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NWN MODULES

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Title  Subterra: Dark Tidings
Author  Wydraz
Submitted / Updated  10-09-2002 / 02-28-2009
Category  Dungeon Adventure
Expansions  Works on all versions
Setting  Subterra
Gameplay Length  2-6
Language  English
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  04
Max # Players  12
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Hakpak  Link
Description
Your PC begins as a newcomer to the strange underground city of Subterra, the only haven on a world where the surface has been frozen by a cursed unending winter. Refugees flock to the city seeking shelter, many of them belonging to races that are hostile to each other. With them comes an increase in commerce as well as criminal activity. The environs of Subterra are also beginning to attract creatures seeking shelter, in the sewers and tunnels of Subterra. All of this means plenty of work for adventurers like you, and you must make your choices as to who you will aid and who you will fight. Choose your friends and enemies carefully in Subterra, and you might just survive to make a name for yourself in the city of shadows and magic.

Files

NameTypeSizeDownloads
SubterraDarkTidings.zipSubterraDarkTidings.zip
Submitted: 10-09-2002 / Last Updated: 10-16-2002
zip1.5Mb7270
--
Wydraz22SubterraDarkTidings.zipWydraz22SubterraDarkTidings.zip
Submitted: 10-09-2002 / Last Updated: 10-21-2002
zip1.5Mb7196
--
SCORE OUT OF 10
8.5
19 votes
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Comments (29):

1 2 3

Posted by Dominio at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 9 Originality / Creativity 10 Quality Control 8

Posted by Rhune at on02/28/04
Fun: 9 Layout / Design: 10 Dialogue 10 Originality / Creativity 9 Quality Control 9

Posted by stepen_starfox at on02/28/04
Fun: 7 Layout / Design: 8 Dialogue 9 Originality / Creativity 9 Quality Control 8

Posted by Rhune_Ramakin at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 10

Posted by Fvguy72 at on02/28/04
Fun: 8 Layout / Design: 8 Dialogue 8 Originality / Creativity 8 Quality Control 8

Posted by Draysin at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 10 Originality / Creativity 10 Quality Control 9

Posted by dsteve3 at 2003-03-2010:59:00    
Disclaimer: I hate being critical, as I understand the awesome amout of time and effort that go into making these modules. Having said that... I only play single player, so that is my bais. This game is unplayable for 1st level characters. The resting restrictions make the sewers and catacombs a back and forth experience. The XP is wacked - a skeleton gives 32XP while a weak skeleton gives 130XP. Way too much work for not enough XP. I would suggest allowing resting in the sewers and catacombs, and fix the XP so a first level character goes in and a fourth level character comes out. And dispose of that evil trick you use to deplete my character of half his hit points on reload. If this module was perfectly balanced and my character went up a couple levels in a single dungeon, then it would be cool. Your not quite there yet. This looks like a good module. I will come back to it and start with a fourth level character. Its a little boring to do that too, as there's no challenge in the beginning, but its necessary to overcome the limitations imposed. I appreciate the fact that this mod would be much better played multiplayer. Designing a game that starts characters fresh is tricky. First level characters are boring as they don't have enough skills to do much, are too fragile, and have no money to buy the tools that solve problems. The temptation to 'insto-level' must be resisted because it depletes the character of meaning. Since we're stuck with a level 20 ceiling, there are some real limiters on our creativity. I appreciate your efforts, but at this point I'm a little frustrated. I'll come back to this and hopefully I'll have more luck.

Posted by Ice-Child at 2003-02-1416:17:00    
I have to agree with zdaddy, I found ti to restricting. I played it for almost 2 hours. I stayed broke. I also couldnt get rid of three curses I had because I couldnt get enough money to do anything with. If you want to run it this way give the starting character a little more starting money and warn them of the dangers of curses and that its 150 to cure them a pop. I three atributes effected and only had 24 gold in two hours. So I was shy a butt load of gold for getting cured. Never did make second level in two hours of playing. So I am sorry but I had to rate it lower then zdaddy did. It just isnt for a first level character to play it. You start with nothing and end up with nothing. The players that were online while I was online were no help either. I kill something they pray to it and steal my gold. So it needs other restriction instead of all the B.S. ones that are in it now. Sorry but I think it needs to be rewritten from start to finish and ditch the B.S. HCR modified rules you are running now. Ice-Child

Posted by Rhune at 2003-02-0509:45:00    
I really enjoyed the module as well. While I had fun in single player due to the rich world with fantastic NPC's and involved quests, this module truly shines in multiplayer. If you're looking for one to play with some buddies, I think this one is great. *Spoiler* Head west when you're in the mines and you won't keep getting lost.

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