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NWN MODULES

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Title  Return to the Temple of Elemental Evil: Part One
Author  maddman75
Submitted / Updated  10-12-2003 / 10-12-2003
Category  Classic PnP Conversion
Expansions  NWN-1.32
Setting  Greyhawk
Gameplay Length  4-6
Language  English
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any class
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  07
Max # Players  01
Min # Players  01
Min Character Level  06
Content Rating  Mature
Alignments  Oriented toward good alignment
Description
Twenty five years ago, the denizens of the Temple of Elemental Evil were destroyed. But now the ruins seem to stir, and perhaps a bold adventurer will emerge to discover what is happening at the ruins.

Files

NameTypeSizeDownloads
rtttoee1.ziprtttoee1.zip
Submitted: 10-12-2003 / Last Updated: 10-12-2003
zip5.3Mb2541
--
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Comments (12):

Posted by Mirgalen at 2010-07-28 00:39:23    
Another barely average vintage PnP conversion that can be avoided.

Bugs/oddities pointed out by Frankto.

Posted by Grimnaw ( 66.124.xxx.xxx ) at 2004-08-01 09:47:00    
I did not locate the mod file in the download. Has it been removed? Thanks!

Posted by darth_borehd at 2004-07-15 22:31:00    
I get a "The page cannot be displayed" when I try to download it.

Posted by Frankto ( ..xxx.xxx ) at 2004-03-04 08:22:00    
Your module was very good indeed. I noticed a few bugs that needed to be fixed though.

#1 - When you burn Wit's houses down using the garbage, you can gain unlimited XP there.

#2 - You can also finish subquests even though you didn't trigger them.

#3 - The second area transition in "Forest", at the west of the map, toward the temple does not work.

#4 - The door that spawns Hounds of Xvim cannot be opened (or I didn't have the key? Unlikely...) and spawns an unlimited amount of monsters. Also, when I bashed it, there was no area transition.

#5 - Cannoness (sp?) Whatshername? doesn't give you any letters for Elmo (well, she didn't give me any).

#6 - Elmo always keep the choice in his conversation (I found this note in the mill... etc), and you can view the last scene with Rufus and the other heroes as many times as you want.

And that's all I can remember for the moment. When the bugs will be fixed, I'll be happy to play this module again!


Good day,
Frankto

Posted by Frankto ( ..xxx.xxx ) at 2004-03-04 08:22:00    
Your module was very good indeed. I noticed a few bugs that needed to be fixed though.

#1 - When you burn Wit's houses down using the garbage, you can gain unlimited XP there.

#2 - You can also finish subquests even though you didn't trigger them.

#3 - The second area transition in "Forest", at the west of the map, toward the temple does not work.

#4 - The door that spawns Hounds of Xvim cannot be opened (or I didn't have the key? Unlikely...) and spawns an unlimited amount of monsters. Also, when I bashed it, there was no area transition.

#5 - Cannoness (sp?) Whatshername? doesn't give you any letters for Elmo (well, she didn't give me any).

#6 - Elmo always keep the choice in his conversation (I found this note in the mill... etc), and you can view the last scene with Rufus and the other heroes as many times as you want.

And that's all I can remember for the moment. When the bugs will be fixed, I'll be happy to play this module again!


Good day,
Frankto

Posted by maddman75 at 2004-02-28 20:42:32    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Mr. Dave ( ..xxx.xxx ) at 2004-01-10 15:34:00    
I downloaded this twice just to make sure it wasn't me...
I have 2 .bmu files, one .bik, and 1 .hak. Where did the .mod go? :(

Posted by Terence ( ..xxx.xxx ) at 2004-01-09 12:41:00    
Hey -

I am loving this module. I am in the crater mines and I have three greater keys. I cannot get into the temple of all consumption. The door is locked. Is there another key?

Posted by Boquepasha ( ..xxx.xxx ) at 2003-12-14 04:16:00    
Awesome module!! I'm playing this module in D&D 3rd Edition and I was very surprised when I saw this module for NWN.
However I've found some kind of bug or something:

When you talk to Cannones Y'dey asking for the matter of the death of Elmo's brother (after talking to Elmo before), she tells you to take a letter from her to Elmo, but you don't get any letter from her, is that normal?

PD: Sorry for my bad english, I'm a Spanish guy

Posted by Maddman75 ( ..xxx.xxx ) at 2003-10-23 08:11:00    
Not a bug, the door is most certainly there. Remember to go in search mode and walk up and down the long wall in the torture chamber.


***spoiler***













There's also another secret door in the room with Gren - where you find the Torch of Revealing and other items on the floor. Like I said, turn on search mode and walk up around, you'll find it.

Posted by GRRRW ( ..xxx.xxx ) at 2003-10-21 17:01:00    
?Im realy liking this mod so far, but im stuck in the moathouse dungeeon..Spugnior spoke of a secret passage in the torture chamnber, but I cannot find it, even with a +10 spot/search/listen mod. Am i missing something or is it a bug?

Posted by Maddman75 ( ..xxx.xxx ) at 2003-10-14 05:37:00    
This is part one of four. The module features a lot of content and side quests, custom content, unique scripts, and a collection of personalized henchmen. While it is meant for a single player, a party of 4th level characters could play it, though I can't guarantee all the scripts are going to work correctly. Currently under development is part 2 and a DMO version of this module.

Enjoy!

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