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NWN MODULES

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Title  The Beggar's Rattle
Author  JSCairns
Submitted / Updated  06-08-2003 / 08-21-2003
Category  Dungeon Adventure
Expansions  SOU-1.31
Setting  Island Chain of Kulladin
Gameplay Length  25
Number Players  Not tested for Multiplayer
Language  English
Level Range  1st Level Only
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Fighter, Rogue, Monk
Scope  Epic
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Alignments  Any
Description
Each day you wait above decks with great anticipation for the familiar mountain ranges of your native homeland to emerge on the horizon. Weeks before your expected arrival, your ship passes close to the coast of the island chain of Kulladin. Captain Wadring, your host, describes Kulladin as a terrain of endless conflict where the forces of order attempt to build settlements amidst a sea of turmoil. It's greatest city, Ullad, is reportedly under siege even now. Alone on deck, imagining your homecoming to your loved ones, your reverie is broken by a boulder fired from some unseen catapult, descending through the mists to smash the prow of your ship.

Files

NameTypeSizeDownloads
The_Beggars_Rattle.zipThe_Beggars_Rattle.zip
Submitted: 06-08-2003 / Last Updated: 09-24-2003
zip2.7Mb2050
--
SCORE OUT OF 10
8.45
15 votes
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Comments (29):

1 2 3

Posted by Cosmo at on10/17/04
Fun: 10 Layout / Design: 10 Dialogue 9,5 Originality / Creativity 9 Quality Control 9

Posted by JSCairns at 2004-02-2823:12:00    
Thanks for trying this DChrist24. Some strategy remarks/spoilers below on how to do that battle, if you're still interested to try. SPOILERS BELOW******************************** With that particular battle I think it is necessary to have several invisibility and healing potions which you can get nearby at Skinny's Spider Emporium. You can also attempt to run and then isolate one fighter from the others. Often this can be done by using traps or summoned animals to slow up the opponents and get them separated from each other. It may help to have your henchman parked and then call them to enter the battle at a strategic moment as well - buying you time to heal up and prepare again. I know that battle is tough, but it is definitely defeatable. I just worry when the fun factor gets outweighed by the challenge factor - a fine balance I know. I hope you choose to play on, in any case. The game can be played to the end without fighting that particular battle as well, but you will miss out on the giant's stronghold.

Posted by SleepingDog at on02/28/04
Fun: 8 Layout / Design: 9 Dialogue 7 Originality / Creativity 8 Quality Control 6

Posted by Runecaster at on02/28/04
Fun: 7 Layout / Design: 6 Dialogue 6 Originality / Creativity 6 Quality Control 6

Posted by Egaskrad at on02/28/04
Fun: 7 Layout / Design: 7 Dialogue 7 Originality / Creativity 7 Quality Control 9

Posted by gilknut at on02/28/04
Fun: 10 Layout / Design: 10 Dialogue 9 Originality / Creativity 9 Quality Control 9

Posted by DChrist24 at 2004-02-2521:30:00    
Hey, great mod. This is the first mod I ever played, but it's a blast! The story is great, the encounters are fun because they require strategy and tactics. However, I'm sure this is just me, but I'm having trouble with the encounter when you enter the Gash Cave. I'm only level 7 and all of the guys are rated as impossible (all 3). I don't even come CLOSE to beating them. They kill my henchman in under 30 seconds even after she's fully buffed up with about 5k+ in spells I bought. Maybe I just suck at the game (I haven't played much recently), but I haven't ran into many problems up until this point...so I'm not sure. Even though I'm stuck, the mod is/was great! Good job. Maybe I'll try the 2nd part once I get another character up to level 12 or 13!

Posted by DChrist24 at 2004-02-2521:29:00    
Hey, great mod. This is the first mod I ever played, but it's a blast! The story is great, the encounters are fun because they require strategy and tactics. However, I'm sure this is just me, but I'm having trouble with the encounter when you enter the Gash Cave. I'm only level 7 and all of the guys are rated as impossible (all 3). I don't even come CLOSE to beating them. They kill my henchman in under 30 seconds even after she's fully buffed up with about 5k+ in spells I bought. Maybe I just suck at the game (I haven't played much recently), but I haven't ran into many problems up until this point...so I'm not sure. Even though I'm stuck, the mod is/was great! Good job. Maybe I'll try the 2nd part once I get another character up to level 12 or 13!

Posted by SleepingDog at 2003-08-0311:45:00    
This was fun. My PC (fighter) hit L12 by the end. Liked the story, the balance in the fight was good and choice of henchmen/ equipment was fine. Only real gripe is the henchmen - could do with more control over what they do e.g. range vs melee weapons. Having a rogue charge a mob is not good (I usually parked them somewhere and ignored them until the fight was over). Good mod - hope the 2nd is better!!! regards

Posted by JSCairns at 2003-07-2310:16:00    
Although at first I thought I'd dealt with most of them, I've done a drastic sweep of all the areas to catch the encounters issues. I think I've gotten all of them now so a thief can use their sneak skill a bit more effectively. Thanks for letting me know about this Somphalen.

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