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NWN MODULES

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Title  Mines of Moria
Author  John McA
Submitted / Updated  02-18-2003 / 02-18-2003
Category  Dungeon Adventure
Setting  Middle Earth
Gameplay Length  8
Language  English
Level Range  Need at least one PC with 1st level arcane, divine spell or use magic device ability
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  15
Max # Players  04
Min # Players  01
Min Character Level  10
Content Rating  Everyone
Description
This is an adaptation of the Lord of the Rings journey through Moria intended for one or more PCs level 10 and up. Gandalf can raise novice or low level PCs up to 10th level at the start of the adventure. Note that at least one PC must have 1st level arcane or divine spell ability or use magical device ability. Features include new scripted oozes, tentacle beasts, displacer beasts, a ring wraith shadow-dimension, flying skulls, poltergeists, the Balrog, and other events that capture the spirit of the Mines of Moria. Be aware that sometimes secret doors must be discovered to continue on the correct way. Special potions of secret door detection can help you with this, as may going into detect mode. You may choose Aragorn, Gimli, Legolas or Samwise to help you in your quest, or might like to recreate these or other members of the fellowship as PCs yourselves. Have fun.

Files

NameTypeSizeDownloads
Mines_of_Moria.zipMines_of_Moria.zip
Submitted: 02-18-2003 / Last Updated: 02-18-2003
zip1.6Mb3248
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Comments (29):

1 2 3

Posted by Andrew at 2003-02-2612:04:00    
I've really enjoyed this mod so far, but i can't figure out how to get past the "Fiery Chasm". Did I miss something earlier?

Posted by John at 2003-02-2516:21:00    
Re: Geting past West Gate. I'm sorry there was the problem with the door. I hope you put the module back on your server Gunny because the journey to the door is just a small fraction, and perhaps the worst fraction, of the adventure. I'll spell it out. Hopefully not in pentuplicate this time. Instructions below: * * * * * * * * * * * As the journal on the corpse may suggest, you cast an enchantment spell upon the door. Any attempt to open the door causes magical runes to appear. Clicking on these will cause the runes to say, "Entrance me, open me!". Entrance is both a noun and a verb. If you take the verb meaning, it it telling you to "entrance" the runes ie an enchantment spell. The corpse in Caradhros Pass kindly supplies you with charm person, charm person or mammal, charm monster and some others. I think hold person works as well. Cast the spell on the runes and the door will open. I just thought this was in the spirit of the "speak friend and enter" without just being a straight copy.

Posted by Gunny at 2003-02-2508:36:00    
I read your spoiler John, but still 12 regular NWN players so far on our server and no one has been able to open that damn door. what happended to "say melon and enter"? This has caused us to take it off the server. EVERYONE wanted to play it. we enjoyed it. But Dont make the darn door a game stopper.

Posted by John at 2003-02-2206:27:00    
Whoops. Sorry

Posted by John at 2003-02-2204:12:00    
Spoiler for getting through West gate * * * * * * * * * * * * Huddled against the base of a cliff in Caradhros Pass (in the Misty Mountains East of Eregion) just before the avalanche is a frozen corpse who possesses a journal that provides clues on opening the West Gate. Talking to the door runes indicates what you must do to them to open the door.

Posted by John at 2003-02-2204:11:00    
Spoiler for getting through West gate * * * * * * * * * * * * Huddled against the base of a cliff in Caradhros Pass (in the Misty Mountains East of Eregion) just before the avalanche is a frozen corpse who possesses a journal that provides clues on opening the West Gate. Talking to the door runes indicates what you must do to them to open the door.

Posted by John at 2003-02-2204:11:00    
Spoiler for getting through West gate * * * * * * * * * * * * Huddled against the base of a cliff in Caradhros Pass (in the Misty Mountains East of Eregion) just before the avalanche is a frozen corpse who possesses a journal that provides clues on opening the West Gate. Talking to the door runes indicates what you must do to them to open the door.

Posted by John at 2003-02-2204:10:00    
Spoiler for getting through West gate * * * * * * * * * * * * Huddled against the base of a cliff in Caradhros Pass (in the Misty Mountains East of Eregion) just before the avalanche is a frozen corpse who possesses a journal that provides clues on opening the West Gate. Talking to the door runes indicates what you must do to them to open the door.

Posted by John at 2003-02-2204:02:00    
Spoiler for getting through West Gate * * * * * * * * * * * Huddled against the base of a cliff just before the avalanche in Caradhros Pass (in the Misty Mountains East of Eregion) is a frozen corpse. He has a journal that provides information on opening the West Gate. "Talking" to the door runes on the West Gate give a further clue about what you most do to open it.

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