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NWN MODULES

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Title  NWTavern - Town of Byrn: Trouble in the South Wood
Author  Kad
Submitted / Updated  11-17-2002 / 12-15-2002
Category  Dungeon Adventure
Setting  Uteria
Gameplay Length  3
Language  English
Level Range  (Single Player lvl 6+)
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Rogue is not needed, but can be helpful.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  08
Min # Players  01
Min Character Level  02
Content Rating  Teen
Alignments  Roleplaying module, be careful as decisions you make *can* affect your alignment.
Description
The Town of Byrn is located in the Westlands of Uteria. It is nestled between the South Woods and the Vale. Home to mainly humans, some halflings have migrated from the Vale to here starting up farms in the nearby fields. You find yourself in the Mayor's office checking on a job for adventurer's. It seems that some farmers in the western side of Byrn have been disappearing lately and the mayor is looking to hire some you to check into it. Uses HCR Ruleset 1.8.5. 12/1/02 - Added Single Player version with tweaked down Hardcore Rules.12/16/02 - Added some minor quest fixes, added Quest Journal Entries, added some conversations and tweaked some encounters.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Rygaran3.5Good city layout and some nice little touches of detail in game mechanics.Expansive and barren areas. Very linear.

Files

NameTypeSizeDownloads
byrn2.htmbyrn2.htm
Submitted: 11-17-2002 / Last Updated:
htm--862
External Website Beyond Our Control
uteria.shtmluteria.shtml
Submitted: 11-17-2002 / Last Updated:
shtm--855
External Website Beyond Our Control
SCORE OUT OF 10
9
5 votes
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Comments (9):

Posted by werelynx2 at 2011-12-23 06:38:02    Voted 1.00 on 12/23/11
No files - the entry should be removed
_________________________
Thanks Rolo:)

Posted by Milentus at 2004-02-28 21:33:40    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 9   Quality Control 10   

Posted by Arakais at 2004-02-28 21:23:48    Voted 9.00 on 02/28/04
Fun: 8   Layout / Design: 10   Dialogue 8   Originality / Creativity 9   Quality Control 9   

Posted by Jyrek at 2004-02-28 20:40:41    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 9   

Posted by duffus2 at 2004-02-28 20:35:59    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 9   

Posted by Jyrek ( ..xxx.xxx ) at 2003-01-03 05:16:00    
Having experienced Kad's world of Uteria in his Multiplay
DM'd mods, as well as in PnP, I really enjoyed this module.
The town of Byrn was used heavily in Kad's PnP campaign, so
seeing it spring to life in NWN was a real treat. The HCR
is always a welcome addition, to any mod.

Posted by Renfield ( ..xxx.xxx ) at 2002-11-23 02:27:00    
Hmmm,

HCR? I kind of like it yet it makes me all shuddery inside,
in a good way though, challenges are good sometimes
especially in a case like NWN where things never seem to be
challenging enough. Well, I plan on seeing what this module
is about and if I ever figure out this damnable scripting
stuff I plan on making a HCR module I'll likely call
Memoir's of a Mercenary (roleplaying + lot's of hack n'
slash, what a combo... hopefully)

toodles.

Posted by Kad ( ..xxx.xxx ) at 2002-11-18 15:33:00    
Yeah, I think the only way to go is to go HCR. Though I am
looking into creating a NPC in the Fugue plane to do
Ressurections for Single Player.

BTW, is this the Velmar that does all that really good
custom content? If so, I really enjoy your stuff and am
planning on adding some of it to my future modules.

Posted by Velmar ( ..xxx.xxx ) at 2002-11-18 02:33:00    
I'm so glad someone still builds HCR modules.
There are far too few of them for my taste.
Will test it as soon as I have some playtime.

Vel

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