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NWN MODULES

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Title  Subterra: Gathering Darkness
Author  Wydraz & Stealth
Submitted / Updated  12-01-2003 / 02-28-2009
Category  Dungeon Adventure
Expansions  SOU-1.32
Setting  Subterra, the Underground City
Gameplay Length  6-10
Number Players  Multiplayer recommended
Language  English
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Medium
Scope  Medium
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  09
Max # Players  08
Min # Players  01
Min Character Level  06
Content Rating  Teen
Description
Subterra: the underground city, the city of shadows and magic. Subterra is an underground city that is also a refuge from the unending winter that has plagued this world. The surface is dark and bitterly cold, and many fear the world is dying. Even though you have vanquished the demoness Vuldana once again, you find little comfort in that fact. A Fire Demon Lord took Vuldana's heart back from you, and you know with certainty that you will have to face her again someday. You have heard about some recent disturbances...

Files

NameTypeSizeDownloads
Subterra_Gathering_Darkness.zipSubterra_Gathering_Darkness.zip
Submitted: 12-01-2003 / Last Updated: 12-01-2003
zip3Mb3080
--
Wydraz_Stealth01SubterraGathering_Darkness.txtWydraz_Stealth01SubterraGathering_Darkness.txt
Submitted: 12-01-2003 / Last Updated: 12-01-2003
txt7.82Kb2780
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Subterra Master...for SoUWydraz2003-06-21--This file is required for Subterra modules released after the SoU expansion.
Subterra3.hakWydraz2003-01-15--updated Hak pack for Subterra modules after NWN 1.28 patch
SubterraMusicStealth2003-06-09--Custom ambient music hak for upcoming Subterra modules. Credit given to Dan Nicholson, Darryl Sloan
SCORE OUT OF 10
8.83
11 votes
View Stats
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Comments (18):

Posted by Steve_Savicki at 2009-02-16 07:55:41    Voted 1.75 on 02/16/09
You can complete the module after helping Lady A if Vuldana and the demon are the final ending.
No clue as to the mod's ending and I couldn't find Ralphion either.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2009-02-13 20:33:46    Voted 1.75 on 02/16/09
I can't find Raphian either.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by zamboni at 2005-04-21 01:49:42    Voted 8.50 on 04/21/05
Original game-world is a huge plus and wonderfully designed, although I think the plot could have been constructed a bit more coherently/powerfully.

Posted by toto at 2004-05-23 16:37:32    Voted 8.00 on 05/23/04

Posted by Coolty3000 at 2004-05-03 04:14:45    Voted 10.00 on 05/03/04
Great module.

Posted by Draznik at 2004-04-30 12:09:56    Voted 6.00 on 04/30/04

Posted by Jackson at 2004-04-09 21:20:02    Voted 9.00 on 04/09/04

Posted by waldosane at 2004-03-20 06:24:59    Voted 10.00 on 03/20/04

Posted by white_paladin at 2004-02-28 20:47:12    Voted 9.00 on 02/28/04
Fun: 9   Layout / Design: 9   Dialogue 8   Originality / Creativity 10   Quality Control 8   

Posted by stepen_starfox at 2004-02-28 20:46:22    Voted 9.00 on 02/28/04
Fun: 7   Layout / Design: 9   Dialogue 9   Originality / Creativity 10   Quality Control 9   

Posted by Rhune_Ramakin at 2004-02-28 20:46:19    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 9   Quality Control 10   

Posted by DelphveStormcrow at 2004-02-28 20:36:17    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 9   

_________________________
Illegitimii non Corundum

Posted by Tai Tin ( ..xxx.xxx ) at 2004-02-04 07:55:00    
Excuse me,

How can I get the quest of acquiring the bone of Zaan P'Taar...?

On the other hand, i can't find Raphlian in the Temple District, what should I do...?

Posted by stepen_starfox at 2004-01-08 05:44:00    Voted 9.00 on 02/28/04
I'm wondering a bit about the end of the md. Once I have returned and reported, does the plot continue? I see no obvious further plot hooks - all I'm offering are some miscelaneous bounties.

Posted by white_paladin at 2004-01-07 13:34:00    Voted 9.00 on 02/28/04
Really enjoyed the soundtrack, especially in the bottom of the Myconian caves, that was tight. The end sorta felt like things were left hanging a little, some things like that door in the House of Knowledge not being resolved. I enjoyed it though, as a dwarven defender with great cleave fighting off the hordes of orcs was a lot of fun.

Posted by Sir Ulrich ( ..xxx.xxx ) at 2003-12-30 20:36:00    
Another great module from a great team, playing it at the moment, some really nice things in it... I especially looove a certain bridge in it :p

Posted by Rhune ( ..xxx.xxx ) at 2003-12-05 07:56:00    
Again, this is a great addition to the multiplayer series. I also tried this one singleplayer and fared quite well as a melee class.

Thanks for giving a great series to keep us entertained and for your hard work.

Posted by Starfox ( ..xxx.xxx ) at 2003-12-03 00:26:00    
Since I'm using these mods in a multi-player campaign, I'm very exited about there being a new one! And I also wanted to be the first to post. I will be back with comments pretty soon!

Thanks for continuing to support this story line!

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