The player begins in a town called Mikkersville. There they will find a typical array of small town worries. As the party ventures beyond Mikkersville, more of the story will begin to unfold. You can expect towns, cities and wild lands (both tamed and untamed). But there remains a sinister being behind the mysteries within the land of Sif. Most of the residents have been content to live in this realm which had its ties severed with the outside lands years ago. Some residents have only recently arrived to the kingdom, having been drawn in by a mysterious force, unable to leave themselves. You have recently been feeling lost, even in lands familiar to you. Perhaps you are strong enough to resist these feelings. Perhaps you will be drawn into the Kingdom of Sif.
Hi Zorcon, How is the expansion/update coming along? Looking forward to it, Dennis
Posted by Ginsu_Chef at on06/02/04
Just finished Kingdom of Sif, finally, single player with a stout dwarven fighter/DD and am pleased to say that I enjoyed it greatly. Perhaps a little more polish here and there would be nice but the sheer scope of it all made up for any small gripes. There aren't many modules I know of where a large part of the fun is just exploring the world... reminds me of the oldschool CRPGs I grew up on...
Posted by DaClerk at on05/13/04
Excellent module. Had a great time. Thanks Zorcon. Three of us played through reaching 18th level. We went everywhere. I liked the hidden treasures lying around. Some encounters were difficult, but what do you expect. The liked the way the sub-stories tied into the main plot. There were some unexpected twists and turns to the plot, that's what kept our interest. This is a module I would recommend to people if they are trying to develop a party over a large amount of time. You really get to know who you are playing with. Thanks again. I look forward to the expansion. DaClerk
Posted by BicMac2004 at on04/21/04
Zorcon. I first tried playing your mod by myself. Very challenging. Then I talked two friends into playing it with me. Definitely a better experience with a group. The NPCs we encountered gave good clues to the kingdom without giving anything away. Nice touch. We even went into places I didn?t dare go in myself. The quick spawns in these areas gave us the feeling we weren?t supposed to be there. Was that on purpose? Anyway, I wanted to say thanks. It obviously took a lot of work to create what you did. Looking forward to more.
Posted by Stormchaser at on04/15/04
Hi Zorcon, I would just like to say my partner and I had a great time playing your module and appreciate the amount of time that must have gone into making this. Only one small thing about the ending, we were expecting a tough battle with high lvl monsters once we entered the monastery and we beat you rather serverly :) we were a lvl 17 cleric and a lvl 17 fighter. I would definitely recommend this to any one who is looking a long game thats more than just hack and slash. Thanks, Lee.