Ar�Aialon, the greatest city of the known world and the capital of an Empire in a world known as Aiar.
Gameplay Length
1 - 2
Number Players
This campaign is designed for single player only.
Language
English
Level Range
Creating a new first level character recommended. Please see readme for further details.
Races
Human or half-elf.
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Light
Classes
Designed for rogues and rogue multiclasses.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Mostly neutral, see readme for more information.
Description
Aiar A0 - Youth is the beginning of an epic roguish campaign.
Located in the southern coast of the continent, Ar'Aialon is the sprawling capital of the Empire that governs most of the known world. It's a city with everything you can think of, and more. The most famous landmark in the city is called the Giant's Fork. River Ar'Dein flows between the two huge obelisks of unknown origin and through the rest of the city to the ocean.
You are a young man living in an orphanage near the poorest districts of the city. Life is often rough and seldom fair. At least you have a roof to sleep under and usually some food to eat. But the orphanage is poor and both of the women who take care of the kids, Elza and Vana, are old and grumpy. Pardak the groundskeeper is less grumpy but even he is a bit strange sometimes.
Currently you are asleep, soon to wake up for a morning that seems to be perfectly normal...
Spoilery Fun mod..but i seem to be stuck now. Quests that i have finished: both of the wemeren quests, the pardak one and the fish and gold one...and just one or two unfinished quests:Strange dreams and the savik one. I did join the silvercloaks btw...what else am i missing?
Posted by branmakmuffin at on04/25/05
Not great. Better than average, though. Not HoF caliber, however.
Posted by branmakmuffin at on04/25/05
This mod was not too bad except: What can't the PC go to Clerk's Street at night? Why make the PC "figure out" how to escape from the guards after failing to steal the fish? I got kille dand had to relod a couple of times before I got rescued by Savath. Same with figuring out you have to hide in the hollow tree in the swamp. Both situations were simply annoying. The "sleep glade" got tiring after the first time. Probably why you got rid of it in the next mod. The story is fairly clever, but the mod is just way too guided. Not too much H&S, though, which is good. I did like being to pas the time to night or day, but I didn't like having to return to the orphanage to sleep. Any kind of rest restrictions are lame. Anyway, not too bad.
Posted by Anonymous at 2004-12-2812:45:00
Der. I feel dumb now. XD If you go all the way to the north on the map (it's to the right when you come out of the caves...not the west...) and hide in the tree trunk, everything turns out just fine. :) It did seem like a bug when the game froze up like that, though. Ah well. Great mod!
Posted by Anonymous at 2004-12-2812:34:00
I'm having trouble with the beach bug, too, but I don't have HotU installed, so that's probably not the problem? I also see the polygons. It's probably not your video card. I've never had issues like this before.
Posted by AltImA at on12/23/04
[ + ] - Nicely Built up - Interesting Story - Nice Rogue Module - I liked the Chase Scene [ - ] - Contain Bugs (Graphical and Gameplay) - Lack of Side Things to do like houses to steal and some other place to explore... just for the wealth of this module Suggestion : Bonus XP would have been nice to characters that havent killed anyone in this quest.
I'm also experiencing the game freeze at the beach that others have mentioned. I have HotU installed as well. Overall, this was a pretty decent module and I was looking forward to finishing it... Sadly that isn't going to happen, but I may start playing your next one, A1, instead. Aside from the game killing bug (which I really hope you get fixed), I have a few other thoughts: - Really good area design for the most part. However the "Deeper into the swamp" area has a lot of strange polygons that get in the way and make it annoying to navigate (I'm not sure if everyone experienced this or if it's my video card) - The dialogue is choppy and detracts from the story and the setting. Except for the dialogue, I found the story to be really well-structured though.
Posted by anachrodragon at on08/15/04
Nicely constructed from a technical standpoint, but dialogue is poor. Also, game killing bug at the beach, which I sincerely hope the author takes the time to fix.