The journey continues at the site of the Battle of Bones. In your last adventure, you found a young man who appears more than he seems. Wizards struggle over his control, and you have come to the underground city of Stonemeet for answers.
I'm playing this module through for the second time after getting stuck at the witch bug (that was around 2 years ago). Now I can't find the trapdoor to get to the witch. Can anyone tell me where this trapdoor is so I can get past this most annoying series of bugs and give a final rating greater than 1.00? (I'm almost certain I know where it is but it's not showing up so I would like to make sure.) I thought these bugs would have been fixed by now.
Posted by GLWizard at on04/07/06
The fun continues... I just finished this mod today. A great combination of town exploration and cave/crypt exploration. Again, as with SL1 and SL2, there are enough side quests in addition to the main objective to keep me occupied for some time. The rewards are becoming more tangible at this stage, too, including some nice (yet still to scale) custom weapons/miscellaneous items. FIninshing SL4 for this first time has me really looking forward to SL5... _________________________ NWN: Shifter Expanded Classes hak, GLWizard Spell Pack NWN2: GLWizard Spellpack with Extra Invocations
Posted by Codswallop at 2005-12-0510:35:48
Having a problem at the end here. After the witch tells me she will teleport us, we get the buffing spell and pyrotechniques(spelling?) but do not go anywhere. Pretty frustrating. I haven't the courage to browse all the comments to see if this happened to anyone else. Please pretty pretty please help?
Posted by Tom_McG at on10/25/05
Great work. Thanks!
Posted by Rubric at 2005-09-1911:16:33
First, I want to say I em really enjoying the Shadowlords series -- one of the best modules out there. I just started the 5th installment, and really like it. I have a problem with one thing that happens in Shadowlords 4, however. This is not a spoiler, and is probably something everyone should know. When you talk to the witch, she does not inform you that the module is about to end. Technically, it doesn't end immediately, but if you agree to her request, she sends you somewhere and you CAN'T GET BACK. The module then ends a few minutes later. As a result of this design bug, I did not get to explore half of the areas in the module (because I went looking for the witch first thing). I also did not get to collect a reward for one or two of the subquests that I did. It's fairly frustrating. Still, Shadowlords is a phenomenal series. Looking forward to Dreamcatcher also.
Posted by herrjeff at on09/19/05
Good intrigue, development and many opportunities to explore the area. One "unsolicited" entry to the Journal before getting the related quest though.
Posted by wurm657 at on09/06/05
Another great Chapter!
Posted by Reluctantly at on08/03/05
I am just writing the one review for this whole series, but I will rate each one individually. I am not through Shadowlords and Dreamcatcher, and have begun Demon but have not finished it. That being said, initially I was not so sure about Shadowlords. The first module didn?t seem that impressive to me, and I had just come off an incredible module (read my ?Cormyrean Nights? review), but I stuck with it. If nothing else, I knew it was very highly regarded, and was at least a completed set of modules. I am happy I did too. With the first module, I felt a little cheapened by the state of Scornubel. I couldn?t quite remember where in the Realms it was, but I was sure it was intended to be bigger than it was. While only a portion of it might have been showcased at the time, I got the feeling it was supposed to be one of the ?everything you need in one town? town. I suppose thankfully, you don?t spend too much time there. The initial quests were fun. You?d think by now more innkeeper?s would get fire beetle insurance or just spend more time furnishing their basements. I played through the set of modules with Teira as my companion, so I cannot comment on the others. I was intrigued by Anera however. I am curious if the other characters had their stories tied into the main one as well though. One of the things in the first module I did enjoy was talking to the deer and making the totem (I was a druid). It kind of seemed like that stuff got dropped in the later modules. I tried speaking to the cows in the second module, but I ended up just using compulsion to get them to join my troupe. In the second module I really enjoyed the town and the layered dungeon. It seemed very ?official D&D supplement? and was my first hint that this was heading for greatness. The third module was nice, but ended up becoming a bit more of a standard dungeon crawl than I?d prefer. I am not too familiar with the Battle of the Bones so I don?t know if that whole town of skeletons has any basis in fact, but I did find it charming. When I was faced with the knowledge that I?d have to destroy them all to save the world, I was a little distraught. Of course as a druid I had to maintain the balance, and good natured or not, a town full of skellingtons is just not right! The final thing I enjoyed about Shadowlords was Jergal?s presence. I had been introduced to this lost god in one of the Cyric novels and had found the idea of a non-evil God of the Dead intriguing (Kelemvor not yet existing). All in all the Shadowlord series is fine when taking together, but some minor issues individually left me wanting. Dreamcatcher on the otherhand? well that?s another review.
Posted by HotondoNaNashi at on07/22/05
Apparently you have to comment to vote. Of course I only noticed this some time after playing it and now I don't really remember much detail about it.
Posted by Furism at on07/18/05
An amazing module. _________________________ - Furism