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Title Sandy Valley Days Author Aloro Silvertongue Submitted / Updated 09-29-2002 / 09-01-2008 Category City Adventure Expansions Works on all versions Setting Urban Gameplay Length 1-7 Number Players 1 Language English Tricks & Traps Medium Roleplay Medium Hack & Slash Medium Scope Medium DMNeeded No DM Required Single or Multiplayer Single Player Max Character Level 12 Max # Players 01 Min # Players 01 Min Character Level 09 Content Rating Everyone Description Sandy Valley Days is a Single-Player medium-roleplaying module designed for replayability... there are over 200 combinations of plot choices, not including optional quests. Though considerable danger and combat can be found, the storyline can be completed in numerous ways without any fighting. Average gameplay is between 1 and 7 hours, and varies widely depending on plot choices and amount of exploration done. Set in a medium-sized town in a high-magic world, this adventure is for characters of levels 9-12. ReviewsDate Reviewer Final Score Quick Pros Quick Cons 2002-12-15 Alazander 8.22 Funny and well-written, with some great scripting; great attention to detail; huge replay value Difficulty balance a bit off in some areas; story could be considered a bit odd by some players
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Comments (28): 1 2 3
Posted by SideStep at on02/28/04 Fun: 10 Layout / Design: 9 Dialogue 10 Originality / Creativity 10 Quality Control 10
Posted by brutus at on02/28/04 Fun: 8 Layout / Design: 10 Dialogue 8 Originality / Creativity 9 Quality Control 9
Posted by mrwalker at on02/28/04 Fun: 9 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 9
Posted by sewyrn at on02/28/04 Fun: 7 Layout / Design: 8 Dialogue 9 Originality / Creativity 9 Quality Control 8
Posted by SyOp at on02/28/04 Fun: 7 Layout / Design: 7 Dialogue 8 Originality / Creativity 7 Quality Control 4
Posted by falon at on02/28/04 Fun: 10 Layout / Design: 9 Dialogue 9 Originality / Creativity 10 Quality Control 8
Posted by DrDestructicus at on02/28/04 Fun: 7 Layout / Design: 7 Dialogue 6 Originality / Creativity 7 Quality Control 8
Posted by Joan at on02/28/04 Fun: 8 Layout / Design: 6 Dialogue 9 Originality / Creativity 8 Quality Control 8
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