Starting module for Multiplayer, 2+ recommended for Single Play
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
All classes ok, rogue recommended.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
03
Max # Players
08
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any good or neutral.
Description
The Town of Byrn is located in the Westlands of Uteria. It is nestled between the South Woods and the Vale. Home to mainly humans, some halflings have migrated from the Vale to here starting up farms in the nearby fields. As of late, the town has come under harder times. Whispers of monsters and dangerous animals in the South Woods have stopped almost all travel to Byrn, and some residents even report creatures having attacked their farms. You find yourself on the road into the town, a thankfully uneventful trip through the South Woods behind you. Looking for an ale and a quiet room or maybe a way to make a bit of coin, you head into the town. **Check the Players Guide for more information! 4-2-03 - Fixed some minor bugs, updated quests with more current scripting and tweaked some areas to make them moreinteresting. More to come also!!
Posted by Bubbac Ryu ( ..xxx.xxx ) at 2003-03-23 07:13:00
Kad,
Lost lute, from what I have played of it, is really good! :)
I am not able to vote in the NWVault's voting system for any game, but if I were able to.. I'd give your module a 10!
No lie. No joke.
~ Bubbac Ryu
Posted by Bubbac Ryu ( ..xxx.xxx ) at 2003-03-14 19:46:00
Kad,
I'm downloading Town of Byrn: lost lute and its sequel at the moment, and I believe that they, by their descriptions at least, are very well done, and I can not wait to try them.
Should I find anything wrong, I will either 'comment', email, or message you with the information. :)
Posted by jrduncans ( ..xxx.xxx ) at 2003-03-10 22:49:00
I could not complete this module, because you have chickens
set to the Commoner faction. I killed the chickens and cows
in the deep caves, so when I got back, everyone was hostile
towards me.
Posted by Kad ( ..xxx.xxx ) at 2003-01-30 09:06:00
Sorry you were "suckered in".
Yes this is quite an older module ( I posted it like 6
months ago).
As for the HCR, I have a direct link from the players guide
over to the HCR website because of all the rules. And most
of my modules are geared towards multiplay with DM's, hence
why normally it gets a better response, as those votes are
from Neverwinter Connections.
As for large areas, I guess that is personal taste, and I
have received much criticism about it. But I feel that DnD
is mostly a traveling game, and that to bring in the action
correctly, there will be some overland ( or underground)
traveling.
For anyone else interested in downloading this module, It
uses the HCR ( so be sure to check their website for the
rules, though there is a HCR lite version of the module
included in the download), there is some traveling, and
this is a BASIC dungeon crawl module without a whole lot of
conversation. The second Byrn module has a little more
roleplaying and such, if you are looking to run through
without a DM.
Posted by Blakwind ( ..xxx.xxx ) at 2003-01-29 05:48:00
I was suckered in by the high score. Obviously an earlier
work and so much has changed that the "bar" has definately
been risen. Group I played this with found it boring,
lack of any decent story, and somewhat tedious. Map areas
large without reason without much going on, little or no
NPC conversations, certainly doesn't seem to deserve the
score it has. Again, this is an earlier work, so I think
NWN gamers expect more now. Uses HCR set but neglects to
explain many of the HRC rules. HCR desigers have a
responsibilty to tell the players what is going on, many in
my group were totally confused by some of the things in the
mod and the author doesn't provide any info for them. If
you've played everything else, give it a try.
Posted by Kad ( ..xxx.xxx ) at 2002-12-01 13:41:00
Good points.. I believe I will make a new single player
version of the mod with less strict rules. Maybe 3 game
hours between rests, and turn some of the more strict
rules off. ( like require a bedroll, but not food to rest)
Be on the look out for it soon!! And thanks for the
feedback!!
Posted by Tweek ( ..xxx.xxx ) at 2002-11-30 11:02:00
I agree with you 100% there Cironir. Additional resting
rules have really ruined some potentially great mods for
me. Some are ok when they place tons of healing potions to
make up for not being able to rest for hitpoints, but the
most retarded thing about those rules is that it makes
playing a magic using class like a sorceror or wizard
totally pointless. Waiting for even 2 or 3 minutes between
fights is too long. Thats why I quit playing everquest.
heh.
Posted by Cironir ( ..xxx.xxx ) at 2002-11-30 08:51:00
This is probably a bit a unpopular, but I really dislike
that this module is HCR based.
Here's an example why HCR, in my opinion, spoils the game
experience: I entered the module with a level 5 druid, and
summon my animal companion, a panther (this character
always has a panther, it is part of his background story).
The game tells me that the animal "wanders off" because it
is "too powerful" for me. So, "fine", I think, and attempt
to rest to select a different, weaker companion. "You
cannot rest on an empty stomach". I couldn't summon
another pet companion (since the game took mine away)
without resting, but I also couldn't rest because I had
not eaten (I had arrived in the module a few minutes
before). Well, at this point I left, utterly frustrated as
the module itself sounded interesting (and in fact, what I
did see of it looked nicely designed, too).
The trouble with HCR is that it tries to make the game
artificially difficult by applying PnP rules, but computer-
based RP simply is not like PnP-DnD, and trying to force
it on a computer-roleplayer results in frustration and
boredom. I play computer games to relax, not to wait
fifteen minutes between two encounters because I cannot
rest, or cannot rest because I have no food, and then
spend an hour trying to find food, or a place to rest,
etc. My gaming partners of years pretty much feels the
same way and she flatout refuses to play HCR based modules
with me (I can't blame her).
Anyway, I apologise for putting this in the comments for
this module. I've left this note here because the module
is one of the (thankfully) few modules that are HCR based.
From my perspective, as gamer, it's really a severe
downside. I would have loved to play the module, honestly.
Posted by Kad ( ..xxx.xxx ) at 2002-09-20 09:03:00
V. 1.02
Fixed a few bugs with quests and the way scripted
conversations went.