Pool of Radiance a neverwinter nights module based on the SSI computer game 'Pool of Radiance'. Which is based on the 1st Edition AD&D adventure module 'Ruins of Adventure'. NOTE: There are two version in the mod file one for SOU and HOTU users and one for original game owners. Both are similar with a little more content in the SOU version. The Pool of Radiance mod being created using Bioware's Aurora Toolkit for NeverWinter Nights is an adaption of 1st Edition AD&D rules to 3rd Edition AD&D rules, so certain modifications are nessesary during development. Readme Converted to PDF format by: Rob McConachie
What a blast! Thank you for several days & nights of fun! I remember playing the original GoldBox game from SSI like it was yesterday, and I enjoyed your update even more. Great job!! :-) (see page 26 of your Journal...LOL!)
Posted by Lendar at on05/03/07
Excellent module! Can't wait for the next chapter!
Posted by LisaWolf at on04/07/07
Forgot to vote last time :P _________________________ I like cookies!
Posted by LisaWolf at on04/07/07
Not sure if ya got asked this yet or not. But are you considering making any of the other old games. Such as "Curse of the Azured Bonds" or "Secrets of th Silverblade"? _________________________ I like cookies!
Posted by Malak at on04/04/07
Let me give my vote, I think it was a really good mod, it definently brings back the old rpg feel to the game. It was neat to clear out area after area in the city, and their was some good scripting involved as well, the only pain was the lack of teleportation. Yah, it sucks spending several minutes walking back to New Phlan after every quest. But the mod was worth it. Good Job! Would love to see this updated. Also I ran into a bug....when Porphrys Cadorna gives me the stonejanaw gate quest to find the source of the corrupted water supply, I got to the gate and it was locked with a bunch of non-hostile guards outside it. Could not talk to them, and when I killed them there was no key on the bodies, so could not open up the stonejanaw gate.
Posted by Malak at on04/04/07
Uh well....I don't think this is the same mod as what was said down below, The new NWW2 mod I believe is that way, this mod is completely the opposite, I know cause I just played it!
Posted by Aegis13 at on02/14/07
Why is it people insist on adding non-realistic things to games to make them more realistic? Who thinks a ranger or a druid will need to camping supplies and food. I refuse to believe the hero's I play lack the basic foraging and survival skills that any 12 year old boy scout has. Aside from that, and the annoying people everywhere in town who spout the same one liners every time you talk to them, this was a pretty good module. I can't give it better than a 5.00 because of the added complexity and, in my opinion, stupidity of adding in the need to carry around and search for camp kits. What's next? My character will be laden with a winter parka, snowshoes, and climbing equipment before I can go into the mountains? It's a fantasy game, you can rest and heal all your wounds in 5 seconds, sure it's not realistic, but pretending you can't sleep without a tent, bedroll, some firewood, a tinderbox, etc. isn't either. If you want to make me buy a few create food and water scrolls and have to use one each time I sleep fine, but make them available, expensive if you must but available. There is a rule of supply and demand, and were I someone who wanted to make money with little risk in this world, I would open a chain of camping kit supply stores and have them on every corner. That is why in the real world there are fast food restaurants on every corner. I'd much prefer to see areas you can't rest in, wandering monsters that make rest very difficult, or some sort of time necessity in a module that makes you push everything to the limit, then to pretend a druid with survival skill can't manage to get some rest without the comfortable trappings of civilization. Something to think about, hopefully.
Posted by teskal at 01:59:17 Voted9.00
I played this mod a long time ago, I found no errors and it was nearly perfect. There was only one thing missing! The Thief in the well who helps to open the cadorna treasure and fake the seal after it. I hope that the NWN 2 mod has the same qualities. :-)
Posted by UbdU at 2007-01-0813:16:37
OK. After f-ing around with various teleportation options, I couldn't find anything that got me out of the zone. Then I tried opening the mod in the editor, and setting the door to unlock, and not invulnerable, etc. - that didn't work either. Next I tried dm_spawnitem KeytoZentilKeep spelled exactly like that. That did the trick. So, once I get the door open, the guard outside is automatically hostile. I kill him, and it turns out he has the key! He's not hostile when you enter, unless you want to attack him before going in.
Posted by UbdU at 2007-01-0812:33:35
Gah, I'm stuck in the Zhentil Keep Outpost. The gate says it needs a key to open, and I've killed every guy in there and no key. Gate can't be smashed either. If I can figure out the name of another area, I'll try a dm_movetoarea command. I'm bummed...