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NWN MODULES

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Title  The Apprentice
Author  Jason Attard
Submitted / Updated  02-03-2004 / 02-22-2004
Category  Dungeon Adventure
Expansions  HOTU-1.61
Setting  Wizard's Tower
Gameplay Length  1 hour
Language  English
Level Range  1-4
Races  Any
Tricks & Traps  Medium
Roleplay  Light
Hack & Slash  Medium
Classes  Any
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  04
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Description
A routine patrol in the woods near your home turns up strange new fork in the road, leading to a run-down tower. Outside this tower is a very angry wizard who's having some trouble with his apprentice... A short adventure designed for a small party of low-level characters. Version 1.02 released February 13th, 2004

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-03-07Expresso6.7Good scripting, nice cut scenes, interesting custom items, overall a fun and short sitting.Short sitting, no custom music, not much role-playing value to be found.

Files

NameTypeSizeDownloads
Jason_Attard13TheApprentice.txtJason_Attard13TheApprentice.txt
Submitted: 02-03-2004 / Last Updated: 02-13-2004
txt1.91Kb1902
--
TheApprentice102.exeTheApprentice102.exe
Submitted: 02-03-2004 / Last Updated: 02-13-2004
exe269.1Kb1965
--
SCORE OUT OF 10
8.38
21 votes
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Comments (28):

1 2 3

Posted by Mich at 2004-03-2004:43:00    
Finished the module last night with a 1st level paladin. This is the first module I've played and I was impressed. Really liked the entryway design. The story was a good length for an evening's playing - reminded me a bit of the Tunnels & Trolls adventure books from the 80's (but I digress). I have a (spoilerish) question: does the Master Wizard always give you an unfavourable reaction at the store? I was unable to get a favourable reaction at any level. All in all very enjoyable- didn't notice any obvious bugs.

Posted by Mich at 2004-03-2004:43:00    
Finished the module last night with a 1st level paladin. This is the first module I've played and I was impressed. Really liked the entryway design. The story was a good length for an evening's playing - reminded me a bit of the Tunnels & Trolls adventure books from the 80's (but I digress). I have a (spoilerish) question: does the Master Wizard always give you an unfavourable reaction at the store? I was unable to get a favourable reaction at any level. All in all very enjoyable- didn't notice any obvious bugs.

Posted by Mich at 2004-03-2004:42:00    
Finished the module last night with a 1st level paladin. This is the first module I've played and I was impressed. Really liked the entryway design. The story was a good length for an evening's playing - reminded me a bit of the Tunnels & Trolls adventure books from the 80's (but I digress). I have a (spoilerish) question: does the Master Wizard always give you an unfavourable reaction at the store? I was unable to get a favourable reaction at any level. All in all very enjoyable- didn't notice any obvious bugs.

Posted by Baldecaran at on03/11/04
This was a fun detour on my character's journey from humble beginnings to epic adventures. The cutscenes were perfectly placed (though yes, zoom them out a bit please). Golem construction was definitely the highlight. Great job.

Posted by Baldecaran at on03/11/04
This was a fun detour on my character's journey from humble beginnings to epic adventures. The cutscenes were perfectly placed (though yes, zoom them out a bit please). Golem construction was definitely the highlight. Great job.

Posted by Baldecaran at on03/11/04
A fun detour on the road from bravery to heroism.

Posted by chromium42 at on03/10/04
Jason, Great job! I just downloaded and played through The Apprentice last night. Excellent scripting with the cut-scenes and the rune-stone encounters. The golem exercise was fun as well. I personally enjoy shorter modules (this one took me a little less than an hour to complete). Would love to see a sequel that carries on the storyline of the NPCs involved. chromium42

Posted by Expresso at on03/09/04
A nice little sitting with great cut scenes, and good usage of custom items.

Posted by BPLlama at 15:45:00    Voted9.00
Thanks gpeddino! In response to your comments: *** MAJOR SPOILERS *** The broomsticks multiply when they're broken. Use fire or acid to get rid of them for good. A blast or two from the Fire wardstone should do it. I may change the script so fewer sticks are spawned... Limit it to 8 or so. In the final cutscene, after placing the wardstones in the pillars, it should have shown the Master Wizard casting a spell on the Apprentice and putting him to sleep. If you talk to the Master Wizard after finishing the quest and collecting your reward, then he tells you a little bit about what he plans to do for the Apprentice. *** end spoilers *** Jason

Posted by gpeddino at 2004-03-0114:52:00    
What a great module! I specially liked the cutscenes: they were all very innovative and well scripted. --- spoilers --- Good job on the Golemizer. It was a great idea. But I have some thing that may be a bug, though: Firstly, I created the Iron Golem. He destroyed the boulders and all. Then I created the Broomsticks. Lots of broomsticks came up to fight me and my familiar. And I mean lots. About 20 or more, which made the game very laggy for some moments. Maybe you should check that out. Still, an awesome module. I had some trouble in the end when placing the wardstones in the pillar. I placed them wrong and because of that I had to fight the Apprentice for some moments (and some respawns). I thought it was a bug, but then I checked the colors and it all worked beautifully. The idea of the rebel apprentice is very well worked, but personally I think the ending scene in the forest should show what happened to him. Congrats on this, I'll keep an eye on your future work. ;)-------------------------------------- Author of "The Whisper Of Auril"

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