Any, although the scenario is particularly difficult for thieves.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
any non-evil (evil characters can still play if they want to, of course)
Description
Contracted by the church to find a former bishop suspected of black magic, you travel to a remote island in the middle of the ocean. Your mission turns more complicated when you find a colony of settlers who consider evil magics a blessing from God, and it starts becoming more difficult to tell who the true enemy is.
I've been playing this mod a bit recently and I'm really enjoying it. Great work! So far, under NWN 1.62, everything has been working fine.
Posted by Kataja at on03/28/05
Decent module, no bugs. Some leaping at the end of the story, as if it was all going a bit too fast. Some unnecessary romping (long-distance walking with no events on the way) back and forth.
Posted by Arphexad at on03/15/05
It's a very interesting story. I like modules where things aren't as they seem, and where interesting issues are brought up. This module raises the question of whether the ends justify the means. The combat is sometimes very difficult, though, especially towards the end.
Posted by FranR at on09/17/04
It may be an older mod, but I only played it today so for me its new. I got curious about this one after playing Bone Kenning, and I was not disappointed. Thank you
Posted by Calvius at 2004-08-0115:19:00
I really love both your mods: -they have a nice Warhammer RPG flavour, with those crazed necromancers... I would like to know if there's any way to settle Corinne's abuse with Morthey. I've killed the merchant and the priest, but murdering Morthey turns the citizens hostile (not that I care). At least she didn't die a virgin -nice touch at the start of the story, by the way.