New characters suggested for multiplayer. Level 1 to 3 for solo play (level 1 is a challenge, but fun. Level 2+ suggested for arcane casters)
Races
Any
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
04
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any. Main quest is generally 'good', but any alignment can do it.
Description
The sleepy villiage of Noron has a little mystery to solve. What do a cow, a hairbrush and a ring have in common? What are the reading habits of a teenage half-elf girl? Why has a mysterious stranger been staying in this sleepy town? Play to find out! The module features sophisticated conversations, challenging fights, an evolving story and several secrets to discover. There are multiple solutions and multiple endings. Many character skills, abilities and traits are used at various points during play, resulting in different options for different characters. (Version 1.04)
Thank you for this module. I thought it was excellent; just enough investigating, just enought surprises, just enough action. I started with a first level elf bard, and finished with bard (2) / rogue (1). Some nitpicking (possible SPOILERS): - the stranger in the Inn, after he leaves the table and walks out, I would very much like to be able to follow him. It feels like cheating when my bard/rogue -type cannot follow him. There should be at least some mention of him vanishing, like "you don't see him anywhere, it's like he disappeared into thin air". - in the end I got all the stolen stuff back, even though they were supposedly used for the ritual. That's weird enough, but when I get back to the town, no one is interested in getting their stuff back. I sold Garrion (not sure about the name, the smith) his hammer back, but he didn't care. He should, I think. I really enjoyed this one. Looking forward for part 2.
Posted by Yuma at 2004-05-0219:09:00
Hi, and thanks for this excellent module! I struggled a bit, but I held back from asking for help and eventually managed to unmask the thief! I really enjoyed the personal touches; it's surprising how much personality you can get out of a half-dozen villagers. ****Spoiler*(******* I just don't know what the water of Vigius was for...or what Destin was doing there. Perhaps he'll show up in Noron 2? Is it his Destiny? =D Thanks again for some good-time-gaming!
Posted by Grunt_the_Vegetarian at 2004-03-0816:21:00
I made it! Felt very good to be this kind of private eye/sleuth. ;)"On one truth in life I hold a bet - to be like Hitler you must be dead!" _________________________ "As the edge of midnight falls, the warrior stands alone. Visions of the fighting past - a thousand tales untold."