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NWN MODULES

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Title  Sathmar - Chapter 1 - Prelude
Author  Lord Mephisto
Submitted / Updated  07-22-2003 / 07-25-2003
Category  Dungeon Adventure
Expansions  SOU-1.30
Setting  Sathmar (aligned to FR for NWN)
Gameplay Length  Depending on player, about 3-24 hours. It is highly depending on your playing style.
Language  English
Level Range  Other levels will result in module shutdown
Tricks & Traps  Dependant on Module
Roleplay  Medium
Hack & Slash  Light
Classes  Any class is playable.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Description
The year is 1294. You have recently gotten a letter from your old friend James Blackwood. The letter expresses despair and urges you to travel to Corus without stating the exact nature of the request. You know your friend well and sence that something is very wrong indeed. You leave your home the same day and travel quickly and far in short time. You soon see the familiar horizon of the coastal area near Corus, but surprisingly, you also observe an increasing activity in military presence. You hurry further towards the outskirts of the city, soon it is night and in your hurry you get a little lost while still being able to easily locate the Poor Sector where James should be waiting in the Kicking Donkey inn according to his letter. But the night creeps upon you, and shelter must soon be found since the Poor Sector isn't a very safe place for lone wanderers. A shadow moves around a corner...

Files

NameTypeSizeDownloads
Lord_Mephisto25README.TXTLord_Mephisto25README.TXT
Submitted: 07-22-2003 / Last Updated: 07-25-2003
TXT2.42Kb573
--
Module_Sathmar.aceModule_Sathmar.ace
Submitted: 07-22-2003 / Last Updated: 07-22-2003
ace95.8Mb560
--
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Comments (12):

Posted by Lord Mephisto at 2006-01-18 13:37:40    
This was the first module I ever made, and my skills were very basic. Compared to my other work, this is very buggy, basic and simple.

The official version of the Sathmar world is a persistant world.

Sathmar - Shadows of Incubus!

This world is set approximately 10 years before the events in Sathmar - Prelude.
_________________________
"An eternity of suffering is nothing compared to a single lifetime of mediocrity."

- Ibrahim Blackwood

Posted by Jez2k at 2004-09-03 03:58:00    
If this is the prelude, I wonder how big the first chapter will be :)

Posted by garric at 2004-03-17 10:55:48    Voted 10.00 on 03/17/04

Posted by kingmorpheus at 2004-02-28 20:41:00    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Lord Mephisto ( ..xxx.xxx ) at 2003-07-25 04:34:00    
Thanks a lot for clearing up in this mess! Now, I hope someone will download these sluggish files... If so, enjoy, and feel free to contact me if you need any help with the module at all. Technical or gameplay, flaming, advice, review or nice words. All is needed.

"An eternity of suffering is nothing compared to a lifetime of mediocrity."

Ibrahim Blackwood, 1264

Posted by Maximus at 2003-07-24 20:25:00    
The additional files are now ready for download. Please check the description above for the links.

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Posted by Lord Mephisto ( ..xxx.xxx ) at 2003-07-24 19:57:00    
The ace-file of this post is 1/4. You can use WinAce to being them togehter. Unfortunately, there seems to be an issue with NWVault since they have not updated the last 3 entries yet. It has been 2 days now since I uploaded all 4 to the vault. I hope they add them to the database soon. BTW, I am really sorry for this method of doing it, but the Vault never accepted any file greater than 100 MB properly from me, so...

And when these 4 files finally will be together, please remember to copy the portraits.zip into the override directory as well. Sorry, forgot about that in the readme.

Posted by Witch-King ( ..xxx.xxx ) at 2003-07-24 18:30:00    
I see one 96mb ACE file. What exactly are we supposed to do with this? Is there some sort of extractor that works on these types of files?

Posted by Lord Mephisto ( ..xxx.xxx ) at 2003-07-23 17:35:00    
Ahem... I forgot about the fact that you MUST copy the portraits into the "override" directory to make them appear properly in the game. Sorry for this inconvenience.

Posted by Lord Mephisto ( ..xxx.xxx ) at 2003-07-23 02:42:00    
I have uploaded all 4 ace-files, but I guess I must have missed the vault-update time just after I upped the first one. The three other files are there but not yet updated into the database. As usual, they should appear in about 24 hours. Damnation, I share your annoyment for downloding the 96 MB. Don't worry, the next chapters will use the same music-library and you will not ever have to do this again! Please have patience, it was the only way I could upload the module.

Posted by Narculus ( ..xxx.xxx ) at 2003-07-22 22:24:00    
Maybe you could make a version without the custom music. Dowloading 96 Mb just to discover the rest of the files are nowhere to be seen was less than pleasant a surprise.

Posted by Tear32 ( ..xxx.xxx ) at 2003-07-22 20:36:00    
How do you get the other 3 ace files?

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