Subterra: the underground city, the city of shadows and magic. Subterra is an underground city that is also a refuge from the unending winter that has plagued this world. The surface is dark and bitterly cold, and many fear the world is dying. Having found the ManaStone and dispelled the manaquakes persisting in the inner city, you now face the knowledge that the demon princess, Vuldana, is plotting against Subterra...
okay... fine. but where does "mischief at the docks" go?
Posted by Ghostfinger at 2004-07-2823:17:00
Are they stand-alone or continuous stories ?
Posted by Shilkanni at on07/18/04
Interesting and Impressive city, probably a great template for a DM'ed game. I played without a DM (multiplayer) and the lack of direction was obvious.
Subterra: Dark Tidings Subterra: ManaStone Subterra: Vuldana's Plot Subterra: The Last Manaquake Subterra: Gathering Darkness
Posted by CraveTheShrave at 2004-07-0404:31:00
Ok this was probably mentioned before but whats the order i should play your subterra modules in? Like are they stand alone or a series? Thanks
Posted by stealth at on04/08/04
By the way, thanks for your comments, Shilkanni. It's always appreciated when people take the time to post feedback. This module, however, will not be updated again because development work has moved on to other projects and making an update would force the module to require HotU.
Posted by stealth at on04/08/04
Actually, you can play all the way through the entire module in single player with a brand new PC. I've done it myself several times with a variety of different PC classes. You can even get the mana nexus map with a new PC and without a DM. The module is meant to be complicated, however, and it has never been intended to be a single-player experience.
Posted by Shilkanni at on07/18/04
I was aware that the module is designed for a DM and I did include that admission in my post, our problems are a direct result of ignoring several of the recommendations. However, on this page it says 'Occasional DM needed' and in the readme it says: "A DM's presence is not essential, but strongly suggested." ...and furthermore... "It is suggested that you use a character from the previous Subterra modules. This will familiarize you to Subterra, but is not necessary, as any PC will do." I honestly felt like a DM is essential, due to all the problems we encountered, the module is clearly designed for there to be some DM guidance, and that's why I gave my feedback. Basically, if someone else reads this page they should know that they can't really expect to play it single player or multiplayer without very likely having to cheat. Also, I thought the mod authors might want to know that it is -close- to working as a single player or unDM'ed module, in chase they want to address the minor issues I experianced. ***SPOILERS*** For Example: - Hand out the mana nexus map if no player has it - Have the journal suggest Dragonclaw needs to be put down - Perhaps include a description on the dialog with the coffin stating that you cannot figure out how to get inside but could try smashing it. ***EndSpoil***
Posted by Shilkanni at on07/18/04
I was aware that the module is designed for a DM and I did include that admission in my post, our problems are a direct result of ignoring several of the recommendations. However, on this page it says 'Occasional DM needed' and in the readme it says: "A DM's presence is not essential, but strongly suggested." ...and furthermore... "It is suggested that you use a character from the previous Subterra modules. This will familiarize you to Subterra, but is not necessary, as any PC will do." I honestly felt like a DM is essential, due to all the problems we encountered, the module is clearly designed for there to be some DM guidance, and that's why I gave my feedback. Basically, if someone else reads this page they should know that they can't really expect to play it single player or multiplayer without very likely having to cheat. Also, I thought the mod authors might want to know that it is -close- to working as a single player or unDM'ed module, in chase they want to address the minor issues I experianced. ***SPOILERS*** For Example: - Hand out the mana nexus map if no player has it - Have the journal suggest Dragonclaw needs to be put down - Perhaps include a description on the dialog with the coffin stating that you cannot figure out how to get inside but could try smashing it. ***EndSpoil***