This is Version 1.0 (beta) of the Moonvale Module. This module is designed for the player to experience the most interactive and emersive environment without the aid of a DM. Currently there is: -A working Jail System (try bashing something in the city). Don't worry if you're in jail, you will eventually get out. -A working food system. -A Tiredness system -A Sub-Race system (including werewolf) -A Real Estate system -An Employment System -A Guild System Will incorporate in future: -quests -casino -pack animals -Huge map
Posted by Absol 13 at 2010-11-11 05:41:23 Voted 10.00 on 11/11/10
i love it :)
Posted by Anonymous ( 65.43.xxx.xxx ) at 2005-07-18 02:43:29
i like the way this is done although i did notice that there arnt many encounters and if u r a werewolf what exactly happens when you "master the beast within". and can u pass on the werewolf subclass to others
Posted by Big-L ( ..xxx.xxx ) at 2004-02-04 21:20:00
Hey guys, sorry about the delayed response, i had abandonned this project seeing as i didn't get many positive replies beforehand. Now that I see the community is appreciating my work it's a bit more motivating to get it done, that being said, i think i'm gonna start up the old Toolset and expand/repair this world. Thanks again for the feedback guys!
Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-11 21:23:00
Ok, after playing with a Paladin I noticed that a 11th level Pal gets a little over 10000gp for 8 hours of guard duty. You should REALLY cap the pay of guards.
I DO really like the idea that you can be useful in the community right away, but you might make a level requirement. You could also add other guard uniforms other than Half-Plate. Can't my bad-a$$ Wizard guard the village too? You could also have to purchase a commission (a one-time fee to be a guard. like the british used to do in the 1700s and 1800s), this would include the price of the uniform which you would make back in wages.
Say you have a merchant (the Captain) which sells uniforms out of a store. You buy the Wizard Uniform for Xgp or scale mail for Barbarians to guard the village and the price of the uniform (which you might inflate) would be the price of your commission.
- Qlippoth
Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-11 20:05:00
Okay, I've had time to actually look at it. It's a small world so far, I actually LIKE the way you did food/water (as it's possin;e to stay fed/hydrated), but you need more watering places. Lots of water, but not much is "usable".
Isn't much in the way of guilds or jobs yet, but what I do see makes sense.
I'm quite inrigued by the "Warlord"/land capturing bit. Though this doesn't seem to work (I tested with a Wizard). I'll keep this bookmarked and check back later, keep going at it, definately...
- Qlippoth
Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-11 20:05:00
Okay, I've had time to actually look at it. It's a small world so far, I actually LIKE the way you did food/water (as it's possin;e to stay fed/hydrated), but you need more watering places. Lots of water, but not much is "usable".
Isn't much in the way of guilds or jobs yet, but what I do see makes sense.
I'm quite inrigued by the "Warlord"/land capturing bit. Though this doesn't seem to work (I tested with a Wizard). I'll keep this bookmarked and check back later, keep going at it, definately...
- Qlippoth
Posted by Big-L ( ..xxx.xxx ) at 2003-09-02 10:36:00
Thanks alot guys,
I agree with all your comments. My intention was to make an autonomous PW. I'm sure you all know that it takes up alot of time and effort to build. Now the only reason i posted it up on this site is to see if ppl would actually download it and try it, which DOES "makes it worth the effort". Now that i know this, i can put in the time to make storylines, quests and interesting NPCs.
Thanks for the comments guys.
Posted by Narculus ( ..xxx.xxx ) at 2003-09-02 02:17:00
Whether or not it's worth putting more effort into it depends on what your goal is, what you want the module to be. Right now it has some nifty scripting in it for no discernible purpose. Personally, I hate the food/water schemes. Opinions on that differ and various house rules to increase "realism" have their fans as well as adversaries. To me, a "realistic" world is a plausible world. That can't be achieved with advanced scripting alone, it requires in-depth NPCs, solid plots, immersive settings and a legion of details. Seeing how this project is in BETA stage (although I wouldn't qualify it for that just yet), it wouldn't be fair to criticize the skeleton of a module as a module.
Probably the best advice I can give you now is this: decide what you want it to be. A single player adventure? Multiplayer module? PW or semi-PW? Right now it looks like a display of scripting to me, could take pretty much any direction from there. State your intent and more comments will follow.
Posted by Qlippoth ( ..xxx.xxx ) at 2003-09-01 22:40:00
Yeah, please tell us what it's about. What's the main storyline? We'll check back to see what you've added, just use the update content link sent to you in email from the Vault to update the description. Don't be shy about using all three description sections.
- Qlippoth
Posted by eldritchmonk ( ..xxx.xxx ) at 2003-09-01 22:16:00
What exactly is the module about? Other than misspelling "Moovale" you didn't give much incentive to download this. Not trying to be harsh but a good description helps, even if it is only a beta test.
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