The mystery that you discovered at Hill's Edge leads you to Skull Gorge. It is here that the priestess of Cyric, Quincel, has gone in search of an artifact known as the Skull of Orn. Why she seeks this is unknown, but perhaps it is a part of the larger puzzle. Note that if you've already downloaded the hak pack, you do not need to download it again.
If each one keeps getting better, how good does that mean they're gonna get? I had a blast. Started to feel a bit like Final Fantasy or what not with all the characters and dialog. Can't wait to see where the final two chapters take me, and after that, on to Dreamcatcher.
Posted by Dorad at 2007-03-2516:31:04
SPOILER Can someone help me get Jered back to the Temple entrance? He refuses to pass through the door connecting "Minor Oddities" with "Entrance". I even pushed him right into the door with my own character, but still he doesn't apper on the other side. Any advice is appreciated ...
Posted by BladeDancer at 2007-03-1013:37:41
I really admire the hard work that has gone into this but have to admit that I think the fights are unbalanced. I feel sad when the only way to beat fights seems to be to die many times trying different tactics. This for me really breaks the heroic story idea and after dying 5 times, similarly for my henchman, I begin to loose interest in the story! I feel dying should be a rare thing in an RPG. It was in the official campaign. Bad luck, bad choices, should perhaps result in inconvenience to a player but not death, unless that's part of the plot. A good story is far better than a hack nd slash. Reload/Re-spawn etc = failure to me. Having played many RPGs, I shouldn't fail that much! My choices can't be that bad so it must be the game design. Sorry, but I won't be carrying on with this series. It makes me feel like a bad player. Just my two-penny's worth.
Posted by Nepenthe at 2007-02-0823:50:16
*spoiler* Heya, I'm loving this module so far but I'm at a sticky point. Those stag beetles in the Hall of Oddities are kicking my butt...even one is a problem. I'm a level 5 sorceress, traveling with Ineira and the half orc as well as my dire boar and pixie familiar :) Is there something I'm missing? So far the battles have been pretty balanced, but a 40+ HP beetle is apparently too hard, much less ten or so of them o.O;;; *end spoiler*
Posted by Guru at on12/25/06
Lots of fun stuff. I enjoyed this much more than the second module. Still I couldn't keep the two "tag-along" npc's alive for more than a few seconds in the tough battles. Even Nooble died left and right. I probably lost 1000 xp from all his deaths. I was a wizard cowering in the back with my crossbow.
Posted by Salish at on10/23/06
This whole series of modules is awesome! Thank you, to Mr. Miller for making this great game.
Posted by amonsloane at on09/29/06
fun mod for a dungeon crawler. some really interesting ideas here. again, interaction with henchmen is great. i wish i knew what the gauntlets of death's fury were for if anything, though... maybe i just missed something...
Posted by Lachluine at on07/22/06
Wonderful dungeoncrawl, thanks!
Posted by MikeLM9215 at on07/15/06
Liked the attempt at trying to add sea creatures. Should be updated to use the sahuagin for kuo-toa. Maybe undersea tilesets. Gwarka certainly doesn't have a lot to say. Cool Priest of moander, but why doesn't he talk? At least Jered and some of the others are interesting. Cool costumes. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Morrighu at 2006-07-1121:18:14
Item one - Anera is dead. She didn't resurrect properly. Item two - The henchmen don't auto level up, which is why Anera is dead. Item three - Anera is a total 'tard. I don't want to blow it for anyone, but the stupid cow kept standing behind the freakin doors during the thing with the levers. Short version, I really don't miss her all that much. Item four - can you have the montsers spawn based on level? I know that there are scripts for this.