joe C. ( ..xxx.xxx ) at 2003-06-26 03:36:00    
Thanks for the fix. I noticed the bug too and wondered how the heck to proceed further.

Have one question though. Since the latest update to NWN, my game has been rather flaky. For one, I can't play your module. It says something like, "the toolset editor is from a later version of the game and won't load." or something like that.

Yet, I have the latest (1.30) version of the game and it still won't play! ARGH. And I keep getting NWN errors entered into the log both at the start and ending of NWN game sessions.

I am on WIN2K on this computer. Don't know if that makes a difference or not. My other computer on WINXP works just fine (so far).

Anyone else having problems since the update?

Joe C.

Posted by gnuseditor ( ..xxx.xxx ) at 2003-06-25 11:40:00    
Fixed, gilk. Thanks for the heads up, and I'm glad you enjoyed the module!

Posted by gilknut ( ..xxx.xxx ) at 2003-06-24 11:39:00    
In other words, I guess it WAS a bug with the key? It's a good piece, anyway, good enough to play again to get the end right. Funny dialogue, interesting quests. I especially liked the dialogue options for the main character; nice work and fairly original.

Just out of curiosity -- "gnuseditor", is that just meant to be a cool handle, or does it actually relate to your professional life? You see I *am* sort of a news editor - that's why I ask..

Anyway, thanks for mailing me the updated version; keep up the good work!

- gilknut

Posted by gnuseditor ( ..xxx.xxx ) at 2003-06-24 07:40:00    
let me check around a little, gilk.

Posted by gilknut ( ..xxx.xxx ) at 2003-06-23 16:26:00    
I had great fun playing this -- funny dialogue, interesting story - but I can't get in to face the boss! Seems this is the very room you guys had trouble with being the starting point in the first upload... It's in the Sanctum. It says "A specific key is needed" etc. Well, I found a key in a chest in a room on the other side of the big hall -- or rather a "Ki", to be exact -- but this doesn't seem to do anything. A bug, or have I missed something?

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