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NWN MODULES

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Title  Legacies: The Celestial Woods
Author  Chino Moreno
Submitted / Updated  07-08-2002 / 07-08-2002
Category  Dungeon Adventure
Setting  A completely new universe
Language  English
Level Range  Any level should do alright, but, as the description says, recommended level 5 or higher.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Epic
DMNeeded  Occasional DM Needed
Single or Multiplayer  Multiplayer
Max # Players  Any
Min # Players  Any
Content Rating  Mature
Description
Participate in the first edition of an epic progressive storyline. This chapter is designed to be played by any level, but suggests playing at level 5 or higher. It is massive in scope, approaching 50 areas to explore, plenty of adventures and quests, more NPC's than I'd like to count, and a few other surprises. Enjoy.

Files

NameTypeSizeDownloads
Chino_Moreno06celwoods.zipChino_Moreno06celwoods.zip
Submitted: 07-08-2002 / Last Updated: 07-06-2002
zip1.3Mb2464
--
SCORE OUT OF 10
9.67
1 votes
View Stats
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Comments (12):

Posted by Old_Scores_Transfered at 2004-02-20 10:04:35    Voted 9.67 on 02/20/04
This is a compilation of the old system into a single score. There were 3 that made this score of 9.67.

Posted by Ralken ( ..xxx.xxx ) at 2002-11-24 14:48:00    
I really liked this module at first, i was very impressed
with the detail, but it got confusing after i left the
town. i was finishing quests that i hadn't gotten yet and
people acted like i should know who they were when i hadn't
met them yet. there should be more checking so that you
can't progress until you have completed certain things.
Also, the map of the big city, i forget the name of it, the
one you warp to from linu's house, it was too big and the
computer kept freezing trying to load and unload the area.
but as i said, i am very impressed with the rest of it.

Posted by Precisionist ( ..xxx.xxx ) at 2002-07-28 10:59:00    
This module looks interesting, please post when the save
game problem is fixed (I generally dont play for more than a
couple hours at a time).


Posted by Elric ( ..xxx.xxx ) at 2002-07-24 17:41:00    
Are you back yet??

Posted by Chino ( ..xxx.xxx ) at 2002-07-18 15:42:00    
Just an update about the lack of updates. :)

I've been vacationing at the moment in Hawaii, and haven't
been able to upload the newest version (fixes faction
problems, fixes repeat spawn in intro, and a number of
scripting and NPC errors, as well as adding in quite a bit
of content, still trying to get to the root of the save
problem though), which I am unable to do from this ancient
laptop that I have here in Hawaii.

As soon as I get back though I'll make some finishing
touches and upload the newest version. I do have an idea of
what is causing the saving problems, and I'll work on
fixing that before releasing the new version.

Thank you all for your comments, they are greatly
appreciated!

- Chino

Posted by Warren ( ..xxx.xxx ) at 2002-07-15 18:10:00    
Really enjoying this Mod,great opening,and it has a very
unique feel to it so far,my only problem is I can't save
at all either.Like to know if there's a fix for
this.Otherwise great job!

Posted by Adam ( ..xxx.xxx ) at 2002-07-13 13:40:00    
Looks like a great mod, but all my saves disappear when I
try to reload. How do I fix this? Pls e-mail!

Thanks!

Posted by Crosbie ( ..xxx.xxx ) at 2002-07-12 13:13:00    
I've just started playing the module, and have a few
comments...

Firstly, it's lovely - the storm at sea opening is really
original; but first time I started it I missed the whole
scene because I clicked on the 'trapdoor' and couldn't
return to that area. This didn't break the adventure, but
shame to miss the storm scene.

Secondly, I killed the chicken by the ship just for a
laugh - scuse me! - but for some reason (I didn't target
him) shot the captain as well. Do they share a faction
with the chicken?? Or is it bad luck? Anyway, he and all
the NPCs went hostile on me! Fair enough to punish me for
chicken-slaughter, but with no way to appease my crew I
figured the adventure would be broken, which is a bit harsh
for a bit of poultry...

And finally, I can't save the game either! Boo hoo!

I'm gonna keep at it though, 'cos this looks like a really
promising mod... :)

Posted by Corsair ( ..xxx.xxx ) at 2002-07-10 22:33:00    
This is a very polished, extremely well thought out mod,
and its an absolute BLAST to play. We've had no problems
saving games, and had no problems with the vampires thus
far. The town is beautiful, the scripting is very original
and the mod has an epic feel about it. This, along with
Tales of the Sancrist Inn, are the best overall mods we've
played so far.

Posted by Trag_The_Troll ( 07/07/02 21:51..xxx.xxx ) at 2002-07-07 21:51:00    
Hate to post a semi-spoiler here, but it is right near
town, so hard to be much of a spoiler. You either need to
fix the guards or the vampires you have so close to town.
I ran into them on accident and could do nothing besides
flee to town. I stood back and watched the show when the
guards entered the fray. The guards couldn't hurt it, and
the vampire couldn't hurt them. Just a bunch of grunts and
groans.

Also, you need to fix the respawn point. Respawning at the
same place you die really really sucks.

I have to give you credit on the visuals and the lumber-
jack routine. You laid out the module very well and I can
tell you put a lot of time into the scripting of some of
the actions in the game.

Posted by Chino ( ..xxx.xxx ) at 2002-07-07 20:59:00    
Yes, I'm working on a fix for this. I'm not quite sure
what the cause of it is particularly. I apologise, a fix
should come relatively soon though.

Posted by Pelonetas ( ..xxx.xxx ) at 2002-07-07 08:29:00    
Hmmm,cant save your game. Back to the drawing board with
this one.

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