Solo first level characters may have a rough time, but are still playable with some patience
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any can be used, but a cleric in a party is recommended
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
06
Max # Players
05
Min # Players
01
Min Character Level
01
Content Rating
Teen
Description
Anxious to start a new life for yourself, you book passage on a ship heading up the Sword Coast to Waterdeep. On the way, however, a storm catches your ship by surprise. Despite the efforts of the crew, your vessel goes down into the violent sea. Your last sight before going under is the small dark spur of a mountainous island to the west... Somehow, you've survived. Wet and sore, but otherwise unharmed, you begin to wander the island looking for a sign of life or any possible ways to continue your trip. As you do, a story that was told on board the ship echoes in your mind: the tale of Sorhey. For the past two seasons, no ships who came too close to this small island in the Korinn Archipelago have been seen since. No word has come from the island either. The rumors about what happened on Sorhey vary wildly, but all of them hint at a place where the sun shines no more, and death is your only hope of escape. Could this be the island you now find yourself stranded upon?
As below comments, didn't even notice how long it took. This is a challenging mod for combat. So guys bring out your best 4th/5th lvl characters with equipment you found and bought in another mod and give it a go. I dare you!
Posted by ericdoman at on06/09/05
Well just completed mod. Started with a 2/2 ftr/barb. Finished 2/5/1 ftr/barb/wiz (just to identify equip). Played hardcore throughout and did die a couple of times (but that is expected in all NWN mods), the mines were very nasty but reloaded and rethought strategy. Instead of being surrounded by 5 x 3 thieves. Run off and get them 1-2 at a time. My character had a +1 Chain, ROP, Amulet AC, Bracers and Light Flail and a limited supply of healing potions plus a -20% magic bag (had a -40% bag but game crashed when I opened it?) Did anybody find that there were continual respawns and once you went up a few levels skel priests and mages appeared and yes they were respawning as well when you went into the same area again. The worst scenario was lighthouse basement with the dire spiders, after having killed the Queen (get her out to ground floor and run and shoot) The belt of agility I found was a huge assist to counter paralyzation. Basically as with ,many tough mods it can be done. The only way I can think that a ranger could complete this (having played them in the past) is to play "normal", ie no att of opp when you fire bow and no criticals. But that is about the only way you can enjoy using a ranger unless you also lvl up as a ftr. Basically it can be done but it is very tough. The old run and shoot helps a lot. Overall it is very good it's a shame there is no 2nd part as I,m stuck on this bloody island. I hope you reconsider Cheers
Posted by Dags at on02/17/05
Very strong and very underrated. Unfortunately, this is part one and it sort of leaves you at a cliffhanger. Regardless, it's a great "adventure" style mod, where you are exploring an area. Not a ton of interaction, but plenty of good action. Folks not so skilled with combat should probably be a few levels higher. But this isn't just hack and slash, there's a well designed story that I really enjoyed. Very good mod.
Posted by Kangaroo at on01/28/05
As a counterpoint to the post below, I played this mod through starting with a level 4 ranger (normal equipment) and I made it through without dying-- it certainly wasn't always easy, but it was doable with good strategy. If I recall correctly, I don't think you even have to go through the mines, since there are several ways around the island. I cleared them out anyway, to be thorough, but I believe you can go through the forest. Anyhow, players who aren't particularly experienced with NWN might want to try higher character levels, but it certainly IS doable within the given levels (well, level 1 or 2 solo would be insane, but 4 is fine, maybe 5 with a spellcaster). Great mod, by the way, especially given it's creation date. Too bad there won't be a sequel...
Posted by Kangaroo at on01/28/05
innovative for its creation date, an excellent mod that deserves a sequel.
Posted by Jarret at on12/25/04
Excellent, pretty original mod, really wish a sequel were coming
Posted by Mograt at on12/11/04
Played this module solo and with a small team. Enjoyed both times. Thanks.
Posted by Mirgalen at 2004-12-0804:56:00
A couple of more points. I think I found both bugs and bad design issues. The poor design issue is related to game balance. A good player with an average (non uber) character (ELC enforced) should be able to complete the module w/o using respawn once. I think this is impossible if you stick to a level 1-6 character with legal equipment (ILR enforced). I played and re-played this mod a few times hoping that I could see the end of it but no. It cannot be done w/o cheating or using respawn a few times. Not what I expect from a module with such a high rating. * Spoilers * I replayed this module with my best level 7 fighter and she did not survive the mine. I replayed with the charater I wanted to play this module with (a sorcerer) but he also got smashed somewhere in the mine. Being extra cautious did not help. As soon as we got to the mines/caves with the humans we had trouble even with these level 3 guys. They are just to many of them. This time, we tried to clear one room to advance. The fight did not go well, in no time I was alone vs 3-4 of them. It was time to run but even though we found no human on the way (from the lizard area) I found myself entering a room filled with humans??? This could be a monster spawn timing bug but still this bunch of level 3 fighter/rogue are way too deadly. As for the real bug, when I replayed with my sorcerer I went to see the lizard chief. On the level where he is, they were not hostile to us but intead they turned against each other???
Posted by Mirgalen at 2004-12-0414:24:00
The story seems great but the module is just too difficult. We tried multi players but since we had a bunch of lvl 1 it did not work too well. Also I tried solo with my Blade character who is a Barbarian (lvl 7) undead hunter who got smashed after meeting the arcanist and my hawk character (also an arcanist) who is level 5 and cannot survive. Because of the settings of the module or scripts used, the monsters (outdoors) are respawning and some of them are tougher than others. There is no way to identify the objects you may find. Last but not least, some creatures will drain your abilities but the effect is permanent (even if you rest) the big problem is how can you get restoration scrolls or potions? When we played the other day, my character was down to 3 in Strength and stayed in bed while the others were exploring the island. It also seems to take 10-20 hours rather than the duration stated above. I probably played 10 hours and only scratched the surface (Met tha arcanist and the druid but did not complete any quest). I believe that this module can still be played but you must play solo with a cleric only or perhaps a tough party with fighter(s), at least one cleric and possibly a bard could make it. Also note that you do not get high XP or very good items to help you, expect noting bett than the +1 items. This could be fine with lvl 3-4 characters but may not be that great with lvl 6+ characters. I also noticed the lack of items for spell caster except a few scrolls and the OC prelude wand of frost. As for the part 2 it does not seems to be anywhere on the horizon. Too bad.