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NWN MODULES

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Title  TC 2 - Beyond Tsojcanth
Author  Rives Jones
Submitted / Updated  12-30-2002 / 02-02-2003
Category  Dungeon Adventure
Setting  World of Greyhawk
Gameplay Length  8 - 15+
Language  English
Level Range  For 2 to 5 players (or 1 player level 11 -15)
Races  any
Tricks & Traps  Heavy
Roleplay  Medium
Hack & Slash  Heavy
Classes  ROGUE class a MUST
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  13
Max # Players  05
Min # Players  01
Min Character Level  08
Content Rating  Mature
Alignments  Good or Neutral
Description
This is the continuation of the 'Tsojcanth' series of mods set in the 'World of Greyhawk'. TC 2 starts the players on the trail of a 'Scarlet Cult' and their mysterious leader. The plot involves the recovery of the Daoud's Wonderous Lanthorn, that has been captured by enemies of Greyhawk. The setting is the Eastern Abbor-Alz (Map Included!). This module assumes that the players are from the previous mod (TC 1 - Return to the Caverns of Tsojcanth) and in fact, a specific item is required from that mod to be able to finish this one!

Files

NameTypeSizeDownloads
TC_2_Beyond_Tsojcanth_beta_ver._1.3.zipTC_2_Beyond_Tsojcanth_beta_ver._1.3.zip
Submitted: 12-30-2002 / Last Updated: 02-02-2003
zip3.8Mb2456
--
SCORE OUT OF 10
9.75
1 votes
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Comments (20):

Posted by Steve_Savicki at 2012-05-30 20:00:37    Voted 9.75 on 05/30/12
Some bugs lead to a fatal error for no ending, but I visited all the places.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Odinnspear at 2007-03-12 02:43:27    
I did a search on the name of the author and everything she submitted is listed on that page. Including the missing hak file. It works every time with any module, unless the content has been deleted totally from the vault.
_________________________
Thank you all so much for the added content it is really appreciated. I wish upon you all genius computing skills and loads of free time.-Thanks :)

Posted by Titanion ( ..xxx.xxx ) at 2003-11-25 20:14:00    
Bolie Williams... I had that problem and had to reload and do the entire cave again... more bugs to follow, but it is still a good module.

Posted by Marco Polo ( ..xxx.xxx ) at 2003-10-15 05:21:00    
Where can I get the Hak Pack?

Posted by Bolie Williams IV ( ..xxx.xxx ) at 2003-09-15 19:41:00    
This is a very enjoyable module. It's a bit confusing, but that's okay. I am in the darkened caves under the Outpost. I can't find any way out. I know where two hidden climbing ropes were but now they appear to be gone. Any other ways out? Any idea why I suddenly can't find the hidden climbing ropes?

Bolie IV

Posted by Valerie Wolff ( ..xxx.xxx ) at 2003-07-04 09:00:00    
Hi!

I'm looking for the hak for this module. Where I can find it.
Thank you
Valerie

Posted by Titanion ( ..xxx.xxx ) at 2003-05-11 17:31:00    
Any undate expected soon... I have been waiting paitently, Rives... did you get my e-mail a month or so back about bugs... If you are not planning on an update and are working on another project or whatever, let us know...

TC 1 was awesome, so I cannot wait to get back to TC 2...

Titanion

Posted by Rives ( ..xxx.xxx ) at 2003-03-14 02:05:00    
THIS IS THE CORRECT EMAIL!! Sorry!

Posted by Rives Jones ( ..xxx.xxx ) at 2003-03-14 02:04:00    
Looking for a few comments and/or bug reports. Please e-mail them to me - Thanks!!

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-27 15:43:00    
Updated to version 1.3 today.

Posted by LORDMANGLER ( ..xxx.xxx ) at 2003-01-23 18:57:00    
Another great mod by RIVES
TC1and TC2 kicked as s.
Rives a little buggy but great!!!
Keep up the magnificient work buddy

Posted by Rives JOnes ( ..xxx.xxx ) at 2003-01-16 15:23:00    
Updated to version 1.2 today.

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-16 15:07:00    
Please email me with bug reports!

There is more here than meets the eye. Have you spoken
with the Captain since you got the statement?

Please - send me bugs at my email addie!!

Posted by eldritchmonk ( ..xxx.xxx ) at 2003-01-16 00:54:00    
Spoliers:





I can't seem to get the first quest started. When I get to
the Outpost and speak with Anden Kennesen, all he'll say
is "Back so soon? What is it? I'm rather busy." and the
only dialogue option is "Nothing. Sorry." I'm fairly
certain he's supposed to tell you about the two missing
scouts but it seems to be glitched at the moment.

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-12 19:04:00    
Done.

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-12 19:01:00    
OOOPS!! Sorry - I am uploading the correct version now. I
would love to hear your comments of beta 1.0 though.

Posted by Jeremy ( ..xxx.xxx ) at 2003-01-12 05:27:00    
The zip file now says beta 1.1. However when I decompress
it the mod file date is still 12/30/2002 and the file size
is exectly same as the beta 1.0 I had.

Are you sure you have uploaded the right file?

Posted by rend asunder ( ..xxx.xxx ) at 2003-01-05 19:19:00    
I don't know about this one, but I tried to download the
hak file for TC1 to play that mod and all I recieved was a
corrupted empty zipped folder. Might be worth a look,
sounds like a great mod, I would like to give it a go.
Thanks.

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-04 01:44:00    
ATTENTION!!!

OK all! I have uploaded "just" the mod now, the hackpack
should be up on this site tomorrow 1/4/03, available as a
separate download.

Posted by Rives Jones ( ..xxx.xxx ) at 2003-01-02 14:02:00    
Good call - however, I tried up-loading the hak several
times to this site, but it failed everytime. There fore I
put it in with the mod. I WILL try again with the next
update - promise.

This is a different Hak than TC 1.

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