The Celts and Norse saw dwarves and gnomes as Fey.
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Non-existent
Classes
N/A personalities that are outgoing. Inquisitie.
Scope
Small
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
03
Min # Players
01
Min Character Level
Any
Content Rating
Everyone
Alignments
Honor Charisma and Languages learned from NPCs matter here.
Description
In the dead of night a lonely 600 year old woman waits by ghostly falls in the Celtic Fae woods for something, someone. She speaks of other planes, but she is arrogant and closed as a 600 year old soul might be. Come sit with her. Something has hurt her heart badly. As the sun rises you may learn her secret and help her despite her pride. Or if she refuses or you lack the patience search at the edges of things for the world of the fey. You may pay a price, but in time you will by searching learn what others would have through care and attention to souls and making friends. If you resist old snap judgements - You may even be able to help her. Final version. This is a slice from Tales of the Celts, a broader module in development and playable. http://nwvault.ign.com/Files/modules/data/1045212185580.shtml
Posted by TheAislinn at 2005-08-06 16:58:25 Voted 10.00 on 08/06/05
Truly a refreshing module. Not enough kind words can be said, thank you Rome for your vision, talent, and kindred perspective on life.
Posted by Steve_Savicki at 2005-07-03 14:30:52 Voted 10.00 on 07/03/05
Some bugs to work out, but other than that, a 10 for effort. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Well you may have missed the remark by the enchantress that she has not had time to clean and does not want anything there- go ahead and destroy it- I forget, that may only appear when you learn the Fey languages. In any case there is also a pop up message that appears when you enter the room saying you will have to destroy the furnishings and odds and ends to get around. In short you are intended to bash the desks etc.
Pins for the exits are a good idea, I really had zero fun with area transitions building these - I would place them and they would appear inconsistently.
As far as confusion. It depends on what confused you. Can't make any comments or changes without details. _________________________ Tales of Celts - Link
Posted by garric at 2004-03-16 19:08:44 Voted 7.00 on 03/16/04
Hey Rome - I've only been playing the module for about an hour, but I have a few initial comments. First of all, the concept and execution are interesting and different, and that's a good thing. I find it a bit confusing, but perhaps that's part of the intent. I would say though, that there a few improvements you could make to enhance the player's experience. I noticed that there are very few map pins. It would be helpful to have map pins on all the exits of each area. Also, there are many placeables that are useable, yet have no inventory or particular purpose. One glaring example is the Enchantress' area (forgot the exact name). Almost everything is usable including the trees, which make it next to impossible to move around the place. My suggestion is that if you want to have something large like a tree useable, you use an invisible placeable placed close to it.
Anyway, I will keep playing and let you know what I think. I definitely enjoy the unique setting and the fact that mythology is used. Also, your area design is simply lovely. I must commend you on that.
Posted by AmuX at 2004-02-28 20:31:43 Voted 8.00 on 02/28/04
Posted by Rome ( ..xxx.xxx ) at 2003-11-28 09:21:00
This is a SOU update.
Posted by Rome ( ..xxx.xxx ) at 2003-05-06 15:12:00
Sian is gone now. That should remove some confusion. She remains in the full Tales of the Celts.
Posted by Rome ( ..xxx.xxx ) at 2003-05-05 15:18:00
Actually for Where Her Heart went the fact that I did not pull Sian from it was an error in judgement since you cannot fulfull her needs with the areas provided, you can in tales of the Celts up to the point where she must deal with Andrea and contact alies. Thats the political stuff I mentioned there.
Will upload the obvious fix soon. Appreciate the tips! More!
Posted by Pristine ( ..xxx.xxx ) at 2003-05-05 03:24:00
Nice little mod, interesting, though some of the transitions to the other parts of the fae realm, got the keys from the gal at the throne, but they don't seem to work for me when I've clicked on them. Am I missing something? Also the gal that you lead to her family doesn't quite follow into the zone, but stays there, and you can keep talking to her and the husband as well to get experience. This is something that could be exploited, and I thought I would mention it. Don't know if it is supposed to be like this, don't know.
Nice concept thus far, though it seems a bit scattered at times to follow so it is a little confusing, but this could just be to add to the strange mystical atmosphere this mod does have. I also noted that sometimes when talking to NPCS before you finish a task they have given you, like with the Countess after getting the keys and such, she acts as if you have already done the 'quests' if you want to call it that. Perhaps some tokens or something could be set up here so she doesn't allow the player to jump ahead of themselves or anything? Anyway, I still find this an interesting module. Going to try out your other one that is linked up there as well.
Ciao.
Posted by Rome ( ..xxx.xxx ) at 2003-05-04 09:58:00
Got three letters this week. Still waiting to hear from you - the other 100 or so downloaders. But. I am back in the game.
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