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NWN MODULES

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Title  Mystery at Noron, part 1
Author  Olvenskol
Submitted / Updated  01-04-2003 / 02-01-2006
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Independent game world (PnP crossover)
Gameplay Length  2 - 4 hours
Language  English
Level Range  New characters suggested for multiplayer. Level 1 to 3 for solo play (level 1 is a challenge, but fun. Level 2+ suggested for arcane casters)
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any. Main quest is generally 'good', but any alignment can do it.
Description
The sleepy villiage of Noron has a little mystery to solve. What do a cow, a hairbrush and a ring have in common? What are the reading habits of a teenage half-elf girl? Why has a mysterious stranger been staying in this sleepy town? Play to find out! The module features sophisticated conversations, challenging fights, an evolving story and several secrets to discover. There are multiple solutions and multiple endings. Many character skills, abilities and traits are used at various points during play, resulting in different options for different characters. (Version 1.04)

Files

NameTypeSizeDownloads
mystnoron1104.zipmystnoron1104.zip
Submitted: 01-04-2003 / Last Updated: 02-13-2003
zip727.6Kb6521
--
SCORE OUT OF 10
8.83
63 votes
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Comments (26):

1 2 3

Posted by zuihitsu at 03:26:00    Voted8.00
Thank you for this module. I thought it was excellent; just enough investigating, just enought surprises, just enough action. I started with a first level elf bard, and finished with bard (2) / rogue (1). Some nitpicking (possible SPOILERS): - the stranger in the Inn, after he leaves the table and walks out, I would very much like to be able to follow him. It feels like cheating when my bard/rogue -type cannot follow him. There should be at least some mention of him vanishing, like "you don't see him anywhere, it's like he disappeared into thin air". - in the end I got all the stolen stuff back, even though they were supposedly used for the ritual. That's weird enough, but when I get back to the town, no one is interested in getting their stuff back. I sold Garrion (not sure about the name, the smith) his hammer back, but he didn't care. He should, I think. I really enjoyed this one. Looking forward for part 2.

Posted by Yuma at 2004-05-0219:09:00    
Hi, and thanks for this excellent module! I struggled a bit, but I held back from asking for help and eventually managed to unmask the thief! I really enjoyed the personal touches; it's surprising how much personality you can get out of a half-dozen villagers. ****Spoiler*(******* I just don't know what the water of Vigius was for...or what Destin was doing there. Perhaps he'll show up in Noron 2? Is it his Destiny? =D Thanks again for some good-time-gaming!

Posted by Grunt_the_Vegetarian at 2004-03-0816:21:00    
I made it! Felt very good to be this kind of private eye/sleuth. ;)"On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."

Posted by Lecolius at on02/28/04
Fun: 9 Layout / Design: 8 Dialogue 10 Originality / Creativity 10 Quality Control 9

Posted by AsianLove at on02/28/04
Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 10 Quality Control 8

Posted by Aravon at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 9 Originality / Creativity 10 Quality Control 10

Posted by TheTA0 at on02/28/04
Fun: 9 Layout / Design: 9 Dialogue 10 Originality / Creativity 10 Quality Control 8

Posted by NWNut at on02/28/04
Fun: 9 Layout / Design: 8 Dialogue 8 Originality / Creativity 9 Quality Control 8

Posted by Loray at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 9 Originality / Creativity 8 Quality Control 9

Posted by Alcarin at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 9 Originality / Creativity 9 Quality Control 8

1 2 3

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