Varies depending upon gameplay choices. (Can range from 4 hours to 20+)
Number Players
Story is written for the single player
Language
English
Level Range
Start a new character or play your old favorite. Make sure you are at least lvl 6. New characters will be set at an appropriate level. The module is designed and balanced for new PC's but if you have a lvl 6 or higher PC that you really like, by all use t
Races
Any
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Heavy
Classes
Casters will have serious difficulty later in the module.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any
Description
This is version 1.01. Sent to the Province of Kojarima on a secret mission you awake in captivity. Nothing is as it was when you first arrived. The people of Kojarima are now under the rule of the Order of Wrath. Complete your mission or escape the region, serve the Order of Wrath or save the people of Kojarima...you make your own destiny. Combat can be difficult at times. Developing combat strategies is suggested.
Totally broken, horrible design, non-existant support. Avoid at all costs.
Posted by ericdoman at on08/15/07
OK tried it again. This time with a 5/3 ftr(gladiator)/rogue. Still unbelievably tough (DnD hardcore)but perseverance and saves as well as a great swordsman belt helped. However before I'd completed druid's quest I had killed 6 0f the 8. The armour that I had received would have been a huge help, especially against the theran renegades. Spoilers - Try and take them out one at a time (I suppose this goes for everything). If you try three at once you are dead? I believe I got all of the major weapons and knocked my use magic device up to 15. having a +3 keen great axe at beginning was a huge help. But bast sword was the true killer and imp knockdown. I would love to have a crack as a MU but I wouldn't have a clue. Well worth it I'm gonna give hit a big vote because it is the most challenging mod I've ever done. thank You
Posted by ericdoman at on08/15/07
Help. started with a Pal 85/90 law/good. Ended up becoming evil having to fight off villagers. Now stuck in wiz tower. How do you defeat 6 or 7 high level MU with time stop, horrid wilting phant killer when I have no protection. Got stuck in false tower but luckily saved b4 how can a 11/2 pal/ftr (Even though I am LE can still use pal abilities?)take on 3 dragons. I have done quite a lot off tough mods before but this one is ridiculous?
Posted by Grimnaw at 2004-09-0304:17:00
This is a fantastic mod--very challenging, dark, and deeply enjoyable. The fact that it was too easy to "hostlize" different sects in town is my only complaint, but for the most part, diligent saving made this easy to overcome. Great job here. I really hope you'll create the sequel. Now that my chaotic evil fighter/weapon master is a Wrath general, I am eager to begin destroying peaceful villages in the name of Wrath! Thanks for the hard work you put into this one--it was a blast.
Posted by Alazander at on06/05/04
Flawed masterpiece. See comments.
Posted by lebowski at on03/25/04
Very unfortunately now it's broken. It was a compelling very challenging game _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods