Welcome to Election in Dindor, the third adventure in the 'Secrets of Doglake' Campaign. The first two parts in this series were partly inspired by '�rans V�g', a PnP adventure campaign released in Sweden by TAMB �ventyrsspel (copyright 1985 or thereabout). This part is not in any way inspired by '�rans V�g', but some names and plot elements carry over from the first two parts.
Hello !
I can't find Elena. My PC has just arrived in Dindor. He goes to the City Hall but Elena isn't in her office. Where is she ? Also, when my PC talks to the clerk at the enter of the City Hall, this clerk doesn't mention Elena. _________________________ Hinault
Posted by PaulBlay at 2007-04-24 07:03:31 Voted 8.00 on 04/24/07
This mod could have been a great one, for all I know, but after opening 20 doors that go nowhere I'd had enough. No mapnotes + lots and lots of 'scenery' buildings causes me to lose patience fast.
Posted by PaulBlay at 2007-04-24 06:37:06 Voted 8.00 on 04/24/07
Good enough to deserve 10 votes at least.
Posted by Lomondra at 2005-03-04 23:37:04 Voted 9.75 on 03/04/05
Enjoyed mod, had fun, it was written well, no big glitches, and it had a nice story line. _________________________ Does this armor make my butt look big?
Posted by HomerSapiens at 2005-01-19 23:56:03 Voted 8.50 on 01/19/05
Posted by chocolatemouse ( 83.154.xxx.xxx ) at 2004-12-10 02:16:00
oops forgot to put my name on previous post.
Posted by Anonymous ( 83.154.xxx.xxx ) at 2004-12-10 02:15:00
spoiler..................
Where is the missing niece? In the ruins of Kelende right?
I have searched everywhere here.
Me as a 12 rogue withe rogue henchman in search mode have tried in all rooms.
Thankss
Posted by cegli at 2004-09-25 18:22:50 Voted 7.50 on 09/25/04
Posted by MikeLM9215 at 2004-08-13 20:30:49 Voted 8.00 on 08/13/04
I enjoyed this one the most of the four despite accidentally playing it version 1.10 which doesn't support secret doors. Came back and finished it version 1.62. Didn't get to fight the bad guy at the end though. Could have worked for evil player doing same quests for other side in PvP. _________________________ The road to Ravenloft is paved with good intentions.
Posted by ximxam at 2004-03-24 20:06:20 Voted 10.00 on 03/24/04
Waiting on the next set of mods.
Posted by Skather at 2004-02-28 20:46:24 Voted 8.00 on 02/28/04
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-26 12:45:00
Thanks Skather for the hak, the quests can't be done without it...
Hey MaD !
That's YOUR JOB to do that, What are you +blocked+ing doing !
Anyway, your module sucks. Return to school...
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-26 12:44:00
Thanks Skather for the hak, the quests can't be done without it...
Hey MaD !
That's YOUR JOB to do that, What are you +blocked+ing doing !
Anyway, your module sucks. Return to school...
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-26 12:44:00
Thanks Skather for the hak, the quests can't be done without it...
Hey MaD !
That's YOUR JOB to do that, What are you +blocked+ing doing !
Anyway, your module sucks. Return to school...
Posted by MaD ( ..xxx.xxx ) at 2003-03-13 06:20:00
Chris: Thank you. I just finished building a PW. If you're
interested, send a mail.
Devonna: Strange. I'm very sorry, but I can't recreate
that error. *shrug* Hope you can go on to the next part
without too much frustration.
Posted by Devonna ( ..xxx.xxx ) at 2003-03-05 14:59:00
Loved this mod and it's 2 previous ones. Enjoyed the
richness of the game and totally murking things up when I
didn't pay attention to street sights. Will vote shortly!
Had a serious problem though, down in the sewers my
computer would lock up after a saved encounter right before
level 2. Don't know why, and couldn't fix it. I had to
abandon the game in mid quest. Other than that everything
else ran fine. Thanks for a great series!
Posted by MaD ( ..xxx.xxx ) at 2002-12-29 17:58:00
Err.. Just to avoid misunderstandings. Latest version is
dated Dec 30.
Rgds/MaD
Posted by MaD ( ..xxx.xxx ) at 2002-12-29 17:57:00
OK. Now I've updated the conversation with Elena so it is
crystal clear that you have to to things in the correct
order:
1. Talk to Elena.
2. Talk to the councillors.
3. Talk to Elena to tell her you know what to do.
4. Carry out the quests.
It was to darn complicated to try to re-hash the logic in
order to cover all possibilities. To many sub-quests...
Sheesh...
Nevermind. Here you are, a new version (the zip is called
beta_3, so you know it's the new one)
Rgds/MaD
Posted by MaD ( ..xxx.xxx ) at 2002-12-28 03:22:00
Well, you ain't gonna get nowhere without the search
skill... If you don't have it yourself, use the rogue
henchman. If you have the search skill, here's a few hints
on where to search:
If you listen well, there are a few places where you can
hear the niece scream.
If you look around closely, you can find a clue of where
the Troll Chieftain and the Black Knight is hiding.
If you listen well in the temple, you will have an easier
job of finding the solution to Father Martin's strange
behaviour.
Hope you succeed, otherwise, mail me, I read my mail more
often than I check out these forums.
Rgds/MaD
Posted by chris ( ..xxx.xxx ) at 2002-12-27 13:16:00
Really like the series so far. I'm really stuck here on
#3. I've been thru the dungeon where the niece is
suppossed to be, but can't find her. I've gone thru it 3x
now, and still can't locate her. Also, the troll mines,
i've been down there 3x as well and eveytime I go there,
there is no one but me in the mines. Am I missing a secret
in both of these places? Did I mess up the order of
things? Need help, want to continue on to part 4.
Chris
Posted by MaD ( ..xxx.xxx ) at 2002-12-27 11:30:00
Darn... You've found a major logic flaw... You have to do
like this:
1. Talk to Elena.
2. Talk to the councillors.
3. Talk to Elena to tell her you know what to do.
4. Carry out the quests.
If you start on "no 4" before "no 3" this error will
occur. I really don't know how I'm gonna fix this. I'll
need to rehash the entire quest logic. Or maybe I'll take
the easy way out as you suggested: make this clear in the
conversation at point 1 above.
This will take a while. I'm sorry, Alcarin, but my only
recommendation at this point is to start on part 4.
Sorry about this, but thank you for finding this error.
I'll try to fix it ASAP.
Rgds/MaD
Posted by Alcarin ( ..xxx.xxx ) at 2002-12-27 07:24:00
Elena's conversation said to talk to her *before* we went
into the sewers and after we get all the votes. I did all
the other quests, or I wouldn't be getting the pop-up
messages when I talked to them, telling me thank you. If
her conversation meant to talk to her after receiving all
the quests fromt he councillors, no I didn't do that since
I figured on doing the quests first, then talking with
her. If we need to speak with her before taking on those
quests, then that should be more clear in her conversation.
Now, I did mark a cave in the woods on my map, but I didn't
go in since I was making my way to Dun Ammon at the
time. I'll go handle the sewers, I guess then talk to her.
Posted by mythos ( ..xxx.xxx ) at 2002-12-27 00:09:00
Hmmm.... I don't get it, really. This is one of the things
that are most really thoroughly tested... Just in case...
These are the quests that need to be done:
Troll mines - killing the Black Knight officer.
Missing niece - meeting the niece.
Search for truth - killing the bandit leader and returning
the sphere.
Swanlake - killing the Black Knight officer.
Smelly assassins - opening the door from secret tunnel to
woods.
Strange behaviour - destroying the pedestal.
Have you completed all of these? Did you perhaps miss the
Black Knight officer in the Troll mines?
Rgds/MaD
Posted by Alcarin ( ..xxx.xxx ) at 2002-12-26 14:28:00
Hi, again, Marcus! :)
Okay, I did find the temple and the secret door down in the
cellars. Fixed Father Martin's little problem, but when I
go back and talk to him, then try Elena again, she still
asks whether I've talked with all the councillors yet and
the only response I have is "No, not yet."
So... I go back and try and talk to them all again, but of
course I only get their pop-up messages saying
basically "Thanks." Try Elena again, but still don't get
anywhere. Suggestions? Hints? Thanks. :)
Posted by MaD ( ..xxx.xxx ) at 2002-12-26 07:39:00
Well... You're not supposed to be stuck. That sucks... But
I don't find it realistic to go out on an adventure
without access to the search skill. You need to have that,
otherwise you will get stuck in several places.
Simon: If you cannot find the trapdoor, use the Rogue
henchman. That's why there's a rogue henchman after all.
Test: Father Martin is under the influence of
something/someone in the temple. You have to find it to
complete the quest. (Hint: If you don't have Search skill,
use the rogue henchman. You could also pay attention to
sounds in the temple corridors.)
Thanks for comments on dungeons/waste of space and that.
Will consider this. Map points are left out intentionally.
I like that, you don't. Let's just agree to disagree. :-)
Posted by Simon ( ..xxx.xxx ) at 2002-12-25 16:16:00
I'm now stuck on the final level of the mine where my half-
orc barbarian can't detect the hidden door that lead where
the troll boss is even if I stick him there for half a hour
with "search" mode on. Kinda frustating. I wish I could
complete this quest. Anyone got a trick about how I should
do this?
Overall, I enjoyed the first three modules. The only *very*
bad part, imo, is the first dungeon my character ventured
in, in part 1 : The cemetery crypt. The items there were
powerful, and the fights were overly easy. Not to mention
the first door of the dungeon gave unlimited 500 xp.
Another problem with your dungeons is how you waste space.
The last dungeon of part 1 and part 2, for example, I
fairly large. But the space is barely used and someone
could finish them without having to visit the 9/10 of the
rooms.
But I think the most annoying thing that you did and redid
in the first three part is having the encounters always
seem as to pop up from nowhere.
Keep up the good work, your modules need polishing, but I
think you are on the right track.